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Rep loss for favors - backwards ?

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Gee4orce Gee4orce's picture
Rep loss for favors - backwards ?
I was reading through the guidelines on Rep gan and loss, and something didn't seem right - you loose more Rep for refusing high level favours than for low-level ones. I don't think that's right. If someone asks a BIG FAVOUR then generally the perception is that it's OK to refuse that because it's something that could cost you a lot - perhaps even putting your safety at risk. I don't think it's fair to punish characters that refuse to perform favours that could be dangerous or expensive. I think that the REP loss for favours should be fairly flat - perhaps you even loose more REP for refusing minor favours as these don't really inconvenience you that much, so refusing them is mean spirited, etc. Is there something I'm missing ?
Monican Monican's picture
Re: Rep loss for favors - backwards ?
I think the whole rep setup is bizzarre- you can ask a level 4 rep once per month, which would include having someone work fulltime for you for a month, so you can get free employees to follow you around? Or commit homicide for you? And level 5 favors include "mass murder" or "terrorist acts". I guess the word "favor" is easy to misunderstand here. When I GM a game in a few weeks I'm going to be interested to see how this plays out, I think it's going to need a lot of tweaking.
Sepherim Sepherim's picture
Re: Rep loss for favors - backwards ?
Yes, it is that way, and it is so for a reason. When someone asks for a high level favor they have to have a high rep, so you are basically turning down an important character in something he considers important. Imagine that the President of your country calls to you and asks you to do something that he considers important, if you decline, he surely can tell a lot of persons that you didn't do it, and all of them would frown on you declining to help such an important individual on an important matter. As for asking someone to work for you for a month, remember that again in order to have a level 4 favor you have to have a high rep (61+), which means that many people would be willing to help you as you are important and influential. And so, it is not surprising that you can get one to help you, even if only one, each month. I don't find it so strange.
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
Sepherim wrote:
Yes, it is that way, and it is so for a reason. When someone asks for a high level favor they have to have a high rep, so you are basically turning down an important character in something he considers important. Imagine that the President of your country calls to you and asks you to do something that he considers important, if you decline, he surely can tell a lot of persons that you didn't do it, and all of them would frown on you declining to help such an important individual on an important matter. As for asking someone to work for you for a month, remember that again in order to have a level 4 favor you have to have a high rep (61+), which means that many people would be willing to help you as you are important and influential. And so, it is not surprising that you can get one to help you, even if only one, each month. I don't find it so strange.
Actually, while you can take a penalty to your networking test with a low reputation score, there is nothing in the reputation system preventing someone with poor reputation from asking for a major favor. Furthermore, the read-as-written elements of the reputation system do have a blatant hole in them: if someone uses their favor to ask something of me that conflicts blatantly with my own moral code (rape someone, transfer a slave, hide a body), even if it is illegal, I must obey or risk losing reputation for my refusal. That doesn't make sense to me.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
750 750's picture
Re: Rep loss for favors - backwards ?
Decivre wrote:
Sepherim wrote:
Yes, it is that way, and it is so for a reason. When someone asks for a high level favor they have to have a high rep, so you are basically turning down an important character in something he considers important. Imagine that the President of your country calls to you and asks you to do something that he considers important, if you decline, he surely can tell a lot of persons that you didn't do it, and all of them would frown on you declining to help such an important individual on an important matter. As for asking someone to work for you for a month, remember that again in order to have a level 4 favor you have to have a high rep (61+), which means that many people would be willing to help you as you are important and influential. And so, it is not surprising that you can get one to help you, even if only one, each month. I don't find it so strange.
Actually, while you can take a penalty to your networking test with a low reputation score, there is nothing in the reputation system preventing someone with poor reputation from asking for a major favor. Furthermore, the read-as-written elements of the reputation system do have a blatant hole in them: if someone uses their favor to ask something of me that conflicts blatantly with my own moral code (rape someone, transfer a slave, hide a body), even if it is illegal, I must obey or risk losing reputation for my refusal. That doesn't make sense to me.
At that point, maybe it is time to ask why the person is coming to you specifically?
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
750 wrote:
At that point, maybe it is time to ask why the person is coming to you specifically?
To hurt an enemy? What better way to do so than to force an ultimatum: commit a crime, or take a rep hit.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Gee4orce Gee4orce's picture
Re: Rep loss for favors - backwards ?
Sepherim wrote:
Yes, it is that way, and it is so for a reason. When someone asks for a high level favor they have to have a high rep, so you are basically turning down an important character in something he considers important.
If this is the case, then why not link the rep loss directly to the rep of the character asking the favour ? ie. if you refuse a favour you loose REP equal to 10% of the requesting character's REP score. eg. Bob asks Alice for a level 3 favour. Bob has a REP score of 55, so if Alice refuses the favour she stands to loose 5 REP. I think the size of the favour is counterbalanced with the cost of the favour. Refusing a small favour wouldn't have cost you much so the rep loss is about the same as refusing a big favour, because although it's important it's also highly risky for you to perform.
Sepherim Sepherim's picture
Re: Rep loss for favors - backwards ?
As for Decivre's point, you could lose the rep and counter-attack by making public what he asked of you, and thus hurting his rep probably far more than your own, and even get them into legal problems. Not to mention that you could show that he has asked you to do something that goes against your values, which would probably get you the support of your Faction. It would certainly start a rep war probably, a meme war with it as well, and an interesting conflict to play. About a low level rep asking for a higher level favor, he has to burn rep in order to do so, which shows how far and important his petition for the favor is to him, and so, the rep loss should be according to that, so it gets treated in the same way by the mechanics for sake of simplicity. As for Gee4orce's comment no losing rep depending on the rep of the other, I think it could be a good system indeed, even with several sorts of modifiers according to circumstances.
CodeBreaker CodeBreaker's picture
Re: Rep loss for favors - backwards ?
