I know there is always the reply of "Psychosurgery does what the GM says", but I'm more curious of what the Eclipse Phase experts think.
You have Ego's that have been conditioned to be "good" citizens, work, work, work and always be happy. If you wanted to "cure" those people so they are more like their original selves, and less like robots, how much of the original ego is left?
Thoughts? Thanks!
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Psychosurgery limitations
Sat, 2016-09-17 15:36
#1
Psychosurgery limitations
Sat, 2016-09-17 19:19
#2
My thought? You have no idea
My thought? You have no idea what the ego used to be like. I'd rule that it's basically unrecoverable. Psychosurgery is one of the more horrifying concepts in setting.
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Sat, 2016-09-17 19:29
#3
I'm not sure. I'm not an
I'm not sure. I'm not an expert on this, but I'll have fun making an educated guess.
Looking at the list of options for psychosurgery, I think you can create "good" citizens without wiping out memories. Just edit behavior, emotions, and personality. In fact, the memories could be used in a way to reinforce their "good" citizen condition. "I used to be a terrible person, but the docs fixed that. I would use them again. If you have any problems, I would recommend you go give them a visit. Tell them I sent you.".
Actual loss of ego might be side effects of psychosurgery gone bad, botched, and/or safeties ignored. A person can suffer stress damage and trauma because of a mishaps when doing psychosurgery.
That said, I'm not sure if the old personality traits of the "good" citizen will be retained. Depending of the methods used, they could strip away old personality traits and insert new ones. You might need to craft new personality traits for the individual, hopefully close to what the person had before. Hopefully the person remembers what they were like.
Alternatively, the old personality traits might be retained as an old bad habits. You just need to strip away the old "good" citizen habits and ease the old habits back into dominance.
Sat, 2016-09-17 19:51
#4
I run with the current
I run with the current opinion of neuroscience, that 'we' are contained in the connections between neurons. We're a big ol' weighted graph. "Psychosurgery" as I perceive it is watching that network when behaviours are triggered, and then modifying those weights to get the behaviour you want. The old weights are lost, unless you're keeping a backup.
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Sat, 2016-09-17 20:08
#5
Well, psychosurgery is almost
Well, psychosurgery is almost always done in a simulspace environment or some other system where you basically have access to a digital representation of the Ego. So not having access to an earlier version of the Ego to roll back to if you fuck something up is probably reserved for idiots and uncaring antagonists. That said, RAW I don't think there's a way to specifically "undo" psychosurgery edits. Once you pick up Edited Memories or Modified Behavior, I'm not sure you can then at a later date scrub those out.
That would almost assuredly be a house rule - probably having to basically do the proceedure in reverse, and unless you had a backup copy of the Ego to base it on, it's not like you'd actually have a copy of their memories to replace missing or edited ones with. Modified Behavior is kind of hit or miss, but you could probably just un-snap the blocks/pushes on whatever behaviors and they'd go back to whatever is a nominal operation for them, just finding and removing them safely is the trick. High level mods are probably obvious but hard to work on, but low level ones are probably hard to catch unless you've done a thorough diagnosis or heard from the patient. Keep in mind, several psychosurgery procedures wear off after a period of time or can wear off, reflecting a certain plasticity of the mind, that your Ego and the hardware it runs on can gradually adjust back if you're properly resistant.
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Sun, 2016-09-18 08:48
#6
This is the discussion I was
This is the discussion I was hoping for, so thanks to all of you!.
One thing I always I have trouble wrapping my head around, is that there probably are back ups of some of them. I can see somebody thinking "You know, telling an AI to delete them is HARD, and I have better things to do with those 2 seconds. I'll do it later".
So, moral dilemma. What if some of those back ups are bad people. Leave them as is? Do you do your own psychosurgery on what you consider the bad bits? What about the fact that the people LIKE being, effectively, robots? Change them against their will?
I'm really curious to see what my wife does with this when I spring it on her.
Sun, 2016-09-18 20:49
#7
You know what probably likes
You know what probably likes being robots... robots. Its a simple enough task to make ALIs that like doing work (or be indifferent about it). You don't need people to be turned into robots. There are already plenty of types of robots. They're also easily built and takes less time to build than to edit people using psychosurgery.
Perhaps the only good reason why you would use people as robots instead of ALIs as robots is that people don't have the same limitations that ALIs do. They can have active skills higher than 40, can default skills, learn new skills, can be sleeved into biomorphs, and so on. Of course, the reason why ALIs have limitations is to not be able to out compete people and not be able to turn on their masters easily (for whatever reason that might be).
The way I see it, trying to edit people to be robots is in effect to trying to sneak around the limitations of ALIs. Or you want actual slaves for some reason (and ALIs are not people enough to satisfy you). It also robs people of their transhumanity and agency (ability to make their own decisions about their life).
I think you are better off making better ALIs. Less controversy.
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As for restoring the edited people, that can be tricky to work around. Yes it is bad to turn the people into robots, but is also bad to restore the robots back into people? They might actually resist such efforts and may have programed loyalty to the people or group that made them that way.
