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Roleplaying Muses

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Baribal Baribal's picture
Roleplaying Muses
I had an idea for how to better integrate muses into game play, and as it is lifted rather directly from WoD's Wraith, I do wonder if somebody else has already implemented it, and could say how it worked. Simply put: Every player plays the muse of another player's character in addition to their own character.
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ShadowDragon8685 ShadowDragon8685's picture
That's actually suggested in
That's actually suggested in the core rulebook.
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CordialUltimate2 CordialUltimate2's picture
In my group muses are
In my group muses are forgotten except for the rare moment when someone needs to make an Research check or something that the muse has but PC doesn't. I wonder what could be done to encourage muses roleplaying.
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MrWigggles MrWigggles's picture
Muses seem to be
Muses seem to be fundamentally underutilize. Some reason, they seem to get in the way. The best AP I've listen to that do the most with Muses, is RagNerdRok, and for that group its entirely on the GM, evoking it and playing it.
ThatWhichNeverWas ThatWhichNeverWas's picture
Muses always make me thoughtful.
Honestly I try to downplay muses as 'characters', but play them up as part of the method characters interact with the world; When doing a research check for example, you're giving your muse instructions and it does the scutwork. Bringing them in as actual characters is difficult. Their nature and potential skills makes them waver between 'Trying to find something to do' and 'Making the actual characters redundant', will almost always break immersion as the players essentially switch which character they're playing, and it makes using them to conveying information somewhat farcical ("PlayerX, please tell PlayerY that their muse has discovered..."). If the muses worked with a distinct mechanic a'la 'Better Angels' it would be okay, but as written they're not really worth the bother.
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ORCACommander ORCACommander's picture
when i did a one shot a pair
when i did a one shot a pair of players decided to have a ghost rider module and one player be the tech wizard of the group and live in the ghost rider and also act as the other player's muse
MAD Crab MAD Crab's picture
When my group was playing EP
When my group was playing EP that's how we did it. And actually, now that we're playing Ars Magicka we run familiars the same way. You don't really run them for the skills 24/7, so much as an opportunity for another player to interact in scenes their character is not active in. But. It's problematic. Familiar or muse, they're basically a part of [i]your[/i] character. And the way the other player runs them may not be to your taste, at all. I've lucked out in AM and gotten some great banter going with my familiar, but when we were playing EP a friend and I played each other's muses and both ended up somewhat unhappy with the whole thing.