I think part of the problem might be looking at the possible services listed in the table on page 290 and taking that as gospel for things you can ask from every social network. Say, for example, I have a large amount of reputation with the Argonauts and one particular individual asks me to kill a prominent scientist. In the past I have made no motions towards being anyone’s hit-man, and perhaps I have even taken steps to avoid randomly killing folks. Why would I loss rep with the Argonauts by refusing such a favor? There isn't any obvious reasons why such a scientist needs to be killed, and the Argonauts as a whole probably know this. In fact I might gain some rep by actively remaining loyal to the cause. The reputation loss mechanics are smuggled away in the GM section for a reason. In fact they are under a section that specifically titles itself as “advice”. When a character gains or loses reputation should be controlled by the intelligence of the GM, tempered and refined so that it doesn't just end up as a giant clusterfuck. Also note that rep loses are only ever taken is a favor is made public. So if someone asked you to kill someone for them, and you then refused, the only way you are going to take a rep hit is if that person comes out of the shadows and straight up announces that they want a guy dead. If they do that, the person who they want dead is also going to find out. Same for refusing to help blow up a habitat, or burgle a museum. It is probably not the best idea for someone to place a giant target on their head before they have even started to commit a crime.
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root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] As CodeBreaker pointed out, the nature of rep networks is that they are public. As such, I cannot maintain a high reputation within a community if I ask members to do anything outside the philosophy of that community. For instance, I would take a rep hit I was asked by a high g-rep member to commit a crime and I didn't. On the other hand, in most circumstances a member with a high c-rep will take a hit just for asking me to commit a crime, and while I might also take a hit for refusing, I'll get uprated for standing by my morality while they get downrated. Rep is a fluid game, and even taking the rules as written to be gospel, there is no real way to abuse the rep networks for very long.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
Sepherim wrote:
As for Decivre's point, you could lose the rep and counter-attack by making public what he asked of you, and thus hurting his rep probably far more than your own, and even get them into legal problems. Not to mention that you could show that he has asked you to do something that goes against your values, which would probably get you the support of your Faction. It would certainly start a rep war probably, a meme war with it as well, and an interesting conflict to play. About a low level rep asking for a higher level favor, he has to burn rep in order to do so, which shows how far and important his petition for the favor is to him, and so, the rep loss should be according to that, so it gets treated in the same way by the mechanics for sake of simplicity. As for Gee4orce's comment no losing rep depending on the rep of the other, I think it could be a good system indeed, even with several sorts of modifiers according to circumstances.
Okay, let's try a more reasonable example of the problem, excluding illegal activity altogether. Let's see how people would react to it. An artist living on Titan is very popular, and known for her extravagant handmade costumes throughout the outer system. Her rep is very high, and the best portion of her habitat knows her. It was announced that a scum barge would be landing in a week, and they would be bringing a series of attractions and hold a big event. As a result, she is flooded with requests for her costumes numbering in the thousands, all with a due date of... the day of the big event that's coming in a week. Unfortunately, all her product is handmade, and she generally only makes a single costume every couple days. Even with the backstock she has, she can only realistically handle a couple hundred orders, leaving a couple thousand orders unfilled. According to the system as written, she has to take a rep hit for every favor request unfilled. Here's an even simpler example: how do you handle vacations? If some professional decides to take a hiatus from work, why should they take a rep hit every single time that someone decides to request a favor that they can't fulfill, because they aren't working right now? There are certain tasks that should get a rep hit if it is found that you refused them (refusing to report a crime, refusing to do a task you agreed to do previously), but the largest majority should have no consequence attached.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Rep loss for favors - backwards ?
Well then you simply have to separate refusing to fulfill a favor and being unable to. In your example that person is unable to fulfill all of the orders, she is not refusing to do so. Sure, some idiots would probably send some negative points the persons way, but then the community would counteract such acts of selfishness by supporting the high rep individual. Just because someone asks you to do something doesn’t mean you are obligated to do so. If the individual in your first example if well known, then it will also be well known that her stocks are limited, and that if a lot of orders are made it is going to either go to first come, first serve or to high reputation people. Sure, some idiots will likely attempt to send some negative reputation towards the costume maker, but when they do the community will rise up and counteract such selfishness. Why? Because she is a high rep individual and everyone likes her. Also note that the reputation loss table can be read many ways. The particular loss method we are talking about (“Fail to do a Level X favor”) could easily be read as either “Outright refuse to do a favor” or it can be read as the more lenient “Accept a favor and then not do it”. Pick whichever one makes more sense to you. Personally I use the latter, because otherwise the reputation system if fucking retarded.
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root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] Yes, the Titanian artist would take a hit from every unfilled order where the customer is willing to publicly downrate her for not filling the order. However, the customers who had their orders filled will be uprating her for her work, and the Titanian community will likely downrate the people who downrated her for being too busy. Take a look at how ebay worked, where people really would downrate artists for not having the time to fill an unlimited number of orders. This happens all the time in a regular money economy as well, a good example being how Walmart will make massive orders from small companies, withhold payment as long as possible in the hopes that the company crashes from lack of cash flow, and then refuses to pay during bankruptcy because the company couldn't fill the order. This evil bullshit isn't new, it just isn't anonymous in a rep economy.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
root wrote:
root@Rep loss for favors [hr] Yes, the Titanian artist would take a hit from every unfilled order where the customer is willing to publicly downrate her for not filling the order. However, the customers who had their orders filled will be uprating her for her work, and the Titanian community will likely downrate the people who downrated her for being too busy. Take a look at how ebay worked, where people really would downrate artists for not having the time to fill an unlimited number of orders. This happens all the time in a regular money economy as well, a good example being how Walmart will make massive orders from small companies, withhold payment as long as possible in the hopes that the company crashes from lack of cash flow, and then refuses to pay during bankruptcy because the company couldn't fill the order. This evil bullshit isn't new, it just isn't anonymous in a rep economy.
Core book, page 286 wrote:
Reputation is a measurement of your social currency. In the gift economies of the outer system, social reputation has effectively replaced money. Unlike credit, however, reputation is far more stable.
