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Project FUTURA

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Acatalepsy Acatalepsy's picture
Project FUTURA
So, the Lost Generation. To say it ended badly would be an almost unrivaled level of understatement. For the purposes of most characters, that's enough; even those playing Lost characters don't need to think about the mechanics of it in detail. But...well, how was this thing run? The core book is a bit unclear on the exact mechanics of that. Were all of the individual children uploaded and then sleeved in Futura morphs of an appropriate (or not so appropriate) age? Were they actually in physical, biological bodies lying in couches while the simulation space ran, or were they infomorphs, running on simulated bodies? If it was the former, then how did the speedup occur - how did the project designers play to stuff eighteen years of development into three years of time, without speeding up the processing of the brain - and if so, how did that work? If the later, then where did the Watt-MacLeod infection come from, and how did they escape with 'their' morphs? What would have a 'day' looked like for a FUTURA...how were they organized? What sorts of names where they given? Basically, I'm looking to run a game with players as FUTURA subjects in the months and weeks leading up to the disaster on Legacy (also: Legacy - where was that? I couldn't find any mention of it in Sunward or Core).
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Decivre Decivre's picture
Re: Project FUTURA
From what I could piece together, the children of Project Futura were sleeved in morphs that were still retained in accelerated aging chambers, while their minds learned in accelerated simspace. My guess is they didn't get a chance to be in the outside world until they were physically (and mentally) in their teens or already in early adulthood. That's when crap started going crazy.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Prophet710 Prophet710's picture
Re: Project FUTURA
From what I can gather it was a bit like the program from the series Dark Angel. And yes it WAS accelerated timescale. The children were overseen basically as infomorphs as their bodies grew and were kept by A.I. It was no unlike a high end military academy facility situation. Things started getting out of hand when the children began to display hostile tendencies which were disciplined "physically" by the AI sub-routines. This led to further surreptitious development of broken psyche which finally ended when the children were sleeved into early teens morphs and the project (actually physically) lost control. As far as the watts-mcleod infections, I am unsure whether that is just the base character, because it doesn't appear to be a standard part of the Futura model (that I can remember, I'm at work and not near the core rulebook). As far as Legacy is concerned, I think the station may have been dismantled or forgotten, I'm unsure.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Cthuluzord Cthuluzord's picture
Re: Project FUTURA
For my game, the LOST were infomorphs and the Futura morphs were developed as another wing of the project. There were multiple stations spread throughout the system; LOST survivors don't ask fellow crazies "Where you are from?" so much as "What server were you on?" I named each server after a pair of famous authors, and each of the Lost characters from that server has the name of one of that author's characters. So, in the Know Evil campaign, Bartelby and his "sister" Alice are from the Melville/Carol server. In my game, I made it canon that the time acceleration was generally under-reported. As sociopathy and psychosis became more prevalent in the population, the admins increasingly depended on server resets to handle the problem. By restoring the whole simulation to the previous back-up, no one remembered the mob of children hanging Qweequeg from the tether ball pole, and so on and so forth. However, reseting the server so many times meant time had to be accelerated further in order to meet developmental benchmarks. This meant the AGI caretakers were further stretched in processing power and less attentive, meaning more violent actions took place, which in turn led to more resets, which accelerated the time table more, thus the AGI were stretched even further and more misbehavior went unaddressed...well, you get the picture. The big mystery in my campaign is how the LOST kids got sleeved. When it happened, Cognite's failure and despicable attempts to cover it up had already been leaked to the mesh. Officials were in route to shut the projects down when the population of the servers got suddenly sleeved into the waiting Futuras, causing massive riots and escapes. In the Know Evil universe, some think the Exsurgent virus did this, figuring humanity had fucked this one up so bad the worst it could do was to let it go. Others believe it was the caretakers, unwilling to see their children deleted or put in cold storage for crimes they were essentially blameless in. The more conspiratorial believe Cognite planned it; if