I was reading through the guidelines on Rep gan and loss, and something didn't seem right - you loose more Rep for refusing high level favours than for low-level ones. I don't think that's right.
If someone asks a BIG FAVOUR then generally the perception is that it's OK to refuse that because it's something that could cost you a lot - perhaps even putting your safety at risk. I don't think it's fair to punish characters that refuse to perform favours that could be dangerous or expensive.
I think that the REP loss for favours should be fairly flat - perhaps you even loose more REP for refusing minor favours as these don't really inconvenience you that much, so refusing them is mean spirited, etc.
Is there something I'm missing ?
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Rep loss for favors - backwards ?
Mon, 2010-11-01 09:00
#1
Rep loss for favors - backwards ?
root@Rep loss for favors
[hr] As CodeBreaker pointed out, the nature of rep networks is that they are public. As such, I cannot maintain a high reputation within a community if I ask members to do anything outside the philosophy of that community. For instance, I would take a rep hit I was asked by a high g-rep member to commit a crime and I didn't. On the other hand, in most circumstances a member with a high c-rep will take a hit just for asking me to commit a crime, and while I might also take a hit for refusing, I'll get uprated for standing by my morality while they get downrated. Rep is a fluid game, and even taking the rules as written to be gospel, there is no real way to abuse the rep networks for very long.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] Yes, the Titanian artist would take a hit from every unfilled order where the customer is willing to publicly downrate her for not filling the order. However, the customers who had their orders filled will be uprating her for her work, and the Titanian community will likely downrate the people who downrated her for being too busy. Take a look at how ebay worked, where people really would downrate artists for not having the time to fill an unlimited number of orders. This happens all the time in a regular money economy as well, a good example being how Walmart will make massive orders from small companies, withhold payment as long as possible in the hopes that the company crashes from lack of cash flow, and then refuses to pay during bankruptcy because the company couldn't fill the order. This evil bullshit isn't new, it just isn't anonymous in a rep economy.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] An oscillating pendulum is considered a stable system, as bounded inputs lead to bounded outputs. The reputations system is only more chaotic than a money system at a superficial level. The reputation upratings of the people who like the artist and her work act as a retarding function against the actions of the agent trying to tank her reputation. In addition, it is a non-linear system with feedback, which will act against the jackass by downgrading their reputation as well as removing the effect they had on the artist. Money is a reputation system with a memory constraint, so it is unstable in that it can grow without bounds once a certain threshold of capital is reached (look at the Oligarchs). Reputation systems, by being significantly more fluid, are also unable to diverge, and there is no good way to preserve reputation across generations to create an empire. Reputation systems are stable.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] There's a difference between physical systems and mathematical systems? I'll have to let Euler know. Anyway, the US economy is mostly based on a reputation system with memory (money), which is inherently unstable because compounded interest allows an individuals share of human resources to grow without bounds. The argument that a system that shows chaotic tendencies at an immediate level is not usable is a very good point, and the Bittorent system does show a way to stabilize this over time. I think the EP system could grow more stable if you don't look at the rep number as a linear scale between 0 and 99, but as an exponential system such that a high rep has orders of magnitude more stability than lower numbers. But I just added a magic step 2 to the system to make it work, so I'll just admit that Decivre is right. So, how do we suggest it gets fixed? I've been agitating for a rep module to be added to the site so we can play with different implementations of rep economies, but that initiative seems to have died a lonely death awhile ago.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] Economics is "just" a complex system with feedback mechanisms. It's that feedback crap that makes something hard to model, but that doesn't mean it can't be reduced to physics given a sufficiently complex calculating machine. But my argument is pointless because there are plenty of incalculable problems that can theoretically be reduced to physics, and the economy is probably one of them. Give me a computer an order of magnitude more complex than the universe, and then maybe my argument holds. So again, your argument squashes mine like an overfull mosquito.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] Which "it" are we referring to?@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] Oh, silly me. A voting system solves this problem. The only thing is to find the algorithms that allow for voting as a continuous process rather than the discrete elections we are used to. Hmm, I may have to go talk with a professor of mine about this one.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] A reputation economy has the limitation that it cannot readily be employed in any situation where there is a resource limitation. The Eclipse Phase world is post scarcity, and as such, the cost of maintaining a rep 0 individual's basic needs is also approximately zero (there is thermodynamic costs, yes, but Eclipse Phase has an overabundance of energy, so that isn't an obstacle). The only time when it is worth the effort to expel someone from a network is when they are becoming a social illness. Merely being dead weight is not a problem, but performing interesting research on nanoscale dissemblers using the habitat hull is. To use the Bittorent example, someone who is leeching (contributing nothing), is afforded a smaller datastream to keep them from abusing the network, but this is only needed because bandwidth is scarce. If there was no resource limitation, who fucking cares? Let them download their shitty movies all day; the cost of the effort to remove them is higher than the cost of ignoring them. Now, what constitutes crime in a post scarcity economy? I'm still working on that one, but it mostly seems to boil down to China Mieville's choice-theft. [EDIT] Does anyone happen to know China Mieville? I'd love to have his economic analysis of the Eclipse Phase setting, and we already know he's a gamer. He's at Warwick according to Wikipedia, so any of you around there should introduce him to the setting.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] That's just a matter of processing power. Unfortunately, Firewall has an "eye" (haw! didja see wut I did thar?) out for anyone building that sort of hardware.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] Hedonism and general dicking around all day is probably what the majority of people do, yes. However, if you will permit me a small dip into philosophy, not everyone will do that, and most people who do won't do so forever. There are a number of different types of rewards in the brain, and while carnality and hedonism are great and fun, they mostly feed the sensory pleasures. The pleasure of contributing to a society is another, different type of reward that is, by necessity, stronger than sensory pleasures. It has to be, or none of us would ever do anything else, except to avoid punishment. Since the frequency of the pleasurable rewards for contributing happen much more rarely, and take a great deal more work, evolution will have to have created a reward for it that surpasses simple physical pleasure. A simpler way to put it: The Internet is For Porn, but someone had to put it there.@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]root@Rep loss for favors
[hr] I am enlightened by the RSA. Thank you.750 r-rep +2
@-rep +1
|c-rep +1
|g-rep +1
|r-rep +1
]Pages