How can reputation be more stable if all it takes for the reputation of a single costume maker and her entire customer-base over the course of a week to tank their reputation is to have unfillable orders? I agree that these sort of flaws exist in reputation systems today, but does that mean in the century or two that it takes for us to get where the people of Eclipse Phase has gotten, reputation systems have never gotten any closer to stability and maturity? Are we seriously going to conjecture that the supposedly stable reputation economies of Eclipse Phase are only as stable as the reputation system of eBay? That really worries me.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] An oscillating pendulum is considered a stable system, as bounded inputs lead to bounded outputs. The reputations system is only more chaotic than a money system at a superficial level. The reputation upratings of the people who like the artist and her work act as a retarding function against the actions of the agent trying to tank her reputation. In addition, it is a non-linear system with feedback, which will act against the jackass by downgrading their reputation as well as removing the effect they had on the artist. Money is a reputation system with a memory constraint, so it is unstable in that it can grow without bounds once a certain threshold of capital is reached (look at the Oligarchs). Reputation systems, by being significantly more fluid, are also unable to diverge, and there is no good way to preserve reputation across generations to create an empire. Reputation systems are stable.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Gee4orce Gee4orce's picture
Re: Rep loss for favors - backwards ?
You could even argue that the very fact that the costume maker is inundated with requests that she's unable to fulfil actually increases her REP even more, because she's clearly in-demand. Much in the same way that celebs prize designer dresses because of their exclusivity. I think the core of the problem is what is meant by 'refuse'. If you have a good reason to reject the request of a favour - ie it's life threatening, goes against your principles, is illegal, you're otherwise busy, on vacation - then IMO you haven't 'refused' the request at all as there's no reasonable way you could perform it, so you shouldn't suffer a REP loss. You may still choose to perform this favour and if so you're entitled to the REP gain, but I don't think you should suffer REP loss unless there's no good reason to reject the favour.
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
root wrote:
root@Rep loss for favors [hr] An oscillating pendulum is considered a stable system, as bounded inputs lead to bounded outputs. The reputations system is only more chaotic than a money system at a superficial level. The reputation upratings of the people who like the artist and her work act as a retarding function against the actions of the agent trying to tank her reputation. In addition, it is a non-linear system with feedback, which will act against the jackass by downgrading their reputation as well as removing the effect they had on the artist. Money is a reputation system with a memory constraint, so it is unstable in that it can grow without bounds once a certain threshold of capital is reached (look at the Oligarchs). Reputation systems, by being significantly more fluid, are also unable to diverge, and there is no good way to preserve reputation across generations to create an empire. Reputation systems are stable.
An oscillating pendulum is a stable [i]physical system[/i], but oscillation does not make for a stable economic structure. This can be seen with the United States economic system, which definitely oscillates but is considered anything save for stable. Furthermore, if a reputation system is more chaotic at a superficial and immediate level, then it makes a poor system by which to run a consumer market... purchases and transactions run at such a level, meaning that a reputation becomes largely worthless for day-to-day transactions. Rather than looking at eBay as a source of inspiration, I think that Bittorrent ratio systems are a better guideline for how a reputation system should work. Ratios are directly based on your investment and withdrawal from the network: the more you download, the lower your score; the more you upload, the higher your score. Moreover, Bittorrent ratios really are stable... a period of inactivity means that your ratio stagnates, rather than deteriorating. Lastly, your ratio becomes more stable overtime. The longer you have been a member of the network, the more you must download or upload to change your ratio in any discernable way. EP's reputation systems do not have any of these benefits, and the mechanics should be altered to befit these advantages of reputation systems.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
750 750's picture
Re: Rep loss for favors - backwards ?
One thing comes to mind, this all deals with asking specific people for specific tasks. But the impression i get is that one start out with a general "is anyone available to do x?" requests, and then narrow the list down from the responses to that.
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] There's a difference between physical systems and mathematical systems? I'll have to let Euler know. Anyway, the US economy is mostly based on a reputation system with memory (money), which is inherently unstable because compounded interest allows an individuals share of human resources to grow without bounds. The argument that a system that shows chaotic tendencies at an immediate level is not usable is a very good point, and the Bittorent system does show a way to stabilize this over time. I think the EP system could grow more stable if you don't look at the rep number as a linear scale between 0 and 99, but as an exponential system such that a high rep has orders of magnitude more stability than lower numbers. But I just added a magic step 2 to the system to make it work, so I'll just admit that Decivre is right. So, how do we suggest it gets fixed? I've been agitating for a rep module to be added to the site so we can play with different implementations of rep economies, but that initiative seems to have died a lonely death awhile ago.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
root wrote:
root@Rep loss for favors [hr] There's a difference between physical systems and mathematical systems? I'll have to let Euler know. Anyway, the US economy is mostly based on a reputation system with memory (money), which is inherently unstable because compounded interest allows an individuals share of human resources to grow without bounds. The argument that a system that shows chaotic tendencies at an immediate level is not usable is a very good point, and the Bittorent system does show a way to stabilize this over time. I think the EP system could grow more stable if you don't look at the rep number as a linear scale between 0 and 99, but as an exponential system such that a high rep has orders of magnitude more stability than lower numbers. But I just added a magic step 2 to the system to make it work, so I'll just admit that Decivre is right. So, how do we suggest it gets fixed? I've been agitating for a rep module to be added to the site so we can play with different implementations of rep economies, but that initiative seems to have died a lonely death awhile ago.
Actually, yes. Physical systems work on immutable laws of physics, while economic systems work on the mutable and ever-changing properties of supply and demand. You find me a car engine that varies in how well it runs based on the mood of the passengers, and we'll talk about physics and economics in the same light. Until then.... :P I agree that rep should be more exponential than linear, and I think that's the core problem of the system. However, the only fix I've thought of adds a few variables to the mix, and makes the system a bit more complex than the relatively simple system present in the books. The problem is that we have to find a system that represents the stability of a reputation economy while still being simplistic enough to be used in EP's very user-friendly mechanics. That is a bit harder to get done.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
750 750's picture
Re: Rep loss for favors - backwards ?
Heh, now i find myself reminded of the debate related to d20 modern and its introduction of a wealth score. This turning the "simple" act of buying something into a roll of the dice to see if the persons "credit rating" could handle the purchase.
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] Economics is "just" a complex system with feedback mechanisms. It's that feedback crap that makes something hard to model, but that doesn't mean it can't be reduced to physics given a sufficiently complex calculating machine. But my argument is pointless because there are plenty of incalculable problems that can theoretically be reduced to physics, and the economy is probably one of them. Give me a computer an order of magnitude more complex than the universe, and then maybe my argument holds. So again, your argument squashes mine like an overfull mosquito.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Sepherim Sepherim's picture
Re: Rep loss for favors - backwards ?