Lost were zooming about the solar system causing problems, the company would have to be allowed to survive at least long enough to take care of the problem. Or it could be any combination of those "Truths;" as is the case in any disaster, there's no one explanation that won't be contradicted by another person's account. I also never make it clear why the LOST are so damn crazy. I treat the Exsurgent infection as a possible cause, but I have other characters view it as a cop-out. As Firewall knows, other transhumans have been infected with Watts-MaCloud without getting a cadre of other mental disorders or becoming serial killers. I suggest that the madness may merely be the result of infomorph-only child-rearing; a childhood without the ability to feel real pain and physical emotions leads to a dangerous lack of empathy in most. I also suggest it might have been the server resets; imperfect deletions could leave junk data in the system, meaning each kid subconsciously felt and perpetrated thousands of atrocities before being resleeved. Or maybe the craziness is merely a lack of understanding on the neglected generations part; if you can kill people and just get a scolding from computer Mom before they are rezzed back in, is playing in their innards really so bad, or just a little harmless mischief? I even introduced crazy caretakers, suggesting that the psychopathy was programmed into the deep structure of the simulspace by project leads convinced transhumanity needed a harder edge to survive the return of the TITANS. Whatever you decide on, I don't suggest coming up with any single explanation and sticking to it. EP is set in post-post-modernism; the nature of reality itself is often highly suspect. Furthermore, it makes the plight of LOST characters that much more tragic. They have horrific memories of their childhood, but those memories may or may not be true. They could be the puppets of AI gods, or leftovers from a transhuman fuckup, or merely by-products of basic human nature accelerated by technology. Or perhaps, all their failings are personal failings and there is no one to blame but themselves. If they are Evil, maybe they were good in one distant instance of the server. If they are Good, maybe they were once monsters. The closest thing to a mother they ever had could have been the programmer that set them free, a good samaritan whose only reward was to have her throat torn out by the other children. It seems that all society hates them, but for different reasons. They hate each other but might not be able to say why. By my reading, LOST characters should live up to their name in every face of the word: lost as to what to do next, their identity, the nature of reality, their origins, etc. The description of the LOST in the book is muddled for the sake of offering the GM discretion, but I think the concept works much better without clarification.
Prophet710 Prophet710's picture
Re: Project FUTURA
Well said.
"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
Decivre Decivre's picture
Re: Project FUTURA
In my opinion, Legacy is likely still in use. It's just a classified location. Think of it as Cognite's Area 51. It's probably even the home base for Project Psiclone.
Cthuluzord wrote:
I also never make it clear why the LOST are so damn crazy. I treat the Exsurgent infection as a possible cause, but I have other characters view it as a cop-out. As Firewall knows, other transhumans have been infected with Watts-MaCloud without getting a cadre of other mental disorders or becoming serial killers.
Lost are only a [i]little bit more crazy[/i] than the usual async. And while that does tend to make them more bent than most characters overall, I tend to work under the assumption that the largest majority of the Lost aren't complete sociopaths at all. Damaged, yes. Unstable, definitely. But there had to have been some that came out as least modestly functional. Otherwise, they make zero sense as a playable character background. For our tables, it has become an unwritten rule among Lost players that we [i]do not talk about what happened during Project Futura[/i]. Mostly because we think the mystery is half the fun, the idea that the events were so traumatic that none can speak about it is an interesting one. Also, it's become a standard trope for any Lost that meet to not get along. Mostly in just not wanting to be around one another, it has only once devolved into Highlander-esque attempted murder (with an NPC). But really, the Lost are what you make of them. They are intended to be the most recent conspiracy theory concept, built to have plenty of blanks for you to fill, if you even want to fill them at all.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Project FUTURA
