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Project Ozma Campaign

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Axel the Chimeric Axel the Chimeric's picture
Project Ozma Campaign
Has anyone tried a Project Ozma campaign? A game where the players, instead of working for Firewall, are at the bottom of one of the most powerful organizations in transhuman space? Project Ozma has all the fun of Firewall but in a different capacity. While Firewall is formed of terrorist cells, Ozma has a rigid hierarchy that, while perhaps obscure, is assuredly there. They perform largely similar jobs but, while Firewall is essentially keeping an eye on other people in case they have to destroy them, Ozma is funding these experiments. While Firewall is largely nation-independent, Ozma is nationalistic, answering to the Planetary Consortium. You could have players be sent to rig things in Ozma's favour in certain areas, shut down investigations into Ozma's activities, check the results from labs experimenting with the Exsurgent Virus, etc. While Firewall is frequently about tearing down, Ozma is about maintaining an iron-fisted grip on transhuman society. Anyone who's played Deus Ex knows how much fun it can be to play one of the trenchcoat-wearing, sunglasses-donning, vision-augmenting enforcers of a conspiracy. Why not toy with it here?
Yerameyahu Yerameyahu's picture
Re: Project Ozma Campaign
All I can say is… 'yep'. :) I was talking to my GM about this, because I was watching a lot of the old La Femme Nikita recently (because the new show is so wretched). I love the themes involved in a secret government project that is utterly ruthless in the service of 'the ends justify the means'. There's plenty of room for internal politics, relationships, and all of that, with just enough 'wheels within wheels' to makes things a little bit Paranoia. The power hierarchy allows for competition and politics, while the huge resources and leadership help justify pretty sweeping (and horrible) actions.
LatwPIAT LatwPIAT's picture
Re: Project Ozma Campaign
In many ways, I find it difficult to distinguish OZMA and Firewall from each other. OZMA are largely Inner System proponents of the Planetary Consortium who operate in the dark to secure the safety and stability of the PC from internal and external threats, while Firewall are largely an organization of decentralized Outer System types and Inner System dissenters who operate in the dark to secure the safety and stability of the Solar System from internal and external threats. However, an OZMA campaign would probably be one with a lot of focus on cooperation from local authorities; after all, while Firewall has to be for favours, OZMA can cooperate directly with local police or military. Hence, an OZMA campaign is one where the Players will have a great opportunity to call on a lot of lower-level resources. Instead of having to wrangle with bribes and the alike, the Players can just [i]ask[/i] and be served. They're the Men and Women In Black, after all, carrying with them an impressive array of Orders From Above that can be used to command local forces without questions being asked. Secondly, while Firewall are largely concerned with X-threats or general Player Character goodiness of helping catbots down from nanotrees on hunches that the catbot may be an Exurgent, OZMA (I believe) are much more likely to be involved in general, [i]Deus Ex[/i]-like anti- and counter- terrorism-operations. OZMA are the people who, as you say, dispatch trenchcoat-wearing, sunglasses-donning vision-augmenting agents to preserve PC integrity. So, when the Lagrange Secessionist Forces attempt to blow up Erato, it's OZMA who are there to storm the building. AN OZMA-campaign is essentially an excellent way to give the players a taste of power and authority, whereas Firewall seems to have a tendency to be scraping the barrel all the time. Now, one campaign that I've always wanted to run, but I lack players and planning (and it would probably be better as a piece of fiction, really) is that all of the players play members of Firewall - who are actually spies for Project Ozma (although they may not know that everyone else are spies from Project OZMA, due to internal divisions or bureaucratic errors) Additionally, in this flock of wolves, one of the players might be part of OZMA's Internal Security, who has been tasked with verifying the loyalty of one or two of the agents. (They don't know that the rest of the players are [i]also[/i] OZMA agents...) One of the players may be a Double Agent for Firewall, and yet another might actually be working for the Jovian Republic Intelligence Agency, and yet another actually takes orders from an Exurgent delta-form ghost-riding in their mind, etc... All their muses and multiple personalities and whatnot are, of course, [i]also[/i] double-agents. It would probably be way, [i]way[/i] too unwieldy to actually run, but I'm amused by the general [i]Deus Ex[/i]-esque "everyone may be and are Double Agents" where all the secret organizations suddenly call on their agents at the same time and then people start changing sides and suddenly [i]everyone[/i] are racing against the clock to stop each other from triggering the X-threats. I think I'm sickly too fond of [i]Paranoia[/i]...