Actually you should write it for the fanzine, root, at least while an official one is not done. :)
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr]
Sepherim wrote:
Actually you should write it for the fanzine, root, at least while an official one is not done. :)
Which "it" are we referring to?
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
XenoSean XenoSean's picture
Re: Rep loss for favors - backwards ?
I think I'm a few steps behind in the conversation, but this thread hit on a topic that has been bothering me about the Eclipse Phase universe. Namely, how do you deal with jerks? I understand that if someone is hitting your rep just to spite you, you can hit them back; but that just looks like a recipe for "everyone loses." Now what I'm beginning to gather is that all rep changes have to be public on the part of the uprater/downrater. What if all rep systems [i]require[/i] that the person giving good/bad rep to another give a distinct reason for the change. i.e. "I asked Bob to loan me his lawnmower and he said no because he thinks I'm a dirty Barsoomian." Anyone looking at Bob's rep will be able to see not only what Bob's score is, but the reasons people have given him that score. Additionally, I posit that it may help smooth things out in a reputation economy if the person being rated has the opportunity to try to explain their side of the story. So in the dress-maker example, she takes rep hits from disgruntled customers who didn't get their orders that essentially say: "I asked her to make me a dress; she didn't, therefore she is a bad person." The dress-maker can then reply: "I did not have time to make them all, so I decided which orders to fill on 'X reasonable basis.'" Viewers of the dress-maker's rep will be able to decide for themselves who is in the right, who deserves the uprating and who the downrating. That way the rep score doesn't fluctuate all that much until the general rep community gets to weigh in. I imagine this would both prevent unreasonable sudden rep loss as well as helping to curb people giving bad rep just because they are annoyed with the circumstances. Everyone gets to see they are a jerk. I realize I'm reading something into the system that's not specifically stated, but I find these concepts help me make sense of how the reputation economy works. What do you all think?
750 750's picture
Re: Rep loss for favors - backwards ?
iirc, that is how the rep system in "down and out in magic kingdom" works. But one had to open up the detailed view to see the specific up and down motions. If one did not, one would only see the persons current rep (and perhaps the last overall change within some timeframe or other).
CodeBreaker CodeBreaker's picture
Re: Rep loss for favors - backwards ?
It is how I have always considered the Rep system to work. It is how my group has always used it, and how I have always GM'd it. At my table reputation has always been a crowd sourced venture, primarily to prevent the kind of douchebaggery discussed in this thread. One of the methods one of my players used in his own game was that any Rep gains/losses needed to be vetted to a rep goal before they were considered. That worked very well, it gave a lot of power to high reputation individuals as judicators, but didn't remove power from a collected effort of the masses. Edit 2: So, for example, say someone downreps me because I couldn't perform a favor. Before that downrep would appear on my reputation report it would need to gain a vet goal of 200 reputation. If a person with 80 reputation accepted that I should get the rep hit then I would only need 120 more towards the 200 before it gets added to my report. Edit: It was primarily used as a device to explain how the economy might be stabilized. For game purposes we didn't feel the need to change anything. But our table shies away heavily from using game rules to simulate the world. The world works how it is described in the fiction, the game rules exist to help tell the story of the players specifically. To be honest, the mechanics we are given in the rule book are abstract at best. Mold them, change them, alter them to your benefit. That is the Eclipse Phase motto after all, is it not?
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root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] Oh, silly me. A voting system solves this problem. The only thing is to find the algorithms that allow for voting as a continuous process rather than the discrete elections we are used to. Hmm, I may have to go talk with a professor of mine about this one.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Gee4orce Gee4orce's picture
Re: Rep loss for favors - backwards ?
I"ve got a brilliant idea how we can avoid these problems all together. When someone performs a service or makes goods they get credited a number of points. When someone requires a service of goods they must spend a number of points depending on it's value. The relative reps are irrelevant in this case, you just add an subtract points and everything's rosy. I've even got a good name for these points: I suggest we call it 'Money' :-P
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
Gee4orce wrote:
I"ve got a brilliant idea how we can avoid these problems all together. When someone performs a service or makes goods they get credited a number of points. When someone requires a service of goods they must spend a number of points depending on it's value. The relative reps are irrelevant in this case, you just add an subtract points and everything's rosy. I've even got a good name for these points: I suggest we call it 'Money' :-P
A reputation system is technically different from a currency system in many ways, with many advantages over a currency system. The biggest difference being that you never run out; no matter how crappy your reputation might get, and how much you might use it, you always technically have some... and therefore you still have some buying power. There is no 0 point. You can always have less than what you have right now. You might only be able to get the necessities, but it's better than the system that exists now. The other advantage is the lack of need for inflation: a reputation system generally is built around a baseline value, from which every other value is a deviation thereof (Bittorrent ratios are based around the baseline of a 1.0 ratio... which is that you give as much as you get). Inflation is not needed because this baseline is a constant... no matter how many people participate in the system, the baseline represents the average of all members of the market. There's no median income line to watch, or some market about the purchasing power of the reputation system... that's all static. These are all traits that money can't really portray. Money has a 0 point. Money has no baseline. The only real advantage is that a money model is easier to portray mechanically in a game. However, when you're dealing with a game that is intended to give players a chance to experiment with these concepts, simply falling back to money isn't really an option. It completely misses the point. We need to find a way to really portray a reputation model using game mechanics that is accurate to some degree AND fluid to play. That's where the problem lies. That said, I'm sure that if we all brainstormed, we could come up with a functioning system that would work. Eventually.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
GreyBrother GreyBrother's picture
Re: Rep loss for favors - backwards ?
I think this is worth a try... lets do some problem analysis. What are the problems of the Rep system as it is right now and where do we want to go?
XenoSean XenoSean's picture
Re: Rep loss for favors - backwards ?
Decivre wrote:
The biggest difference being that you never run out; no matter how crappy your reputation might get, and how much you might use it, you always technically have some... and therefore you still have some buying power. There is no 0 point. You can always have less than what you have right now. You might only be able to get the necessities, but it's better than the system that exists now.