Taking a page (quite litterally in one of my examples) from the Mass Effect lore I see different kinds of Lost, depending of how far in the developpement scale they were when hell broke loose. here's some ideas: -the powerful but young/naïve and slightly autistic ME-related example: Gillian Grayson (Vas Idenna) A young girl generally quite nice, half time shy half time social animal. But when overly stressed, she'd set up deadly Gamma Psi sleight in the middle of a dinning hall, or defends herself with extreme violence if agressed in a public place (just ask Aria T'Loak!). If she discover someone she's attached to emotionally has been willfully harmed, she can prove extremely manipulative, to the point of leading other loved ones and allies to their death. Generally hiding among the brinkers or in a Scum swarm fleet, unless they're tracking someone. [img]http://images.wikia.com/masseffect/images/a/ab/Deception_Gillian_Grayson... -the powerful Hard ass rebellous criminal runaway ME-R example: Jack/Subject Zero Almost the complete opposite of the previous example. Ruthless, lewd and loud with propension to violence and unafraid to take lives, once you get a Zero's loyalty, she'll stick with you through hell and back. Oh they'll complain and bitch about it, but they'll have your six. They are also surprisingly protective of the youngest ones, if trusted with their safety. They'll tease them ("...And maybe an unicord for Rodriguez!" "Screw you, ma'am!") but will risk their life for them without a second though. You are more likely to find these Lost among the Scum, given their taste for body modifications, or among pirate crews, IDCrew or even 9Lives. [img]http://th08.deviantart.net/fs70/PRE/f/2011/325/d/9/mass_effect_3_jack_su... -Adjusted, inserted and driven adult Lost ME-R example: Miranda Lawson Hard to find out, extremely talented and efficient, they also present a façade of aloof coldness and detachment. Chances are that at least a vector or Crow in Firewall is one of these. They generally protect a younger Lost well hidden somewhere (like Orianna) If their handler is a cruel person, they will use socrep lobbying and memetics warfare to destroy their handler's credibility and influence. Though mostly focusing on Chi sleight, they're no slouch in the Gamma department. aside Firewall, you mind find them in Ozma, or even some Hypercorps or Argonaut universities [img]http://t1.gstatic.com/images?q=tbn:ANd9GcQR18YlGyFix01w9EIt2ZBPFftfaH6UQ... -Seductive but deadly temptresses/cursed mystic/philosophers ME-R example: Morinth, Rila, Falere Most likely of the female gender, they are weither they like it or not, 'psychic vampire', living out of the harm they do to others with their Sleights. It's pathological, they need it. in ME, they're called Ardath Yakshi, but in EP, they might very well be Exsurgents carrying other strain of the EV. But the way they deal with it vary greatly. Be a seductress and kill their lover during the act like a modern day succubus (Morinth style), Fight it like a demonic curse forced upon her even at the cost of her life (Rila) or accept it without embracing it and live like a recluse (Falere) not to infect other or kill them. They tend to either deeply alter their Futura morph or sleeve into Remade ones Morinth: [img]http://masseffect.neoseeker.com/w/i/masseffect/thumb/b/b0/Morinth.png/28... Rila [img]http://images4.wikia.nocookie.net/__cb20120314170515/masseffect/images/a... There are my interpretation and inspiration
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Acatalepsy Acatalepsy's picture
Re: Project FUTURA
Well, regardless of what the players think is going on, I sort of feel like I ought to have some sort of idea of what's really going on if I'm going to be actually portraying the events as they happen and letting the 'kids' make decisions in real time. I'm also debating how to portray the actual environment, and how much the FUTURA subjects knew about their own environment, and how it was controlled. Did each have its own 'room' where the laws of reality were as it desired? Was it run as true-to life as it could be? I'm also a bit sketchy on how things could have gotten out of hand - in a simulated environment, how exactly can one commit murder. I mean, were the simulation rules set up so that you could just kill people? I mean, in simulation space...how do deaths occur in the first place? IE, if we're both in a simulation space, and I 'accidently' make you fall on a knife, why would you 'die'?
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Decivre Decivre's picture
Re: Project FUTURA
Acatalepsy wrote:
Well, regardless of what the players think is going on, I sort of feel like I ought to have some sort of idea of what's really going on if I'm going to be actually portraying the events as they happen and letting the 'kids' make decisions in real time. I'm also debating how to portray the actual environment, and how much the FUTURA subjects knew about their own environment, and how it was controlled. Did each have its own 'room' where the laws of reality were as it desired? Was it run as true-to life as it could be? I'm also a bit sketchy on how things could have gotten out of hand - in a simulated environment, how exactly can one commit murder. I mean, were the simulation rules set up so that you could just kill people? I mean, in simulation space...how do deaths occur in the first place? IE, if we're both in a simulation space, and I 'accidently' make you fall on a knife, why would you 'die'?
