So, the Lost Generation. To say it ended badly would be an almost unrivaled level of understatement. For the purposes of most characters, that's enough; even those playing Lost characters don't need to think about the mechanics of it in detail.
But...well, how was this thing run?
The core book is a bit unclear on the exact mechanics of that. Were all of the individual children uploaded and then sleeved in Futura morphs of an appropriate (or not so appropriate) age? Were they actually in physical, biological bodies lying in couches while the simulation space ran, or were they infomorphs, running on simulated bodies? If it was the former, then how did the speedup occur - how did the project designers play to stuff eighteen years of development into three years of time, without speeding up the processing of the brain - and if so, how did that work? If the later, then where did the Watt-MacLeod infection come from, and how did they escape with 'their' morphs?
What would have a 'day' looked like for a FUTURA...how were they organized? What sorts of names where they given?
Basically, I'm looking to run a game with players as FUTURA subjects in the months and weeks leading up to the disaster on Legacy (also: Legacy - where was that? I couldn't find any mention of it in Sunward or Core).
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[I]This isn't a war ordinary humans can win. This is the future. Death's an inconvenience, now. Nothing more.[/I]