What about the possibilty that a society decides someone is so awful we don't even want to feed this person? Or even that they are just useless wastes of space, a sort of "if we keep giving them things for free, they'll never have the motivation to do anything." I understand that this causes social problems as well, mostly that a person with an absolute 0 rep would have to turn to crime to survive; so maybe I've answered myself. Is it simply socially "cheaper" to feed the person or exile them to avoid forcing criminality?
Decivre wrote:
That said, I'm sure that if we all brainstormed, we could come up with a functioning system that would work. Eventually.
Ah, the good old "million monkeys, million type-writers, million years = Shakespeare" method. Now if we could only fork ourselves into infinity we'd at least have the million monkeys working on it. :)
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] A reputation economy has the limitation that it cannot readily be employed in any situation where there is a resource limitation. The Eclipse Phase world is post scarcity, and as such, the cost of maintaining a rep 0 individual's basic needs is also approximately zero (there is thermodynamic costs, yes, but Eclipse Phase has an overabundance of energy, so that isn't an obstacle). The only time when it is worth the effort to expel someone from a network is when they are becoming a social illness. Merely being dead weight is not a problem, but performing interesting research on nanoscale dissemblers using the habitat hull is. To use the Bittorent example, someone who is leeching (contributing nothing), is afforded a smaller datastream to keep them from abusing the network, but this is only needed because bandwidth is scarce. If there was no resource limitation, who fucking cares? Let them download their shitty movies all day; the cost of the effort to remove them is higher than the cost of ignoring them. Now, what constitutes crime in a post scarcity economy? I'm still working on that one, but it mostly seems to boil down to China Mieville's choice-theft. [EDIT] Does anyone happen to know China Mieville? I'd love to have his economic analysis of the Eclipse Phase setting, and we already know he's a gamer. He's at Warwick according to Wikipedia, so any of you around there should introduce him to the setting.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr]
XenoSean wrote:
Ah, the good old "million monkeys, million type-writers, million years = Shakespeare" method. Now if we could only fork ourselves into infinity we'd at least have the million monkeys working on it. :)
That's just a matter of processing power. Unfortunately, Firewall has an "eye" (haw! didja see wut I did thar?) out for anyone building that sort of hardware.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
Going back to my Bittorrent comparative, one way that you can convert EP's economy structure into such a system is to simply make it work like ratio. Track favor points given and received (you get 1-5 points of positive favor by doing something for someone, and 1-5 points of negative favor for asking for something... based on what you ask for), and use those totals to know what someone's reputation is. To make it work like the system presented in the books, use this formula to calculate your ratio: 100(P/T)... where P is the amount of positive points you have, and T is the total amount of points you have.
XenoSean wrote:
What about the possibilty that a society decides someone is so awful we don't even want to feed this person? Or even that they are just useless wastes of space, a sort of "if we keep giving them things for free, they'll never have the motivation to do anything." I understand that this causes social problems as well, mostly that a person with an absolute 0 rep would have to turn to crime to survive; so maybe I've answered myself. Is it simply socially "cheaper" to feed the person or exile them to avoid forcing criminality?
The key advantage of a post-scarcity environment is that people don't really [i]need[/i] to do anything. Nanotechnology can take care of all your basic essential needs. Even if someone is a complete and utter scab, who does nothing for themselves, taking care of their need for food is about as simple as giving them a food maker and telling them to leave you alone. However, by giving them a maker, you now give them the means to contribute in some way, however minor. Me, personally, I would probably maintain my reputation by setting up a bar, and giving people free alcohol and snacks from my machine. It's not like it would take any real effort, because the machines would run on their own, and I could even have robots serve the drinks. That's the reason why a reputation network works the way that it does... the basic idea is that no one is really working, because a post-scarcity scenario gives you the opportunity to contribute in a way that you might enjoy with little need for effort. This is also the problem that such a scenario poses for a tabletop game... conflict fuels plot, and it is hard to create conflict in a world where general (albeit not necessarily specific) want is eliminated.
XenoSean wrote:
Ah, the good old "million monkeys, million type-writers, million years = Shakespeare" method. Now if we could only fork ourselves into infinity we'd at least have the million monkeys working on it. :)
Well, somewhat. The Million Monkey's principle is the idea that with enough things typing up random text strings, a few will eventually produce something legible... and eventually something profound (like Shakespeare). In this case, I'm hoping that at least a few of us aren't typing randomly. :D
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
XenoSean XenoSean's picture
Re: Rep loss for favors - backwards ?
Decivre wrote:
The key advantage of a post-scarcity environment is that people don't really [i]need[/i] to do anything.
This is one of the things I have the hardest time wrapping my head around in Eclipse Phase. I understand in the Inner System, and everywhere that isn't a new economy, people still have to work to make money to buy things; but in a rep-based/post-scarcity economy, what do people DO all day? The best answer I can come up with is art or invention, but I don't know that everyone is that talented. Is hedonism and doing nothing all day just that much more widespread than I had originally thought?
CodeBreaker CodeBreaker's picture
Re: Rep loss for favors - backwards ?
People get bored. People will find things to do. Also, people in Eclipse Phase are a lot smarter, more beautiful, and generally better than we are. The average person in Eclipse Phase has a COG of 15 or so, compared to the average of today which would be closer to 10, and people in the Outer System are more likely to be sleeved into a morph that enhances that even further. They are more focused (Higher WIL), more intuitive (Higher INT) and can no doubt perform tasks that we can only dream of. They are better educated, education is not just more direct but it is much easier to access, and they have all the time in the world to practice whatever craft they wish. What would you do with your day if you didn’t have to worry about basic living costs? I know what I would do. I would continue on with my higher education, I would spend a lot of time reading up on the world around me (Think our politics are fun? That is nothing compared to the constant machinations of the Consortium), I would put myself onto the sign up lists for going Gatecrashing, I would maybe spend some time lounging on the Sun. Eclipse Phase might be a survival horror universe (And it most definitely is), but that doesn't mean there cannot be little rays of sunshine every so often :D
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root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] Hedonism and general dicking around all day is probably what the majority of people do, yes. However, if you will permit me a small dip into philosophy, not everyone will do that, and most people who do won't do so forever. There are a number of different types of rewards in the brain, and while carnality and hedonism are great and fun, they mostly feed the sensory pleasures. The pleasure of contributing to a society is another, different type of reward that is, by necessity, stronger than sensory pleasures. It has to be, or none of us would ever do anything else, except to avoid punishment. Since the frequency of the pleasurable rewards for contributing happen much more rarely, and take a great deal more work, evolution will have to have created a reward for it that surpasses simple physical pleasure. A simpler way to put it: The Internet is For Porn, but someone had to put it there.