Because they were still trying to give the children of Futura the sensation of an actual childhood growing up. They were preparing the children for the real world, and they wanted to simulate as many consequences of reality as could be simulated. As you'll note in the project info, the victims were easily kept backed up, so they were reloaded into the simulation rather easily and quickly, losing at best a weeks time (relative, so we're talking a couple days of actual time total). To that end, they exhibited signs of animal cruelty, but those animals were likely simulated pets, again, designed to give them the feeling that they were living a real life. They were probably all within one simulated world, interacting with one another so that they could get a grasp of social mores and contexts (which is why the Lost don't have Real World Naiveté, while AGI that are often brought up in simulspace as well do). Remember, the whole point was to give these children a true-to-life experience so we could accelerate them to adulthood and they could be prepared for living in modern society by the time they were 3 years old. That won't happen if they are in isolation from other people, or in a simulated environment without consequences. Then again, I guess it won't happen if they are rapidly going insane either.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Acatalepsy Acatalepsy's picture
Re: Project FUTURA
I'm not saying that they should have a simulated life without consequences. Only that I'm not sure why death would need to result in simulation space; if the person 'dies' in a simulation space, the only reason they would die in real life was if the system was designed to kill them. I suppose one could argue that they weren't killed, but rather, forcibly backed up a week to prevent them from becoming used to death, but still...I mean, it's not like modern society doesn't have cortical stacks. I'm also trying to figure out what their environment might have looked like. A very 'unrealistic' environment might have actually been good for development; on the other hand, forcing them to deal with the inconveniences of the real world would help them adjust when they made the transition and prevent them from becoming simulspace addicts. Depending on the simulation designer...maybe Earth? IE, maybe their environment would be reminiscent of Earth? On one hand, you sort of want them to share in the collective human memory of Earth; on the other hand, Corp policy has sort of been "forget Earth" and I expect that policy would trickle down. Perhaps mars - or even something more abstract .
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Decivre Decivre's picture
Re: Project FUTURA
Acatalepsy wrote:
I'm not saying that they should have a simulated life without consequences. Only that I'm not sure why death would need to result in simulation space; if the person 'dies' in a simulation space, the only reason they would die in real life was if the system was designed to kill them.
The Real World Naiveté trait is specifically for people who lived most of their lives in simulspace, and represents an ignorance of how reality works. My guess is that the simulspace had to be as close as possible to reality to prevent such a lack of understanding about real-world physics.
Acatalepsy wrote:
I suppose one could argue that they weren't killed, but rather, forcibly backed up a week to prevent them from becoming used to death, but still...I mean, it's not like modern society doesn't have cortical stacks.
The deaths in the simulspace were not permanent. It says so in the Lost article. They were restored afterwards. But again, if they weren't taught that severe physical injury has consequences, they would have entered the real world not understanding this fundamental fact.
Acatalepsy wrote:
I'm also trying to figure out what their environment might have looked like. A very 'unrealistic' environment might have actually been good for development; on the other hand, forcing them to deal with the inconveniences of the real world would help them adjust when they made the transition and prevent them from becoming simulspace addicts. Depending on the simulation designer...maybe Earth? IE, maybe their environment would be reminiscent of Earth? On one hand, you sort of want them to share in the collective human memory of Earth; on the other hand, Corp policy has sort of been "forget Earth" and I expect that policy would trickle down. Perhaps mars - or even something more abstract .
My guess is that it was designed to simulate habitat life. It may have even been modeled around a Cognite habitat, such as Thought or Phobos. Or as an alternative, it changed from locale to locale, with the simulspace simulating the idea of them going from world to world, so that they could understand what it's like living in a large swath of the system. The whole goal was to create a fast-growth program for repopulating the human race. For that to happen, they have to be able to cope with human society, in all its forms.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Acatalepsy Acatalepsy's picture
Re: Project FUTURA
Decivre wrote:
The deaths in the simulspace were not permanent. It says so in the Lost article. They were restored afterwards. But again, if they weren't taught that severe physical injury has consequences, they would have entered the real world not understanding this fundamental fact.
Of course, but [i]that's not my point[/i]. My question was, why restore from back-up at all? Pain is a good way to have consequences, after all, and its not like people don't remember up to the moment of their 'deaths' in the real world. Indeed, if you're concerned about them learning from consequences you don't wipe their memories of the event - how could they learn from it, then? The way it was phrased implied that being killed in the 'simulated' world [i]killed[/i] the subjects - stopped their vital processes - and they were subsequently restored to backup...which doesn't really make sense at all. I sort of like the idea of growing up in places around the solar system, though, including Earth. Perhaps they grew up on Earth first, then transferred to Mars, and then the habitats. Supposedly there were a bunch of child-care AIs...next on my list of things is to figure out how to portray them.
[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]
Decivre Decivre's picture
Re: Project FUTURA
Acatalepsy wrote:
Of course, but [i]that's not my point[/i]. My question was, why restore from back-up at all? Pain is a good way to have consequences, after all, and its not like people don't remember up to the moment of their 'deaths' in the real world. Indeed, if you're concerned about them learning from consequences you don't wipe their memories of the event - how could they learn from it, then?