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crisaron crisaron's picture
Re: Project Ozma Campaign
While Ozma is very powerful, I still represent them as hyper secretive, where Firewall isa rumor Ozma is not even a word... Project Ozma to me is like a Sword Fish organisation. Extremely efficient, self minded organization which happen to have common interst with humanity at times. At other times it is concerned with it's secrety and total control and discovery of alien/new technologies.
CodeBreaker CodeBreaker's picture
Re: Project Ozma Campaign
crisaron wrote:
While Ozma is very powerful, I still represent them as hyper secretive, where Firewall isa rumor Ozma is not even a word... Project Ozma to me is like a Sword Fish organisation. Extremely efficient, self minded organization which happen to have common interst with humanity at times. At other times it is concerned with it's secrety and total control and discovery of alien/new technologies.
Agreed. LatwPIAT description strikes me more as Overwatch or Stellar Intelligences area of expertise. Project Ozma is a rumour, even among the higher ups within the PC. It would be Overwatch SWAT officers who are going into the terrorist controlled building, while it might be an Ozma agent who is sent into a Factor ship to steal light huger engine technology.
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crisaron crisaron's picture
Re: Project Ozma Campaign
CodeBreaker wrote:
crisaron wrote:
While Ozma is very powerful, I still represent them as hyper secretive, where Firewall isa rumor Ozma is not even a word... Project Ozma to me is like a Sword Fish organisation. Extremely efficient, self minded organization which happen to have common interst with humanity at times. At other times it is concerned with it's secrety and total control and discovery of alien/new technologies.
Agreed. LatwPIAT description strikes me more as Overwatch or Stellar Intelligences area of expertise. Project Ozma is a rumour, even among the higher ups within the PC. It would be Overwatch SWAT officers who are going into the terrorist controlled building, while it might be an Ozma agent who is sent into a Factor ship to steal light huger engine technology.
Where firewall will carpet bomb, destroy, neuter and stop any X-Risk, etc. Ozma may plant the X-Risk then see and wait until the very last moment to clean up on the basis of "You can't make an omelette without breaking some heads... I mean eggs". Ozma will try to recreate Seed AI, Ozma will try to capture Factors, Ozma, will us the gates, Ozma will tr to piss off the ETI, etc. Ozma is the "Shadows/sith/Progressist" idea of progression through aggression where firewall is "Vorlon/Jedi/Federation/do gooder" through nurturing and protection. --- Anyway thats the plan I had in mind for now, don't know how much I will develop Ozma, there is already plenty of "things" to explore. But thank you for the ideas!
LatwPIAT LatwPIAT's picture
Re: Project Ozma Campaign
CodeBreaker wrote:
crisaron wrote:
While Ozma is very powerful, I still represent them as hyper secretive, where Firewall isa rumor Ozma is not even a word... Project Ozma to me is like a Sword Fish organisation. Extremely efficient, self minded organization which happen to have common interst with humanity at times. At other times it is concerned with it's secrety and total control and discovery of alien/new technologies.
Agreed. LatwPIAT description strikes me more as Overwatch or Stellar Intelligences area of expertise. Project Ozma is a rumour, even among the higher ups within the PC. It would be Overwatch SWAT officers who are going into the terrorist controlled building, while it might be an Ozma agent who is sent into a Factor ship to steal light huger engine technology.
My LFGS (which is a two-hour train trip away) doesn't have any copies of [i]Sunward[/i], so I was going mostly off the description given in Chp. 12 of [i]Eclipse Phase[/i]. (And my PDF of [i]Sunward[/i] wasn't much help either; there's an Æther Jabber where a Firewall agent suggests that OZMA is the power behind the throne, while Oversight are the Men and Women In Black that EPCore described them as... but that's it.) I should perhaps note that I was thinking of OZMA as the MaWIM who suddenly turn up with an executive order to hold back local police signed by the PC {manager of assorted police} while they themselves are simply not identified as belonging to any organization. People in the PC don't know that OZMA exist, but every once in a while, these MaWIM will turn up, completely take over an operation (or just watch over shoulders and then leave), always with the paperwork completely in order and then move in. When local authority regain control, whatever facility was under attack/taken hostage/suspected Exurgent threat is [i]completely empty[/i] except for bloodstains and the occasional hole in the wall. The computer harddrives have been wiped, the security cameras don't show anything... Yes. Overwatch SWAT are the people who go into the terrorist-controlled buildings. And OZMA are the people who suddenly turn up to go in after Overwatch SWAT. Their agents don't have anything but simple names; their public profiles are always [b][BLOCKED][/b]; Their authority is granted by Decree; Their faces are ubiquitous Suddenly, your colleague has a paper signed by Gia Norne or the Congress that authorizes him full control of all resources and personel in the area. The next day, he's gone, his position if filled by someone else, and everyone you talk to claim that your colleague has never worked here. The core says "ultimate Men in Black", so I see no reason not to exploit that in every possible way.