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
XenoSean XenoSean's picture
Re: Rep loss for favors - backwards ?
Now I'm imagining a corporation (hyper- or micro-) specializing in "productive vacations." "Come, join your fellow transhumans and build pyramids on Mars! Using the same techniques used in ancient Egypt, be a part of a huge cooperative endeavor that will stand for centuries. Nothing is more satisfying than seeing the product of the vast effort laying brick after brick after brick. These pyramids, however, are not a tomb for some dead overlord, but a testament to the power of the transhuman will!"
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
GreyBrother wrote:
I think this is worth a try... lets do some problem analysis. What are the problems of the Rep system as it is right now and where do we want to go?
Here are the problems as I see it: [list=1][*]The current rep system does not have a baseline, and has a 0-point. This makes it more akin to a wealth mechanic than an actual reputation system. [*]The current wealth system maintains the same level of mutability at all times. Reputation systems generally become more rigid over time and with longer participation. A negative review will affect someone new to the system far worse than it will someone who has been there a very long time, and gotten thousands or millions of reviews. This isn't portrayed in the current system. [*]Reputation networks are generally more complex than a simple number. Moreover, your purchasing power shouldn't necessarily be affected by whether or not you are a dick. Reputation should be expanded, having both a numeric value that represents spending power, and other values that represents someone's subjective elements, like how well they are liked and hated. [*]Continuing on that, a purchasing reputation network shouldn't necessarily punish those who aren't friendly, or even refuse service. In that same vein, those who are friendly shouldn't necessarily be able to get more just because they are a nice guy... otherwise, friendly hobos are the richest people around because they never contribute and get by simply by being a great buddy. Instead, a person's purchasing power should be directly linked to their contributions to the society at hand.[/list]
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
root wrote:
root@Rep loss for favors [hr] Hedonism and general dicking around all day is probably what the majority of people do, yes. However, if you will permit me a small dip into philosophy, not everyone will do that, and most people who do won't do so forever. There are a number of different types of rewards in the brain, and while carnality and hedonism are great and fun, they mostly feed the sensory pleasures. The pleasure of contributing to a society is another, different type of reward that is, by necessity, stronger than sensory pleasures. It has to be, or none of us would ever do anything else, except to avoid punishment. Since the frequency of the pleasurable rewards for contributing happen much more rarely, and take a great deal more work, evolution will have to have created a reward for it that surpasses simple physical pleasure. A simpler way to put it: The Internet is For Porn, but someone had to put it there.
The problem is defining what a person considers to be productive. To most people, sitting around all day playing Pokémon is anything but productive, but Pokémon players would disagree with that sentiment. Getting a full set of legendary equipment in World of Warcraft could be construed as non-productive but WoW players would disagree with that as well. And to put it in better perspective, many would consider sitting on an internet thread discussing the improvement of a tabletop game, for which the largest majority of us will never make a dime of profits in doing so, to be a complete waste of time... but I like to think that we are being productive in our own way. I think that in a post-scarcity world, the concept of subjective productivity will become a more universally acceptable concept. For instance, consolidating an empire within a fantasy simspace game will feel like a great achievement for those who play it... even though it only means that someone is the emperor of digital characters in a simulated world. But such will be the nature of achievement in a post-scarcity world. It reminds me of when people ask me "if you don't believe in a God, then what purpose does your life have?"... to which I always say "whatever I want it to have".
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
750 750's picture
Re: Rep loss for favors - backwards ?
XenoSean wrote:
Decivre wrote:
The key advantage of a post-scarcity environment is that people don't really [i]need[/i] to do anything.
This is one of the things I have the hardest time wrapping my head around in Eclipse Phase. I understand in the Inner System, and everywhere that isn't a new economy, people still have to work to make money to buy things; but in a rep-based/post-scarcity economy, what do people DO all day? The best answer I can come up with is art or invention, but I don't know that everyone is that talented. Is hedonism and doing nothing all day just that much more widespread than I had originally thought?
http://www.youtube.com/watch?v=u6XAPnuFjJc
root root's picture
Re: Rep loss for favors - backwards ?
root@Rep loss for favors [hr] I am enlightened by the RSA. Thank you. 750 r-rep +2
[ @-rep +1 | c-rep +1 | g-rep +1 | r-rep +1 ]
The Doctor The Doctor's picture
Re: Rep loss for favors - backwards ?
Decivre wrote:
Going back to my Bittorrent comparative, one way that you can convert EP's economy structure into such a system is to simply make it work like ratio. Track favor points given and received (you get 1-5 points of positive favor by doing something for someone, and 1-5 points of negative favor for asking for something... based on what you ask for), and use those totals to know what someone's reputation is. To make it work like the system presented in the books, use this formula to calculate your ratio: 100(P/T)... where P is the amount of positive points you have, and T is the total amount of points you have.
Another possible explanation could come from the book [u]Accelerando[/u] by Charles Stross. In the first third of the book, Manfred Macx barely uses any hard or virtual currency because he lives off of favors made to him by people he has worked for. At one time he designed a system for an airline, who then paid him back by letting him fly for free for an indefinite period of time. The manager of a sex toy store in Amsterdam, upon finding out who he was, gave him his.. merchandise.. for free because a number of years previous Macx had testified as an expert witness in a case which set a legal precedent that allowed the store to continue operating (if I recall correctly). Do something for someone, get something back. Do something for an organization (like a hypercorp), and be rewarded with essentially free stuff or services from the hypercorp in exchange.
The Doctor The Doctor's picture
Re: Rep loss for favors - backwards ?