Let's be honest here, what good would it do for the subjects to remember their deaths? Especially when these researchers are trying to garner a sense of trust between the subjects so that they can unite as members of a society. Backups were likely used to make sure that no one remembered the events that transpired, and it could prevent a collapse of the Futura simulspace "society".
Acatalepsy wrote:
The way it was phrased implied that being killed in the 'simulated' world [i]killed[/i] the subjects - stopped their vital processes - and they were subsequently restored to backup...which doesn't really make sense at all.
I doubt they were killed in that sense. They don't have vital processes, as everything is simulated. Rather, it seems like once a "murder" occurred within the simulspace, they were restored from a backup of their mind to erase all memories of the event. To be fair, I think they did the same to the murderers in question, and likely put them through therapy immediately afterwards.
Acatalepsy wrote:
I sort of like the idea of growing up in places around the solar system, though, including Earth. Perhaps they grew up on Earth first, then transferred to Mars, and then the habitats. Supposedly there were a bunch of child-care AIs...next on my list of things is to figure out how to portray them.
I actually work under the assumption that their muses were their child-care AIs. As has been mentioned on other threads, I think a general consensus has been formed that muses act as watchdogs and nannies while you are young, than switch to a servant purpose as you get older.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Deadite Deadite's picture
Re: Project FUTURA
Decivre wrote:
I doubt they were killed in that sense. They don't have vital processes, as everything is simulated. Rather, it seems like once a "murder" occurred within the simulspace, they were restored from a backup of their mind to erase all memories of the event. To be fair, I think they did the same to the murderers in question, and likely put them through therapy immediately afterwards.
And for all the good intentions the scientists probably had, this would have given the Lost more problems. [I]Dear diary, I woke up this morning like a normal day, same as every day. I got up, ate breakfast, ran into Jack and we made plans to do something after class. Suddenly I'm waking up in bed again, I've lost three days and Jack and I are being called to see the therapists.[/I] [I]What the hell is happening to me? To us?[/I]
King Shere King Shere's picture
Re: Project FUTURA
My view is kinda the same as what Cthuluzord described. However, Perhaps the murderously inclined/ "monsters" were selected out and put into cold storage for further study, but when the system lost control. All lost were released, against the caretakers wishes, including the untreated murderous ones. Thinking of the pastiche of animal activists that releases predators upon a unsuspecting natural habitat. Thus causing local ecosystem collapse. 28days later(spoiler) in its start, had the "zombie apocalypse" start from the actions of moralist activist. They broke in and released test animals that were carriers of the nasty virus.
Decivre Decivre's picture
Re: Project FUTURA
Deadite wrote:
And for all the good intentions the scientists probably had, this would have given the Lost more problems. [I]Dear diary, I woke up this morning like a normal day, same as every day. I got up, ate breakfast, ran into Jack and we made plans to do something after class. Suddenly I'm waking up in bed again, I've lost three days and Jack and I are being called to see the therapists.[/I] [I]What the hell is happening to me? To us?[/I]
I've always worked under the impression that backups occur while a simulmorph is "asleep" when living in virtualization. That means they wouldn't remember waking up, then doing it again. They would just wake up one morning a week out of schedule. They'd just be missing time. Admittedly, that would probably freak them out, but I have to say, it would be far less horrific than witnessing my death. I've had blackouts, and I don't think I'd trade those in to try dying. Ever.
King Shere wrote:
My view is kinda the same as what Cthuluzord described. However, Perhaps the murderously inclined/ "monsters" were selected out and put into cold storage for further study, but when the system lost control. All lost were released, against the caretakers wishes, including the untreated murderous ones.
Actually the implications are far worse than that. Empathy modeling had failed so badly for the project that almost a quarter of the subjects had exhibited signs of sociopathy by 9 years of subjective age. By the end of the project, almost half of them had committed one act of premeditated murder within the simulation. All attempts to give therapy to the perpetrators did not teach them better behavior so much as it taught them how to lie better. So by the end of the project, you're looking at 56.13% of the Futura subjects either being acceptable (albeit mentally damage) members of society, or sociopaths that have yet to exhibit their tendencies. The rest of the subjects were already cold-blooded killers. And all the hard numbers for the project are still classified. We don't know how many were released to the public, or how many have been recaptured or killed without resurrection... and we don't know if they got the killers or the (somewhat) acceptable ones.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]