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Axel the Chimeric Axel the Chimeric's picture
Re: Project Ozma Campaign
LatwPIAT wrote:
I think I'm sickly too fond of [i]Paranoia[/i]...
All I could think of reading that was "This post is beginning to sound increasingly treasonous..."
CodeBreaker wrote:
LatwPIAT description strikes me more as Overwatch or Stellar Intelligences area of expertise. Project Ozma is a rumour, even among the higher ups within the PC. It would be Overwatch SWAT officers who are going into the terrorist controlled building, while it might be an Ozma agent who is sent into a Factor ship to steal light huger engine technology.
When I think of Project Ozma, I think of them in two forms: 1. The Infiltration Agents. These are a lot like Firewall agents; independent, often operating alone or in small groups, meant to survive largely off their own means and abilities. While they can call in favours occasionally, they are meant to be independent. In this case, Ozma agents are largely like James Bond; super-spies who creep about and can take out whole habitats without breaking a sweat. These guys go in and get a job done and no-one even knows they're there. 2. The Special Operations Agents. These guys are the Men In Black types. They appear out of nowhere, no warning, and take over a given situation. They do what they want with absolute authority, and then vanish like a fog whenever someone tries to prove they ever existed. No-one knows who they are or where they're from except for the handful of people who know ahead of time to either nod agreeably or run like hell when they come walking through your door. [url=http://www.youtube.com/watch?v=u31OjOPF-ZI&feature=related]The Agents from the Matrix are good inspiration.[/url] See how they interact with the police, how no-one questions them, and how the only person who knows what they really are is terrified as hell of them despite having just taken down a whole room of mere mortals. When Ozma agents show up, they don't flash their badges and say "We're with Project Ozma", they appear, they confiscate all media devices, they disable synths and erase their memories, they disarm the threat with inhuman precision, and then they vanish into thin air. Anyone who asks gets told they were special Oversight agents and is quietly told to shut up. If they press the matter, everyone is told "Ted got reassigned" and that he didn't have time for a going-away party. They are the Men in Black; the thing of internet conspiracy forums given flesh and substance. That is how Ozma interacts with the public, I think.
crisaron crisaron's picture
Re: Project Ozma Campaign
I see them totaly differently... Where firewall will do damage control after an opperation, Ozma would have completely "cleaned out" the original site without any second toughs or prejudices. They are as dangerous as they are secretive, anyone could be an agent. You don't talk to a Ozma, when he is activated it's a carnage or a very subtile opperation. Ozma would be like super secret CIA opperation hidden behind thousands of smoke screens companies, that even the CIA does not know exist anymore. When if ever an agent as to deal with "police" no one would even guess he is part of that org, is filles would be hard as stone but untracable, anyone pocking around ends up dead at the end of the mission.
Arenamontanus Arenamontanus's picture
Re: Project Ozma Campaign
I liked the note in Sunward where they pointed out that Oversight often had to clean up after Ozma. They do it, no questions asked, but I can imagine a certain resentment. So to me Ozma is like the CIA - furthering the national interest on a strategic level with very little concern for local rules and with very little transparency, while Oversight is like the FBI - bound by various regulations and with more outside oversight, trying to maintain the social order locally. There is certainly accountability within Ozma too, to superiors and the unknown masters, but the people affected by Ozma will never know. Oversight is an organisation that has to have a press office (even if their standard response is "no comment") and will be held accountable by the Planetary Consortium leadership. When they step in they take care to document what they do so that irate hypercorps cannot claim they acted out of line. When Ozma steps in they take care to not document anything that doesn't need documenting, since anything stored can be leaked. Of course, the real problem for Ozma is that they are secret, so they cannot flash a badge. They instead maintain various fronts or have people placed with enough authority so they can override the local militia, securitycorp or Oversight, make use of government-use-only backdoors in software and cornucopia machines and make use of other cool resources. But they cannot overdo this since it would be noticed: there are always inquisitive and smart minds around that will draw conclusions. Sure, an investigation into TITAN-tech smuggling gets a visit from the Planetary Consortium Strategic Security Directorate... makes sense, although PCSSD is a very obscure organisation. But if PCSSD shows up in two other unrelated situations smart observers will make the intersection between the sets of possibilities and find a rather narrow set of possibilities for what PCSSD is really doing. And that would make it bad as a cover. So next time the transhumans in black have to come from the Security Synergy Workgroup of the Parliament, and for that case in Hellas they are from the Tharsis Terraforming Office Safety Supervisory Board... (When we ran a superhero campaign set in the "real world", the biggest threat to the US superheroes was not terrorists or enemy superheroes but federal bureaucracy. At the same time, the heroes with administrative pull could get amazing things done. It pays to know how to slot into (or behind) a government)
Extropian
petros petros's picture
Re: Project Ozma Campaign
Ozma can be more like Agents. If they had some kind of portable ego-bridge that could overwrite a brain quickly, very high-tech, maybe even TITAN-tech. The Ozma just sleeve into whoever seems to be in charge of the situation, or otherwise well placed to guide it. The original is still in there, in the cortical stack, and when the Ozma leaves, they can be restored. Possibly even a fork of the original Ego can be hastily made and stuck in some ghost-rider module, to be mined for specifics on the life of the original, so it can pass for them. Normally they sleeve in a disposable case or flat to get to the scene, identify the right target to transfer into, and then get them alone. For heavy hitting, have a special operations team nearby on standby. So now Ozma, to investigators, looks like a truly massive conspiracy of collaborators, none of whom every perform more than one mission, and none of whom survive the mission without needing to be resleeved from a pre-mission back-up. Whereas in fact it's an unknown quantity of 'Egonauts' who could be anyone, anywhere. Take the Men in Black, and give it a twist to fit in with a world where people can be ego-napped, resleeved or memory-edited.
