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Post singularity horror and mundane humans

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Helios_Five Helios_Five's picture
Post singularity horror and mundane humans
First if you are players in my Rogue Trader campaign Sovereign Venture , cease reading now. Im looking for ideas about post singularity horrors and strange situations I might throw my players into. Im gming a non EP campaign and my players are embarking onto a post singularity matrioshka brain. This is in the warhammer 40.000 setting so AIs and other such stuff is virtually magical to them. So far they have only seen very limited mind uploading (Some adeptus mechanicus has the capability) This artifact is very similar to old TITAN sites in EP in that it is insanely dangerous and alien. The sphere as it is known was the site of battleground between two factions of robots/AIs and is now in large parts damaged and ruined with old weapons still scattered about. So what kind of horrors and strange situations can I throw my players into? I need some ideas. Fractal robots already comes to mind since it drives home how utterly strange this place is. During this whole visit a massive battle will be occurring outside the sphere with forces trying to breach it. (Many of them consumed by the nanoswarms that serves as part of it's defences or destroyed by lasers powered by it's pulsar star core.) Some of the invaders will have breached the sphere.
The checks and balances of democratic governments were invented because human beings themselves realized how unfit they were to govern themselves. They needed a system, yes, an industrial-age machine. -- Helios , Deus Ex
Arenamontanus Arenamontanus's picture
One thing is the endless
One thing is the endless complexity. Think of zooms of Mandelbrot fractals or the Mandelbulb: https://www.youtube.com/watch?v=xO5fXGqeM5c http://youtu.be/Yb5MRbgNKSk http://youtu.be/czVkT-JrXd0 http://youtu.be/jYsbFreUMkg http://youtu.be/bO9ugnn8DbE http://youtu.be/OW5RnrlTeow http://youtu.be/bOLTCBTex-s Or the initial flyover of V'Ger in Star Trek: The Motion Picture. http://ottens.co.uk/forgottentrek/designing-the-living-machine/ Endless detail that looks organic or technological, with substructures and subsubstructures on all scales (including gigantic). Everywhere you look there is eye-searing complexity: it is like a baroque artwork that never ends, where everything probably has deep meaning but you cannot figure it out. And of course, most objects are changing and morphing. It is all smart matter. Things that break the laws of physics as the PCs know. Not just antigravity, but objects with zero inertia (a giant monster mech lands, light as a feather, on top of them, and *bounces* - only to instantly stop). Objects fixed in space. Perspectives that are plain wrong: things that get smaller as they approach, or seem to rotate in and out of the field of vision rather than changing location. The problems are not just sanity effects but that many of the things are really dangerous: if you walk into that little suspended speck it will not move, but will spear through you. Entering the chamber with 1000 G gravity will squash you. The zero inertia field makes you bounce around like a ping-pong ball... and your blood pressure will go crazy since your blood now has zero inertia. By the way, look out for those invisible monofiliament fibers and matter-disassembling walls. Basilisk hacks and other forms of infiltration. In WH 40K people are of course worried about demons and possession... here is the technological version. And the AIs might view parts of the equipment of PCs as more interesting to hack and warp than the PC themselves. Plus, once something has been assimilated or disassembled it might be reassembled... in new and "improved" forms. Or why not in a few hundred copies? A glass forest depicting your innermost dreams using sculptures filled with fire... who can talk to you. Childhood memories replayed on a wall-screen, zooming in on random details showing that there were some deeply unsettling and strange things going on in the background (how come the PC never noticed his father eating insects? or that there was a dissected, living alien nailed to the ceiling of their living room?) Another thing is true superintelligence. It knows what you plan. It has a counter-plan that *will* work: intelligence is achieving your goals, and superintelligence means you are very, very good at it. So whatever happens will play into the hands of the superintelligences. Except that their goals might be utterly bizarre or opaque to mere humans. Plus, if different parts have struggled, their actual behaviour will be more like a crazy chess-game using the humans and other interlopers as pawns. Walking down a certain corridor will be clearly prohibited by weapons and danger - yet another corridor to the same destination is totally safe. One surface will coat the spacesuit with active nanomachines forming strange symbols, while various devices appear to hate them and attack on sight. A sudden 4D trapdoor moves people somewhere else. And whatever the outcome of the battle on the outside, it was exactly according to plan...
Extropian
Helios_Five Helios_Five's picture
Some excellent ideas there.
Some excellent ideas there. I appologize for the slow reply, college has been taking it's toll. Impossible geometry and weird gravitation has already featured prominently in the campaign so tying back to that and increasing the weirdness further would be a nice throwback to earlier events. In particular a race called the Stryxis built their ships in 4 dimensions. (The players had to navigate a hypercube at one point to get to the Stryxis ships reactor core. It got so complicated I lost myself and a player had to correct me at one point.) A ship in a place called Processional of the Damned also had strange overlaps in time (They saw and interacted indirectly with the players own father, 20 years ago when she was just a child and actually saved his life. This actually resulted in a paradox as in the original timeline he had died) Weird gravity has also featured. Fractals is a good way of showing complexity and just how alien the superintelligence is. (Who mostly wanted to be left alone after the rest of the galaxy went to hell in some quasi medieval society.) I like the idea of things that look like just a dot spearing through them or monofilament wire. Disassembling walls is also an insidious danger. Or perhaps even worse, things that add to them. Im not certain what it's goals are right now. Some parts might be curious about the strangers. It was wounded previously during a civil war where parts of it rebelled and wrecked a great deal of it's systems and left several weapons of war behind though dormant. Perhaps part of it is isolated from others? On the outside a force of the Yu'Vath, which is the deranged faction that originally rebelled, is assaulting the Sphere and trying to get in. Perhaps it wants to destroy them or reintegrate them? Playing around with nanomachines that recreate memories and former events in the story is a great idea. Gives an opportunity to go back to previous events in the campaign. Perhaps I could even have the players play out the roles of other characters in the simulation, such as the Rogue Trader Sarvus Trask that is the long lost father of the players leader. (And who was captured by the Sphere and had his body and soul, since it is soft sci fi, separated from his mind forcefully.) 2001 A Space Odyssey also comes to mind, familiar places. Something like their own bedroom with subtle details telling it is wrong. Like you said with the childhood memories. Or an entirely white room with a single object like a bed they recognice as their own. Im wondering where I shall take this whole thing. The sphere has the power to change the fate of the entire sector with it's immensely advanced technology. Perhaps a multiple choice ending like the Deus Ex games? One thing is certain, the technology is beyond the imperium and would be extremely dangerous if they just take and try to use it outright but parts of it might be understood on at least a practical level. (But hardly a theoretical one.) If they poke around too much it might decide to do something they might not want, like take apart some planet they would like intact, transport entire populations somewhere else, change minds, make othrers ascend to become warp creatures (Which happened to the breakout faction, they on purpose made themselves into Warp Beings but failed because they were attacke during the process and became a fractured warp god called The Many. One npc wants to ascend the entire imperium using the same tech but hopefully successfully this time. Unfortunately he might be manipulated by an outside force.) Even the Eldar fear the Sphere and has previously deemed to leave it in peace.
The checks and balances of democratic governments were invented because human beings themselves realized how unfit they were to govern themselves. They needed a system, yes, an industrial-age machine. -- Helios , Deus Ex