I'm not sure I have a good answer for that. I'm against leaving them the way they are, in such a way that would somehow justify the perpetrator's position or leave the perpetrators better off. So maybe restore the people robots enough so they no longer forced to be loyal to their masters. Maybe even despise their former masters.
Also people have backups just in case something does go wrong (such as death or addiction problem), so I'm inclined to restore them further than just restoring agency. If they have good backups (uncorrupted by the perpetrators), I would want to talk the backups first before doing anything.
As for bad people who were turned into good robots, well, transhumanity does total deletion of egos from time to time as punishment for very bad crimes. I might want to talk to some other people to figure out what I should do. I think I would create a lot of bad will if I acted too hastily and alone on this issue.
Sun, 2016-09-18 21:00
#8
AIs cannot learn by RAW. If
AIs cannot learn by RAW. If you want your workforce to keep up with technology without having to constantly update the software, edited minds might be more useful.
I keep thinking of AIs as people that have been pruned down until they're not people, somewhere around a delta fork. I'm not sure if that's canon in EP, or if it's from some other media I've consumed. One of those creepy thoughts to toss into a game though.
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Mon, 2016-09-19 07:05
#9
Replacing memories lost would
Replacing memories lost would, I would say, be impossible short of having the full experience playback of those memories to reinsert, probably from a fork who was not edited (though in that case, you have a fork...) or recorded for posterity.
Undoing [i]behavioral modification[/i] changes, though, should be possible - tricky, but possible.
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Mon, 2016-09-19 19:33
#10
Well a benefit of ALIs over
Well a benefit of ALIs over human minds would be, once you update the software, it goes out to the entire workforce in one update. Alternatively, your entire workforce could just be copies of one reasonably smart guy who gets off on menial, repetitive tasks and doesn't really care about continuity of self. There's loads of better options than making your workforce happy robots or using indentured infomorphs, it's just that hypercorps are obsessed with clinging to outmoded ways of thinking (Which makes me really sympathize with the autonomists.)
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Mon, 2016-09-19 20:09
#11
In case anyone is curious,
In case anyone is curious, the habitat in question is Free, p. 130 of Rimward.
Wed, 2016-09-21 02:39
#12
Brome Teks wrote:Well a
The entire hypercorp system strikes me as a bunch of rich old guys desperately clinging to power by restricting technologies that would manifestly make the lives of everyone living where they live better. (Jovians the same.)
Frankly, I think they get off on having artificially created a class of destitute bastards and giving the Worst Possible Morphs.
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Wed, 2016-09-21 14:30
#13
Has anyone used an exsurgent
Has anyone used an exsurgent psychosurgeon as a villain yet? This thread's starting to make me think I should throw one into the next game I run.
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Wed, 2016-09-21 20:46
#14
ShadowDragon8685 wrote:The
http://imgur.com/q6UOxGA]given the circumstances.[/url] I guess they just haven't adjusted to the new reality yet.
I mean that pretty much must be it. Eclipse phase is post scarcity- moreso than is usually talked about in transhumanist and futurist circles. In EP, even intellectual labor and manpower is post scarcity. Why hire more people when you can just copy one person over and over? Unless they possess some unique (And I mean truly unique) skill, no human can offer anything of use to the hypercorps.
Not that it's unrealistic. Look at how modern large corporations try and stamp out innovation so they can stagnate. Energy, telecom, even smaller industries like taxi services (against Uber) do their best to not have to change the status quo. Though the motivation of "profit" is kind of odd [url=—
I sexually identify as an attack helicopter.
... Don't judge me, the morph just really spoke to me on a deeper level.
Thu, 2016-09-22 14:55
#15
It's kind of pushing things
It's kind of pushing things to say Eclipse Phase is truely post-scarcity. Energy limits still exist, and elemental shortages are all over the place. (H2O on Luna, gasses in the inner system, heavy elements in the outer system, antimatter everywhere, etc). There'd be no need to trade between planets if post-scarcity was achieved. IMO Eclipse Phase is still "scarce", but has near optimal resource exploitation and efficiency.
Fork-crews might also have groupthink issues and have trouble attacking problems from multiple directions and viewpoints. That could be a reason to have a neurally-diverse work force. You also don't really gain anything from forking one person instead of hiring multiple, unless you don't intend to pay the forks.
Thu, 2016-09-22 17:32
#16
I'm with Trapped. If I've
I'm with Trapped. If I've forgotten how to, say, do line integrals (and I have) it doesn't matter how many forks of me you make. I'm still going to be in trouble if my job suddenly calls for finding a path sum. Could you get by with a lot less people? Sure! That's canonically what hypercorps are. Lots of them are tiny and shifting in structure all the time. There's gotta be a lot of external forces, too. Who wants to work with themselves? I think I might murder the bastard. If you're trying to sell to people who view you as outsiders who consume all the resources, that might not go over well either.
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