Yerameyahu Yerameyahu's picture
Re: Project Ozma Campaign
That's cool, bodysnatchers. :) That's not quite how stacks work, but the details can be worked out later. Even using existing (meaning, RAW) technology, this could all be accomplished.
petros petros's picture
Re: Project Ozma Campaign
I was thinking something in the re-sleeving tech they have just leaves the Morph's stack intact. As we know, just plugging a stack into a synth lets you re-sleeve very quickly. So the bodysnatcher module (why not?) contains the Ozma's stack, and also enough computing power to run an alpha fork of the original Ego as an infomorph, to be interrogated on the spot. The Ozma may decide that this identity is perfect for the mission, or they might want to move along. If they go quickly, some fast memory editing means the victim remembers nothing, while the Ozma uses the bodysnatcher module on another likely candidate. Long-term bodysnatching is covered up by the death of the victim, who is then re-sleeved from a pre-bodysnatcher backup. The idea of Ozma 'disappearing' people seems way too unsubtle. The Jovian secret police, I can see doing this. Ozma, I would have them as bogeymen that only Firewall, maybe the Jovian spy agency, and perhaps a few other espionage hypercorps, are vaguely aware of, and terrified by. Other people just see nothing. Firewall and the others see a set of odd statistical clusters, hear accounts of normal people doing extraordinary things in crisis situations though never surviving to tell the tale themselves, and they can't track it down.
Arenamontanus Arenamontanus's picture
Re: Project Ozma Campaign
I wonder whether there could be puppet sock back-doors in many synthmorphs. Just like colour printers today print identifying dots on their printouts for law enforcement use, scanners and Photoshop detects certain patterns in bills to prevent counterfeiting and telecom services have 'lawful interception' functions, properly manufactured synthmorphs might have an obscure feature allowing proper law enforcement to puppeteer the morph. In fact, there might be other features allowing even more access to cyberbrains. Sure, only tinfoil head paranoids worry about it. If those things were used, we would know about them, right? In my own game I creeped out the PCs when they were dealing with the personnel at the info-security corp Naos. When they started mentioning that they knew some things about a recent incident, the PR representative briefly froze, and was immediately replaced with the chief of security - all employees sleeved in corp-supplied morphs had puppet socks and their input stream was screened by the security division for sensitive information. For the rest of their interaction all Naos morphs they met were temporarily run by forks of the security chief, in order to prevent leaks. And Naos is small fry in the planetary consortium...
Extropian
CodeBreaker CodeBreaker's picture
Re: Project Ozma Campaign
The PC tells us that the Obsolescence treatments my Ruster has to get every 6 months is to keep my implants up to date, and my biomods working. But what they don't tell you is that they are also checking that the strings are still attached! Have you ever had that feeling that you were being watched, but your Muse couldn’t even find a spime nearby? That was Overwatch testing the system, watching you from inside your own head! We have puppet socks in our heads, man. Why can't you see that!? And those lights people keep seeing above Olympus? Those are the TITANs! They never left, damnit, why won't anyone listen!?
