Are muses essentially built the same way PCs are or is there a ruleset I'm missing? TIA!
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Rules for Building Muses?
Wed, 2015-05-06 17:43
#1
Rules for Building Muses?
Wed, 2015-05-06 20:56
#2
Muses are a piece of
Muses are a piece of equipment. Their stats are on page 332 in the main book.
Thu, 2015-05-07 06:47
#3
Yes but . . .
The info on Pg. 332 describes a standard muse but what if you want a non-standard one or improve the one you have?
Thu, 2015-05-07 08:34
#4
its here somewhere
I clearly remember a thread here somewhere wherin one of the games contributors shared the specific guidelines for making muses.
Thu, 2015-05-07 15:27
#5
the goods
Here, check this out:
http://eclipsephase.com/comment/6068#comment-6068
http://eclipsephase.com/nonstandardcustom-muse-homebrew
http://eclipsephase.com/nonstandard-muses
Everything you could want. But why have a muse when you can keep a personal library of egos on tap?
Thu, 2015-05-07 15:39
#6
Consumerdestroys numbers are
Consumerdestroys numbers are probably better than mine were, by the way.
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Thu, 2015-05-07 17:17
#7
puke wrote:
Someone remind me to update my firewalls next time I go infolife on this domain...
Thu, 2015-05-07 19:42
#8
Really? :)
I don't think I'd want to argue with those egos all the time. =)
Easier to deal with a muse.
And thanks for the suggestions.
Fri, 2015-05-08 08:00
#9
Build a muse as a character
You could take the minion positive trait from Transhuman for 20cp and build the ego as a standard character. Build an AGI infolife that emerged from a human-interactive system, such as a muse, and you've got a custom muse right there. I had an idea for a hacker character who modified his muse so extensively that it became an AGI but the two shared a very strong bond since it was previously his muse. It still continues to function as his muse but forks when necessary for other tasks.
Fri, 2015-05-08 12:25
#10
aMuseing
My group used these rules to very good effect for their muses, I must say! One of the expensive ones has a very...uh...x-risky personality, let's say.
No one chose a cheap one tho, sad to say. When I play in an EP game instead of running one, I totally wanna make a custom cheap muse for a character who isn't a hacker but has some infosec and programming (maybe a gatecrasher or a space hab tech or something), a muse that is their custom DIY muse code to replace the muse that got infected during the Fall and alerted local TITAN communication channels where to send headhunter drones. Maybe they survived and made it off Earth, maybe not, but even restoring from backup they were just like, "Nope, uninstall, yes, delete all, yes, goddamnit getthisthingthefuck[b]outtamyhead![/b]" and wrote a codebase no TITAN could fish out of a hypercorp's servers (nevermind that TITANs could hack this person's shit in 5 microseconds flat; some people cope by fearing any muse at all...this coping method is less sensible and more neurotic). I just love the idea of a janky, buggy muse the character has to keep patching and updating and reinstalling (especially in a world where no one really has to do that) [i]a lot[/i].