XenoSean wrote:
This is one of the things I have the hardest time wrapping my head around in Eclipse Phase. I understand in the Inner System, and everywhere that isn't a new economy, people still have to work to make money to buy things; but in a rep-based/post-scarcity economy, what do people DO all day? The best answer I can come up with is art or invention, but I don't know that everyone is that talented. Is hedonism and doing nothing all day just that much more widespread than I had originally thought?
Draw. Write. Hack code. Come up with a new design as a gift for the environment control department. Post fanfic. Lifelog. Get in arguments on forums and be noticed for your eloquence, bullishness, or ability to find useful information in a hurry. Open source your custom software agents. Become a citizen journalist. Get blown out of an airlock because the subject of your articles noticed how many hits you were getting and decided to forego the comments section. Post the XP of what it was like to get spaced and come back on your mesh site. Come up with new sensory skins for your habitat.
The Doctor The Doctor's picture
Re: Rep loss for favors - backwards ?
XenoSean wrote:
"Come, join your fellow transhumans and build pyramids on Mars! Using the same techniques used in ancient Egypt, be a part of a huge cooperative endeavor that will stand for centuries. Nothing is more satisfying than seeing the product of the vast effort laying brick after brick after brick. These pyramids, however, are not a tomb for some dead overlord, but a testament to the power of the transhuman will!"
Why not a mile-long sculpture of a face? ;)
Quincey Forder Quincey Forder's picture
Re: Rep loss for favors - backwards ?
I'm wondering if it occured to anyone that the rep score of a person is actually an average? More than that, an average based on reviews people posted on your "wall". Let's take an exemple nowaday You are looking on Fanfiction.net for a story to read. But you're not sure about which, so you check the reviews. If the reviews are mostly good, you'll be more tempted to read it and recommend it, right? Or avoid it if the bad reviews are convincingly argumented Look on Youtube. Pay attention to the thumb up and thumb down ratings, but also at the reviews. Now that I think about it, reviewing actions (or lack thereof) of an individual might be cause you to loose rep. How? if you're reviewing troll-y. "Yeah, you pulled the kid back in the airlock, but I still X you because I think you're shit." do you think people reading it in their friend's rep history comments will V you or X you? And not jut his friends. Bad mouthing people groundlessly in a rep system could really get you in deep shit. score 0 in a rep. Simple. People on that socnet don't know you, because you're not member on it. You may be big star on Facebook, with hundred thousands friends or fans, but completely absent on Myspace. You could have a million follower on Twitter, and enough photographies on Picasa to fill the frame amount of Avatar Extended Edition, the population of New York state has subscribed to your Youtube video but have no account on Facebook There is an ego trait called Black Mark, right? if I remember well, it influences the rep score in a big way. It's even worse than having a 0 score. People KNOW you, but you can't even defend yourself from libel because you're either banned or didn't register. And I think this kind of mark can be earned by one thing: dishonesty and felony, in a word breaking the taboo. Be it ruin a colleague's research because he's outshining you for the r-Rep, or ratting a gangmember to Medusa Shield for the G-rep. Finally on progression of a rep score. The higher it is, harder it is to augment it, but it gets easier to loose it. When you're known, and appreciate, it's harder to impress people. They expect a lot from you, they take what you provide, what you can and are willing to do for granted. So when you do something like fail to deliver, you choose NOT to for whatever reason, you disappoint people and they turn on you. Exemple of it is easy enough to find it, and it's Big Blue himself who provides it: Superman. He was loved, and espected, even adored. But when he chose to leave Earth to New Krypton with the Kandorian survivers including his biological aunt Alura, people on Earth, even (or especially) Metropolis turned their coat on him (and all kryptonians, for the matter). Something could influence rep in the biggest way, especially for people with the high scores, and especially the Fame one. And not just for the best. Meme manipulation, social engineering, mass manipulation. Best exemple for it? Mid-term elections. The party of a respected president could loose the mid-term elections because of failing to deliver as much as he promised in half the time, or because of human failing, or downright manipulations. Media could easily raise the puplic opinion by presenting true or not true facts under certain lights, propagating some times with viral advertisements, carefully chosen demographics submited to rapidly shot surveys and carefully edited news coverage
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Sepherim Sepherim's picture
Re: Rep loss for favors - backwards ?
I agree with you completely Quincey.
Decivre Decivre's picture
Re: Rep loss for favors - backwards ?
Quincey Forder wrote:
I'm wondering if it occured to anyone that the rep score of a person is actually an average? More than that, an average based on reviews people posted on your "wall". Let's take an exemple nowaday You are looking on Fanfiction.net for a story to read. But you're not sure about which, so you check the reviews. If the reviews are mostly good, you'll be more tempted to read it and recommend it, right? Or avoid it if the bad reviews are convincingly argumented Look on Youtube. Pay attention to the thumb up and thumb down ratings, but also at the reviews. Now that I think about it, reviewing actions (or lack thereof) of an individual might be cause you to loose rep. How? if you're reviewing troll-y. "Yeah, you pulled the kid back in the airlock, but I still X you because I think you're shit." do you think people reading it in their friend's rep history comments will V you or X you? And not jut his friends. Bad mouthing people groundlessly in a rep system could really get you in deep shit.
One issue I have with the standard interpretation of reputation systems is that I don't think that opinions should have a direct effect on the purchasing power of any individual. Rather, I think their actual contributions should be the only merit by which their reputation is judged... otherwise, a reputation economy has the potential to become exclusionary based on a person's demeanor. I often cite Cooper Lawrence as an example of the potential for exploitation that current reputation systems have. After one poorly-chosen action on Fox News (for which she apologized several times), she has had every single one of her books downvoted heavily by a multitude of people who have never read them. It makes for a very inaccurate system when the rating of a book can be based on one or two reviews by people who have read it, and several hundred by people who haven't. It also makes for a very bad economic model when one stupid move is all it will take for people to run you dry of economic resources, despite any positive contributions you have made. Reputation has to be based on something more concrete than the subjective view of people.