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Axel the Chimeric Axel the Chimeric's picture
Re: Project Ozma Campaign
I used the example of Agents as to how Ozma agents acting more publicly might carry themselves, not so much as a tactical suggestion. Still, I love the paranoid idea that Ozma installs backdoors into morphs for controlling them ("You have to wear tinfoil on your head, it keeps them from reading your thoughts!") that it's difficult to pass up. I can imagine mesh sites dedicated to saying how everything from medichines to GSPs to cyberbrains in general all install, or have installed, puppet socks that are activated by a code word or signal. Maybe all indentures for hypercorps were psychosurgeried and cannot be trusted, because they're all sleeper agents? Players dismiss rumours, as anyone would, since they all conflict and disagree. Then, they find themselves approaching a man, a Remade, dressed in a black suit and wearing specs, who looks at their Mesh IDs and says... "You're Zachary Facilier, yes? Birth-date 24 BF? Activate Protocol Omega Zero Mike Alpha, program Delta." And suddenly, Mr. Zachary finds themselves unable to stop themselves from drawing their gun and opening fire on their team-mates.
crisaron crisaron's picture
Re: Project Ozma Campaign
I had one of my player do that, he is the main Vilain but does not know. His main ego as implented triggers in is fork (the fork being the player unknowingly). Last time he had to resist the order to kill they all!
crisaron crisaron's picture
Re: Project Ozma Campaign
I had one of my player do that, he is the main Vilain but does not know. His main ego as implented triggers in is fork (the fork being the player unknowingly). Last time he had to resist the order to kill they all!
Jame Rowe Jame Rowe's picture
Re: Project Ozma Campaign
If I read this topic right then I might lean a bit more towards Project Ozma than towards Firewall. Speaking of that, on a random note, if I wanted to put up the characters I've created (I want to make sure I've got the skills right), then where would I do so?
A neoethical noninterference precautionist who knows that Eli\vis Lives only because of the anagram!
CodeBreaker CodeBreaker's picture
Re: Project Ozma Campaign
If you make a thread in the general section I am sure a few people will be happy to look over them. Just make sure each character is reasonably formatted, and maybe put each one in its own collapse tag.
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Jame Rowe Jame Rowe's picture
Re: Project Ozma Campaign
Thanks! Now to actually [i]do[/i] it.
A neoethical noninterference precautionist who knows that Eli\vis Lives only because of the anagram!
The Doctor The Doctor's picture
Re: Project Ozma Campaign
Axel the Chimeric wrote:
When Ozma agents show up, they don't flash their badges and say "We're with Project Ozma", they appear, they confiscate all media devices, they disable synths and erase their memories, they disarm the threat with inhuman precision, and then they vanish into thin air. Anyone who asks gets told they were special Oversight agents and is quietly told to shut up. If they press the matter, everyone is told "Ted got reassigned" and that he didn't have time for a going-away party. They are the Men in Black; the thing of internet conspiracy forums given flesh and substance.
It seems to me that Ozma may have significant psychosurgery-in-a-box capability to deal with spillage. Knock everybody involved out and one by one stick wherever their brains or CPUs are into a briefcase-sized box that sets a torch to what the subject might remember about what just happened. They might possibly also erase cortical stacks to prevent memories from being extracted (they'll re-synch naturally later). Or, if they were feeling less subtle, they might take sledgehammers to the unconscious (taking care to crush cortical stacks as well). Most people can always come back from an offsite backup, after all...
The Doctor The Doctor's picture
Re: Project Ozma Campaign
CodeBreaker wrote:
The PC tells us that the Obsolescence treatments my Ruster has to get every 6 months is to keep my implants up to date, and my biomods working. But what they don't tell you is that they are also checking that the strings are still attached! Have you ever had that feeling that you were being watched, but your Muse couldn’t even find a spime nearby? That was Overwatch testing the system, watching you from inside your own head! We have puppet socks in our heads, man. Why can't you see that!?
That would be a nasty nanovirus for an anarchist, anti-Planetary Consortium hacker to release into the ventilation system... that would be pretty easy for a determined engineer to make a reality in Eclipse Phase.
CodeBreaker CodeBreaker's picture
Re: Project Ozma Campaign
The Doctor wrote:
That would be a nasty nanovirus for an anarchist, anti-Planetary Consortium hacker to release into the ventilation system... that would be pretty easy for a determined engineer to make a reality in Eclipse Phase.
One of my go-to adventure hooks for new Eclipse Phase groups is an scenario called “The Puppeteers”. Basically an Exhuman has developed a worm virus/fork that commits murder|suicides by taking over pods and synthmorphs. The players are tasked by Firewall to track down the renegade forks and destroy them before all of Mars is pushed into an anti-synth riot. The paranoia generated by knowing that one in every three people they meet could pull a gun on them and pop their stacks is so much fun. I can only imagine changing that number to be every single person you meet. I love screwing with my players so much :p
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