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Scum barge interiors

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Arenamontanus Arenamontanus's picture
Scum barge interiors
Since the matter of scum barges have come up in my game, why not brainstorm a bit about interesting interiors in these flying refugee camps? We have discussed it before, but pieces of local color are always fun. * The overloaded public fabber. Everybody wants to make stuff, and the ship have few good fabbers. So this is like the laundry room, with people hanging out, bickering and (when things crash) shouting for the engineer to fix it. * The runaway fungal colony. Sure, biotech shrooms are fun. And very good at getting a foothold wherever cleaning isn't so good. And whoever introduced Agathidium rumsfeldi to control them completely messed up the biology (it is a slime mold beetle, not a fungus beetle!). Now little beetles are happily going for biodegradable blobjects instead. * The graffiti contests on the hull: Sure, AR overlays can show things in 3D, but you can paint so vivid things in vacuum, under the unflinching light of the sun or the pinkish glow of Jupiter. Nanoparticle paint was *made* for decorating hulls. * Bot-hoarding. Sure, the bots belong to everyone. But if you really want to clean up your corner, you need to get several of them to work together. Expect your annoying neighbourhood busybody to complain about monopolizing them and trying to downvote you on the local rep net. * Cosmic ray damaged mesh nodes: It is easy to make replacement processors. It is hard to stick them where they are needed, since that is usually behind massive shielding or inside chunks of insulation. So people just stick replacements on top, leaving a "shadow" node of dubious function around. * The monthly fire drill: Safety is important. This drill is no laughing matter - if you mess it up you show that you could get people kill. Expect rep gains and losses. The after-drill party is often good. * The Ring. Tempers flare from time to time, and sometimes it is better to have hotspurs take it out on each other under controlled forms. This is a place fenced off with microgravity nets where the combatants can settle their scores... usually without killing each other's morphs (those are expensive). Also useful for cluster-cat baiting and other violent entertainments. It smells of sweat, blood, testosterone and spray-on medicines. Expect the local bookmaker to hang around. * The still: of course the food fabber can make wine or liquor if you want (unless the parental lock has gotten stuck, perhaps on Captain's order). But nothing can stop the human urge for getting ethanol from fermentation. Even in microgravity a properly fabricated nano-osmotic membrane can get the elixir of life out of the fermented hydroponics you hid behind the radiator panel. Taste? Just download this patch, and it will taste great!
Extropian
Arenamontanus Arenamontanus's picture
Re: Scum barge interiors
* The old salvage worker: once he was one of the vac-rats keeping cislunar space clean. Then the Fall happened, and he aged decades in years - it might not show in his youthful morph, but you can see it in his eyes and old man movements. He has seen things that he has deliberately erased... and what is left horrifies him. Now he wants to keep far away from everything and have a quiet job. * The storyteller: A bard of the spaceways, a living repository of the lore of the real people... or maybe just a windbag of a con-man. Take your pick. Still, he can be entertaining and knows a surprising amount about who, what and when. * The fallen: Once she was next in line for greatness in her government. Just a few more steps, a formal visit to Mars and then that election... and then the Fall occurred and everything imploded around her. Stranded in the middle of nowhere, deserted by her retinue, with no money or power and few useful skills she refuses to give in. She keeps up appearances, does her best to maintain herself while she plots to return one day in glory. The others let her keep her delusions since they are the only things keeping her sane. She might be a lousy anarchist, but she is a not too bad negotiator when dealing with outside suits. * The build: There are some places that are eternally under repair/remodelling. The responsible people never seem to get time to finish them. The blocked hallway semi-filled with plastic films and equipment slowly moves around the ship, never quite abandoned but never important or annoying enough to really matter.
