Let's face it: We all have a little monster in us, some more than others. However, some of us have bigger monsters inside than others, and some of them wear their monstrosity on their exterior, rather than concealing it.
In the transhuman future, the depths of inhumanity are not just more expansive, it's easier to dive into them heedlessly and not splatter one's brains against the pit's floor.
Moving on from that analogy, the question becomes this: How do you deal with monsters in your campaign?
Now, when I say monsters, I mean of the mental and physical variety. I've got characters and NPCs alike who are monsters within, monsters without, and both. How do you deal with characters sleeved in their personal art project morph, which doesn't fall into the Uncanny Valley so much as reside there comfortably in a small estate?
Again, I'm on the analogies.
And what do you do when a character is a monster? Not morally questionable, but, really, an outright freak, who engages in warped practices like serial murder, torture, and the transformation of transhumans into outlandish art projects?
Do you allow these things, if you know players are mature enough not to derail the game into a gorefest with them? How do people react to true monsters?
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[img]http://img813.imageshack.us/img813/982/exhumanbar.jpg[/img]
[img]http://img804.imageshack.us/img804/4473/scumbar.jpg[/img]
[img]http://img818.imageshack.us/img818/1396/gatecrasherbar.jpg[/img]
[code][@-rep +1, f-rep +2][/code]