I've been fiddling with the notion of something that I've kinda been doing on the fly during my game.
The players have worked out that they want to keep their rep scores as high as possible, and it kinda seems to me that it's a little too easy - or perhaps, easier than it ought to be - for the players to keep their rep levels at the highest point.
The way i see it, 90-100 reputation in a given network should represent.. I don't know.... system-wide fame and popularity, rather than an exploitable game mechanic.
I tried to summarise some of these feelings using the chart below.
Where I think that the higher you raise your reputation, the harder it should be to increase and maintain at that level.
What do you guys think?
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[i][color=#6394b1]Gaming Location: Brisbane, Australia[/color][/i]
root@Rep curve
[hr] Maybe rep could stand more as a confidence interval than a status symbol? As opposed to a c-rep of 90 meaning that you are a CEO with resources to topple the world (that should be represented through resources, contacts, and skills), it represents how confident others in the c-rep community are that you can do what you claim. A security guard who has performed well for the last fifty years may have a very high c-rep, so if some Firewall people sneak past her, people will assume the agents were very good rather than the security guard is bad. Likewise and the young, unblooded CEO may have power but the market will react very negatively if she screws up, whereas an old, high-rep CEO can probably lose half the companies worth before the market starts getting on their case.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]