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Posthuman Challenges

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Axel the Chimeric Axel the Chimeric's picture
Posthuman Challenges
So a few other threads have had me thinking... A part of the fun in Eclipse Phase is that the new technologies we get to play with solve a lot of old problems and create a lot of new ones; whole new potential experiences become available to explore. Characters don't die permanently anymore, barring extreme hard luck, but the methods by which they do raise questions of identity. The lack of material necessity in many aspects of life (food, shelter, clothing, energy, all are incredibly cheap in most places) makes whole new challenges (blueprints are now the trade in life, it's very hard to restrict things, etc.). The banishing of old chauvinistic attitudes has hardly prevented the rise of new ones. This is just a handful of things. Problem is, as we experiment with these things, we can't help but remember that they are brought about only by technological progress and, as technology progresses and transhumanity changes into posthumanity, the problems that are new now will be old then and solved far more easily. So what is a challenge to a posthuman? What gives meaning to the life of a being who needs nothing? Who lives in a society who reshapes whole worlds for their own amusement? More importantly, which of these challenges can be made interesting from the perspective of players in a game? I'm certain I could write elegant fiction about a society made of foglets designing a new world, after all, but it hardly makes for compelling game series. Of course, exploration of alien worlds is always fun, but I'd like something that focuses inward a little; something where the conflict is more with intelligent entities than the environment. Anyone got any ideas?
Dramatic Exit Dramatic Exit's picture
Re: Posthuman Challenges
Good thread. I'd think that, especially in the Outer Rim, there'd be movement towards something like the [url=http://en.wikipedia.org/wiki/The_Culture]The Culture[/url] (Banksian style). Hedonism, self-improvement and enrichment, making a name for yourself by doing the next best crazy thing (lava rafting?). I bet there are plenty of expected society norms, such as spending part of your time doing charity work, or seeing X% of the solar system.. Or... When you have everything, and can make anything, what else is there except either your role in society (personal reputation) and anything outside humanity's usual context? For Eclipse Phase, Gatecrashing fits perfectly to the latter. I bet there are groups of Outer Rim guys who backup then (if they can) go on holiday via Gatecrashing. ;)
degausser degausser's picture
Re: Posthuman Challenges
While certainly a lot of challenges are gone (I mean, what's to stop someone from sleeving into a case and trying something REALLY REALLY stupid if the worst that will happen is that you are out 1000 bucks.) But there are other challenges out there. While beating something without dying isn't such a big deal anymore, and you can build almost anything you want, there are still challenges. Improving yourself, doing X, making Y amount of money. Also, you can still win or loose. A lot of people may devote themselves to causes now, such as reducing bio-chovanism, getting corperate oversight, or maybe even making their company control the entire system.
Abhoth Abhoth's picture
Re: Posthuman Challenges
I suppose one thing to do is too Think Big. Once Eclipse Phase moves from Transhumanity to Post-Humanity and starts to Really Become Advanced think about the things they would want to do, the Big Things. Grand Schemes. For example take a page out of Babylon 5 for the Shadows/Vorlons, prehaps the players are now the "ancients" desiring to help a primitive race (by comparison) evolving into their singularity event with a successful and positive outcome while protecting the species from the Exsurgent Threat. Post-Humanity could also start going toe to toe with the ETI behind the exsurgent threat as well.
Arenamontanus Arenamontanus's picture
Re: Posthuman Challenges
While a posthuman might not need anything and could potentially choose to desire anything, I think successful posthumans (that is, the ones that do not retreat into total solipsism or wireheading) will have chosen complex goals and motivations. These may look totally bizarre to us, yet be derived indirectly from our motivations. Compare humans, chimpanzees and earthworms. We share some basic drives set by evolution - to feed and reproduce. Yet earthworms would be astonished by how these simple goals get solved by primates: we have drives for social interaction, and spend a lot of our lives thinking about what other beings think. And the chimpanzees likely find humans incomprehensible: why are we bothering with art, science, religion and economics when we could use our superminds to just get lots of bananas? Similarly I think posthumans will have drives derived from ours, but even more abstract and remote from the primary drives. Maybe a philosophy urge derived from our interest in solving problems in limited domains, some form of aesthetics of different controllable mystical experiences, or interactions where entire societies or ecosystems are used as tokens of language. It would not make sense to us, just as we cannot get a chimp interested in physics or make an earthworm jealous.
Extropian
root root's picture
Re: Posthuman Challenges
root@Posthuman Challenges [hr]
Arenamontanus wrote:
Maybe a philosophy urge derived from our interest in solving problems in limited domains, some form of aesthetics of different controllable mystical experiences, or interactions where entire societies or ecosystems are used as tokens of language. It would not make sense to us, just as we cannot get a chimp interested in physics or make an earthworm jealous.
Well put. I imagine the urge to greater and deeper communication would be, and is, a rather eternal drive. The larger and more complex the posthuman becomes, the more efficient language has to become. When poetry in conversation has hit its limit of transmission, context and frequency must by needs begin to carry a greater share of information. Even then, the fundamental limitations of thermodynamics simply refuse to allow any being complex enough to desire to communicate to be able to communicate all that they are to any other entity. Thus the pursuits of art and language will only become more dire to the posthuman society, or they will outgrow their ability to exist together.
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