I'm thinking about modding the rule for opposed tests because I find it kind of inconsistent but there must be a reason why it is as it is:
If both succeed, the one with the higher roll (therefore the lower MoS) wins. Why?
It would make more sense if the one with the higher MoS wins.
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Question about opposed tests
Tue, 2009-08-25 04:05
#1
Question about opposed tests
If you don't see the fnord, it can't eat you.
The main reason is because it's simpler easier to eyeball. You spot the higher number right away, rather than needing to calculate MoS.
Rob Boyle :: Posthuman Studios
Except it's rather easy to remember... high is only valid when comparing dice. That said, there is another nice perk here... the better one player rolls, the more difficult it is for the other player to get a high MoS: if I roll a 40, and your target number is 60, then you can only get a maximum MoS of 19. Sure, you could get the same effect by calculating your MoS from the other roll, but I find this to be much more intuitive.
Trentin C Bergeron (TreChriron)
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Trentin C Bergeron (TreChriron)
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October Northwest
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- Add skill to aptitude (if applicable)
- Subtract modifiers from sum to determine target number
- Subtract roll from target number to determine MoS (or vice versa to determine MoF)
Opposed Test (up to 3 calculations for each opponent, and 1 comparison between them)- Add skill to aptitude (if applicable)
- Subtract modifiers from sum to determine target number
- Compare opponents' rolls to see which is larger but still beneath respective target numbers
- If both are beneath target number, subtract higher roll from its target number to determine MoS
BLACKJACK RULE (roll high without going over target number) Unopposed Test (up to 2 calculations for successes, up to 3 for failures)- Add skill to aptitude (if applicable)
- Subtract modifiers from sum to determine target number
- MoS is roll result for successes; for failures, subtract target number from roll to determine MoF
Opposed Test (up to 3 calculations for each opponent, and 1 comparison between them)- Add skill to aptitude (if applicable)
- Subtract modifiers from sum to determine target number
- Compare opponents' rolls to see which is larger but still beneath respective target numbers
- If both are beneath target number, subtract lower roll from higher roll to determine MoS
... In summary, as I'm reading it, it's the exact same amount of math in most cases, but one less calculation on unopposed test successes. Admittedly, though, I've never run this before. Am I missing something obvious here?