Might be waaaayyyy to early to ask, but thought I would. As "Gatecrashing" covers extrasolar exploration is there any plans for a star system-generation ruleset to add to EP? Also any chance on meeting the Factor's patrons?
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Question about "Gatecrashing"
Tue, 2009-09-01 23:48
#1
Question about "Gatecrashing"
I don't know if we're going to put out anything about star system design. The best information you can get on this comes from real life astronomy. The physical laws of our universe mean that configurations similar to our own solar system are likely quite common, with dense, terrestrial planets close to the star they orbit, while gas giants and icy bodies are farther out. If you learn about stellar classifications (G, M, K, &c.) and the mechanics of system & planet formation, you'll be well on your way to crafting realistic star systems.
Similarly, if you learn about planet formation and start at the level of geology, it's not hard to extrapolate what sort of planet you'll end up with. I relied heavily on _The New Solar System_ (Beatty, et. al.) and the _NASA Atlas of the Solar System_ in writing the System Gazetteer. The former was especially useful in learning about why certain classifications of planets (gas giants, ice giants, plutoids, &c.) form as they do.
Point being, EP is set in the real universe. There are plenty of great science texts that already explain how all this stuff works.
As for the Factors, we had a long talk about them at Gen Con. But that's classified for now. :)
So what kind of life do you get on a planet like this? Much of it might be subterranean, or at least burrowing. The planet's only sentients evolved from insect mound predators, then died out. What's described of them follows from their environment: they had infrared vision, and their civilization never really took off. Sadly, they were doomed by their unfortunate celestial position. A major asteroid impact ultimately did them in.
Luca II is one of the less exotic exoplanets, but hopefully this illustrates the process well: start with science, make some predictions, and then twist them around until they're sufficiently interesting.
There is mention of Xenosystem Gates just floating in space (I cannot find it now, but it is somewhere), so yes I imagine there are ones that go to places in the middle of nowhere. Hell, there might be ones that are literally in the middle of nowhere. Now think how useful such a location could be do a Corporate Entity. A point in the galaxy that only has one entry point. The only way in is through the space gate, unless you have FTL tech.
And I am almost certain that gates exist on both sides of the connection, much like Stargates do. In fact they work almost exactly like Stargates do. You dial in a connection address, walk through and you emerge in an instant (The fluff says an instant, but sometimes that instant can seem to last like an eternity) on the other side. Special magic stuff makes it so atmosphere does not transfer, just like a gate. I wonder what happens when you fire a gun through one. Or a laser.
Gates have a device at both ends which remain in operation for as long as the window is open.
This will generate a solar system for you.