Does anyone have any idea of the kinds of laws one might find on Mars, or at least suggestions/homebrew stuff? Like what kinds of restrictions do we imagine to be common in the Planetary Consortium writ large, or on Mars in particular?
Stuff like what modifications might be illegal or regulated, what kind of regulation would surround firearms, how fabber access theoretically works, etcetera.
Anyone come up with any homebrew to cover a lot of this ground? If I just had like, one sample list of positions on that stuff, I feel like I could figure it out for other habs too.
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Planetary Consortium or Martian Law
Tue, 2015-07-14 23:48
#1
Planetary Consortium or Martian Law
Wed, 2015-07-15 00:30
#2
I picture a lot of things
I picture a lot of things being made less illegal. Transhumanity doesn't have as strong taboos against sex, drugs, and rock-and-roll as modern day humanity, largely due to the whole "immortality" thing.
Things that are controlled are limited to things that might cause mass destruction, which includes mil-spec weapons that aren't limited (you might be able to get a smartlinked handgun, for instance, but good luck buying a sniper rifle to hunt all the Martian wildlife what doesn't exist). This includes threats to hypercorp influence, so things like netwar technology, TITAN relics, and such, as well as digital and biological pathogens (and certainly any nano-scale analogues).
IP control is where a lot of stuff comes in, as well. There's probably less of a firearms regulation and more of a firearms drought. It's not like people hunt on Mars, and there's certainly no second amendment. What exists is intended for self-defense or "military surplus", and there ain't standing armies either. In the PC, this is accomplished by making knock-offs and pirate copies illegal; you can print that autonomist gun, but that doesn't mean that it'll be easy-you have to go on the Pirate Party Bay (which you'll need seven proxies for), get the blueprints, convince the fabber to let you print them (of course, the restrictions are only for "child safety"), then finally make the gun. Legitimate copies of things that are "illegal" may not be outright banned, but they're just not sold. If you want to incorporate it, you might have things like certificates of authenticity, which are "we didn't technically ban it" permits, with anything that's not linked to one being highly suspect.
Fabbers work like 3D printers IRL; they're not necessarily rare, but you don't see a bunch of people owning them. Nanofabrication in particular is something that's not fully accessible; you can use smart materials and macro-scale 3D printing processes to get almost anything, sans complex electronics that aren't purpose-designed for that. Or, basically, the sort of stuff that's in any covert operations tool or weapon in EP.
Covert operations equipment is probably more heavily regulated than weapons. Getting shot means you resleeve (at worst), or go into a healing vat for a bit. Shooting someone is still a serious crime, but it's more of a "emotional damages, lost work time, and the fact that you shot someone" rather than "holy crap you could've killed someone". Depending on the nature of how you got it, you could be considered a saboteur or spy for having covert operations equipment, netwar stuff, or the like. For a standard citizen in low clearance, this probably just means being put on a watch list. For a high-clearance civilian or a security operative, you'd better have a darn good reason for downloading/printing/buying it.
Ironically, the fact that there's ubiquitous public surveillance means that a lot of borderline problematic things are less sketchy; nobody bats an eye twice at someone walking around with a crowbar in the downtown district at night, because the second they hit someone or break into a structure the law's already been called.
In most cases, PC law exists to benefit hypercorps. Individual citizens are protected, but you have freedom because of how unimportant you are; rising to a higher social position means more scrutiny, though you perhaps enjoy further rights because of your status (for instance, nobody looks twice at a celebrity with armed bodyguards).
Wed, 2015-07-15 00:57
#3
For the most part, I agree
For the most part, I agree with all points presented by Ned. Based on broad cultural descriptions of transhuman civilization and the Consortium and Mars in particular, they should feel much like modern socieites in terms of laws, but more liberal on "social" concerns. Recreational drugs, prostitution, gambling, body mods, weapons - those are all businesses. Money is to be made there, so regulation is limited to what the PC needs to maintain their appearance of "Security" to the populace.
There are, though, some points of clarity I want to raise, too. First thing to remember is that Mars and the PC are not 100% synonymous. While the TTO's presence as a member of the Hypercorp council means that there is undoubtedly some parity with Hypercorp laws, the Tharsis League is composed of allies city states. The exact law of the land depends on the city you're in, so remember to check those entries in Sunward and the like for specifics. I'd also say that while the inner city is certainly going to be limited to certain self-defense applications, the Outback is basically the Wild West. Only law between settlements (and sometimes in 'em) are the Martian Rangers, and they have full plates. So if you routinely go out into the outback, people will probably not bat an eye at a heavier duty, long range weapon because there are Barsoomians, Nomads, Smugglers and Bandits out there, and Prometheans only know what else.
Similarly, I imagine there's a lot of business licensing and registration involved in the PC. If you do not have proper permits and certification to do certain kinds of business, you're looking at heavy fines or time in the penal simulspace. I imagine this carries over to purchases. A fabber repairman, a sysop or a flying taxi driver probably aren't cleared to just buy combat drugs and mods or heavy weapons and armor from the street, but if you're a certified private military or security contractor and you have the cash - you can get it. You fuck it up and they'll pull your license and blackball you, and remember not having a job or otherwise positive cash-flow in the Consortium is the poorhouse (i/e Indenture or hoboism) for you. Which is third prong to this I'd like to bring up, which is to remind that there is no real "public sector" in Consortium habitats. Sure, the Martian City States and the League have real public sectors, but Hypercorp settlements are gonna all be private. Everything is run through a corp or a division or a subsidiary, or hired out to private contractors to pick up the slack. This means that depending on how your area is made up, you less have "laws" than company policies which are enforced by security. Somewhere cosmopolitan like Progress is a major capital for the Consortium itself, but say, a Fa Jing planetary station is gonna be run by people paid by Fa Jing to keep their security. If Fa Jing violates PC policy doing this, they get smacked with fines and penalties.
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Wed, 2015-07-15 01:05
#4
Awesome replies so far, guys.
Awesome replies so far, guys.
I definitely agree about the culture around the legality of stuff like prostitution and drugs.
In my head, I've been imagining that restrictions mostly have to do with what someone is licensed to own, with a lot of higher end stuff like heavier weapons and armor and the like being investments that require licenses that you can only realistically acquire with the kinds of discounts that hypercorps and businesses get.
So for instance, it's illegal to own higher end weaponry without the proper licenses. Those licenses are expensive, so expensive that an individual person is unlikely to be able to afford them, but a hypercorp they work for can, and that hypercorp can then issue purchasing permits down to that person.
Does that make sense?
I've been thinking about a lot of these laws as having to do with why players can't just buy everything ever in every circumstance.