I recently created a pair of morphs. I saw a gap in the officially existing morphs and thought some adjustments would be appropriate. I'll put them here, with a small "in universe" write up about them. Any feedback would be welcome.
Navvy
This altered Diatya industrial synthmorph contains a general nanobot hive installed in the “torso” of the unit. Originally designed by isolationists and published to the mesh by survivalists, it is believed to be designed with the intention of being a backup, self contained, industrial complex, capable of both raw resource extraction and processing. Often bundled with plans for disassembler, fixer, engineer, and protean nanobots.
Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, General Hive, Grip Pads, Hardened Skeleton, Industrial Armor, Mnemonic Augmentation, Pneumatic Limbs (Arms), Puppet Sock, Radar, 4 Weapon Mounts (Disassembly Tools; 2 fixed, 2 articulated), Wrist-Mounted Tools
Mobility System: Walker (8/40)
Aptitude Maximum: 30 (40 SOM)
Durability: 100 (includes Hardened Skeleton bonus)
Wound Threshold: 20
Advantages: +15 SOM (includes Hardened Skeleton bonus), +5 to one other aptitude of the player’s choice, Armor 10/10 (20/20 with Industrial Armor)
Notes: Large Size trait, melee attacks with the large-size frame or disassembly tools inflict 3d10 + (SOM ÷ 10) DV at AP −5
CP Cost: 85
Credit Cost: Expensive (minimum 90,000+)
Songbird
A Gargoyle variant, created under commission by a media firm that works with sponsored gate ops. Meant to be prepared for extended trips away from base camps, where access to editing rooms and broadcasting infrastructure is stretched, the Songbird simply brings it with them. The sheer amount of observation and computing power built in means the Songbird is sometimes used in Forensics and as bootstraps for surveillance in areas lacking dedicated AI and spimes.
Enhancements: 360-Degree Vision, Access Jacks, Anti-Glare, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Electric Sense, Laser Link, Lidar, Microwave Link, Multitasking, Mnemonic Augmentation, Nanoscopic Vision, Oracles, Prehensile Feet, Prehensile Tail, Radar, Radio Booster, Ghostrider Module, Skinlink, T-Ray Emitter
Mobility System: Walker (4/20)
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 8
Advantages: +5 INT, +5 to one aptitude of the player’s choice, Armor 6/6
CP Cost: 45
Credit Cost: Expensive
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
A pair of new Morphs
Wed, 2016-02-03 19:09
#1
A pair of new Morphs
Mon, 2016-02-08 18:17
#2
Wow, I just noticed these and
Wow, I just noticed these and they're really great. I'm gonna add them to the custom morphs document I keep for my own campaign.
—
"I wonder if in some weird Freudian way, Kojak was sucking on his own head."
- Steve Webster on Kojak's lollipop
Tue, 2016-02-09 16:17
#3
Thanks!
Let me know how that turns out. Any info about how they work in practice would be appreciated.
Tue, 2016-02-09 16:59
#4
Yeah, given the way my group
Yeah, given the way my group's PCs operate, I don't know that they'll end up using the second one, but one of the players is a nanotech specialist so that first one will almost certainly get used at some point.
—
"I wonder if in some weird Freudian way, Kojak was sucking on his own head."
- Steve Webster on Kojak's lollipop
Wed, 2016-02-10 18:00
#5
eddit
Made a quick edit to the name of the first one when I realized this would be a better name: https://en.wikipedia.org/wiki/Navvy