Extropian
apizzagirl apizzagirl's picture
Re: Scum barge interiors
*The pranksters - when they're not setting up mini-networks for each other to practice hacking, they're messing with the fabber so that it puts a smiley-face on everything. *The sandwich shop - it's open when the owner feels like making sandwiches and the local rep system and "don't be a dick" culture ensures that no one tries to fabricate something modeled on his sandwiches
DrewDavis DrewDavis's picture
Re: Scum barge interiors
* Clown College: Classes are held "if people show up", but an actual time is not specified. Lessons include direct action mime and Molotov balloon animals (See monthly fire drill above). * AD&D night: Anarchist Dungeons and Dragons may be any combination of pen and paper, augmented reality, or LARP depending on the whim of the Dungeon Master. Who's the Dungeon Master? Everyone.
Quincey Forder Quincey Forder's picture
Re: Scum barge interiors
the C-No-Bytes (bytes of C, or CNB for short) A borderline team of Scum hackers who specialize in creating and using exploits to hack in Consortium augmented reality interface firmwares and muses. Their M.O. is disturbingly close to that of a basilisk hack and seek to induce as much stress to the Ego of the hacked corporate, through a simple method: seek in the bio of the target the most traumatic personnal moment, who their loved ones are, and build scenarii displaying those events and the horrible death of the target's loved ones at increasing pace. They also count, in their midst meme engineers that create toxic memes that end up bringing new member to their ranks. it gave birth to the 'urban legend' of a basilisk hack called The Black Gospel that will turn habitants of entire habitats one against each other and let the survivors, psychically scarred, joining the CNB and the habitat deserted. There are rumors about the origins of this nefarious team (whose reputation scores both in the @-List and Guanxi networks) are abount, but it would seam the the most spread and decried by the PC is that they were convicts of Cognite who escaped from dead storage -that's official version, other versions say Futura Project offshoots, torture sims or correctional experimental psysurgery facility- with exterior help (most likely ID Crew). Some of them were downright psychopath and serial ego killers and others were war criminals during the Fall. They don't have a fixated leader, though one name is often murmured: Lancea Malificum, alledgedly a Stand Alone Complex network of forks* created by Cognite that went rogue or was infected by an Exsurgent Virus data strain. The CNB are both a curse and a blessing for the Scum. They're bad for their general image, but their meme itself is stress inducing to Planetary Consortium habitat administrators. Ironically, it already served as line of defence in a case of real death murder commited by a Stellar Intelligence cadre who killed his wife and lover and erased their backups. Weither he commited the act by himself in a bout of jealousy or was under the CNB influence remain to be determined. (*meaning a bunch of forks without any original Ego, built from scratch)
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Herbo Herbo's picture
Re: Scum barge interiors
For some of the earlier model scum barges you are going to have some runaway, or rather, walkaway processes that the engineers, servitor bots and everyone else with a stake in the continued operation have just given up on. * Ship Slime: One of the bits I enjoyed about Alastair Reynolds' description of the Nostalgia for Infinity (in his Redemption Ark books) was "ship slime" that collects in the lesser frequented areas of that vast ship. It's perfectly harmless acretions from the various atmo scrubbers and bio-recycling processes of the ship. But it's still pretty gross to people that haven't spent a few decades mucking about in 30cm of dark pastey-slime that looks like it was ladeled out of a bathroom sink drain. * "Hot Decks" where shielding from cosmic and reactor radiation are distinctly sub-par. This would be where the synth-morph crew members would likely have a "local" bar or cantina where they can get away from human cargo or other temporary annoyances. * That Terminal's name is Tycho. In order to shave off excess mass, the ship captain has implemented synthetic shells aboard the ship that also serve as components of the ship itself. Why have an analysis or access terminal AND a crew member hogging down the weight of your ship?! With the availability of swarmanoids & flex-bots the crew could have a bit of mobility from time to time "between shifts". Otherwise they slip into functional forms and take the place of more typical work station/equipment emplacements on a ship. Thus creating a very Be Our Guest animated furniture effect on visitors :-). Of course one of the crew has to be named Cogsworth or it won't be believable.
Extrasolar Angel Extrasolar Angel's picture
Re: Scum barge interiors
SmartArt-paintings on the walls that are translucent and superimposed on each other(you see different art from different angle) and made out of small nano-sensors that measure how much people pay attention to them. The ones stared at the most stay visible, the ones receiving less attention fade away. (stole it from Alastair Reynolds).
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]