Quincey Forder wrote:
score 0 in a rep. Simple. People on that socnet don't know you, because you're not member on it. You may be big star on Facebook, with hundred thousands friends or fans, but completely absent on Myspace. You could have a million follower on Twitter, and enough photographies on Picasa to fill the frame amount of Avatar Extended Edition, the population of New York state has subscribed to your Youtube video but have no account on Facebook There is an ego trait called Black Mark, right? if I remember well, it influences the rep score in a big way. It's even worse than having a 0 score. People KNOW you, but you can't even defend yourself from libel because you're either banned or didn't register. And I think this kind of mark can be earned by one thing: dishonesty and felony, in a word breaking the taboo. Be it ruin a colleague's research because he's outshining you for the r-Rep, or ratting a gangmember to Medusa Shield for the G-rep.
A 0 rep should not be equated to no activity whatsoever. This is probably the worst element of the reputation system mechanics as written. Reputation systems are very flexible value-based systems structured around a baseline rather than a zero-point (which is what money systems are based around). The advantage of a baseline is vast; it means that the average value of reputation never changes, and inflation never exists (3-stars as the average of a 5-star reputation system will never decrease nor increase in value; a 1.0 in bittorrent will always equate to equal amounts of seeding and leeching, and will not depreciate in value). This is the biggest issue with the current reputation system. It is based around a zero-point, and has no baseline. No 3-star average score which everyone averages out to, nor a 1.0 ratio which means that people are giving as much as they get. It is basically a number-based money economy, and essentially works like a wealth mechanic from other games. Also, it's hard to say whether a black mark should be worse than a score of 0. A black mark means that you've been blacklisted by the system for one reason or another, but a score of 0 means a lifetime of no contributions and doing nothing but taking from the system. Some might view that as worse than the former.
Quincey Forder wrote:
Finally on progression of a rep score. The higher it is, harder it is to augment it, but it gets easier to loose it. When you're known, and appreciate, it's harder to impress people. They expect a lot from you, they take what you provide, what you can and are willing to do for granted. So when you do something like fail to deliver, you choose NOT to for whatever reason, you disappoint people and they turn on you. Exemple of it is easy enough to find it, and it's Big Blue himself who provides it: Superman. He was loved, and espected, even adored. But when he chose to leave Earth to New Krypton with the Kandorian survivers including his biological aunt Alura, people on Earth, even (or especially) Metropolis turned their coat on him (and all kryptonians, for the matter). Something could influence rep in the biggest way, especially for people with the high scores, and especially the Fame one. And not just for the best. Meme manipulation, social engineering, mass manipulation. Best exemple for it? Mid-term elections. The party of a respected president could loose the mid-term elections because of failing to deliver as much as he promised in half the time, or because of human failing, or downright manipulations. Media could easily raise the puplic opinion by presenting true or not true facts under certain lights, propagating some times with viral advertisements, carefully chosen demographics submited to rapidly shot surveys and carefully edited news coverage
But here's the kick: one of the key advantages to a reputation system is that it is suppose to become more rigid over time. A lifetime of positive actions on your rep should not be as easily affected by a single bad act as a much younger reputation with a smaller record. For example, let's say we're working with Amazon's rating mechanic: if you have 99 4-star votes with no others, and someone gives you a 1-star vote, your average is only reduced to 3.97... that same person with only 9 4-star votes that gets a 1-tar vote now has an average of 3.7. That same person with only 1 4-star vote that gets a 1-star vote now only has an average of 2.5. Of course, this can also be a double-edged blade. A lifetime of bad behavior cannot be corrected as easily by a few good deeds as a younger reputation with a smaller record. Some might argue this as an advantage, however... a reputation system can be less forgiving than public opinion can. Which brings me to my key point: there is no way in hell an economy can be fueled on public opinion. Public opinion is flightly, and shifts from day to day, minute to minute. An economy cannot be built on such an ever-shifting element... because even money, as crappy a system as it is, at least as stability that is relatively better than public opinion.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
lucyfersam lucyfersam's picture
Re: Rep loss for favors - backwards ?
Actually, since we left the gold standard years ago, money is based on public perception (and really even the gold standard was based on the publics perceived value of gold). The only difference is that the majority of the public doesn't realize it. Also, you seem to be trying to make the mechanics reflect an ideal rep system. There is no reason whatsoever the mechanics should try to do this, as there is no evidence that the rep system in EP is anywhere near ideal. There are, and should be major flaws in how it works. It should be exploitable by the unscrupulous. Abuses of it should happen and should cause problems for those who live in it. As far as reputation systems becoming more rigid over time, such a concept is in no way mutually exclusive with having a high rep and screwing up once having a huge negative effect. Sure, a single bad rating isn't going to do much to you rep, but if you screw up publicly and piss a bunch of people off, you aren't going to get one bad review - you're going to get hundreds or even thousands depending on how bad and how well word spreads. This is an important drawback of rep systems, public perception is a fickle thing and that makes it a dangerous thing to base an economy on. In the end though, public perception is the final arbitrator of any economy - it's just a bit more obvious in a rep economy.
Quincey Forder Quincey Forder's picture
Re: Rep loss for favors - backwards ?
Rep is a system based on (trans)human perception, and well, humans are a bunch of fickle sheeps when they function within a group, any group. and they love status quo. Okay, I'm generalizing some, maybe a lot, but it's a known fact that crowd brings out the worst in people. So when lots of people gives someone a good rep, that rep will augment exponencially to a degree, to the point when the person is taken for granted by a chunk of the population, and hated by the other half. Do what they expect, and you'll keep your good rep score, because you did what they expected of you, you're within the norm, you fit in the mold your past good deed made for you, the one that earned you that rep. But do something or say something that will break the status quo, and they'll hate you for that. Sometimes, it can even be fueled by the powers-that-be. Imagine for one sec that when you were younger, you get rid of a dangerous proto-Jovian terrorist that threatened your habitat, or community. Everybody's certain he's really dead because neo-ludite groups like the Junta don't get back ups of themselves, except, unknown to anybody, this one did, and years later, he reemerges, only you has seen him resleeved and about. During the years he's been away, your habitat has become complecent, and comfy in its ways. If he was back, that comfort would go poof in a heart beat. Now imagine you try to warn your habitat that the Jovian terrorist is alive and that he's been resleeved, and that he's back. how do you think they will react? And what will they do to your rep score?
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