I've been running an Eclipse Phase game for some time now. My players and I struggle with the game a great deal from a roleplaying standpoint. I don't think most people realize just how alien this transhuman world would be and I guess my imagination is just not good enough to be able to really understand and present it to the party in an enjoyable way. The more I think about post-singularity transhumanism, the more I have to admit that I just don't know what it would be like to live there. I think that this basic understanding of the setting is essential to roleplaying. This isn't Star Wars where it is basically our current setting and societal rules.... but in spaaaaace with aliiiiens! Eclipse Phase truly presents a new paradigm and there is just not enough explanation out there to help me get into the game. I have found that I cannot honestly present any stories that I know how to tell in this system without ignoring significant rules of the society or setting.
Example 1: Just for a minute, seriously try to imagine a post scarcity economy. The majority of all things that happen on earth right now are determined by scarcity and need. The majority of conflicts are determined by this general human condition. What would a world without these things even look like?
Example 2: The majority of modern storytelling depends greatly on concepts that are greatly limited or flat out do not exist in Eclipse Phase: religion, privacy, secrecy, individual sovereignty, the primacy and dignity of humanity, traditional family organization, nationalism, etc. The response I commonly get from my players is that the Eclipse Phase world is shallow, petty, pointless, and bleak. It is only fun to play when I ignore those things that make it unique (namely transhumanism, post scarcity, etc). It is hard to honestly engage the setting without it degrading into an exercise of unapologetic Neitzschianism....... which is not as fun as it sounds. Every time I play this game, it makes me stare into nihilism's abyss which is not really a fun hobby to be honest. Am I just over-thinking it? :P
Example 3: The vast majority of human interaction is heavily influenced by biology. When you study the human body and the psychology of the average person long enough, you learn that alot of what we feel and do is heavily motivated by brain chemistry, hormones, and the way our biology perceives the world. How would a person free of those concerns behave? How would wars be fought when soldiers can just "turn off" their primal fear? How would societies operate when large numbers of them are free from sexual need and temptation? How would a non-human sentient really behave so that it doesn't come off like a human in an bird body? How would a person truly see himself stripped of biological identity? How is Eclipse Phase not a world where moral impulses are mere suggestions and vestigial elements of the past society? How would these and other questions impact a person's higher level functions? There is an endless parade of these questions which seems to make this setting very unknowable and inaccessible to my 21st century mind.
I don't want to play a game where the setting is only applied when it feels cool to do so. I desperately want to understand it so that it can be played as presented, but I find that I cannot.
—
"Any mental activity is easy if it need not take reality into account."
-Marcel Proust
"Two things are infinite: the universe and human stupidity... and I'm not sure about the the universe."
-Albert Einstien
root@Our Struggle: The EP Universe
[hr] Uhh, did you mean to name this thread that way? Hitler in space? Anyway, I recognize the problems your players are having, and there is a pretty simple solution to it. Most of the system hasn't embraced transhumanism, and can be played like "today, but in spaaaaace". The Jovians, the Titanians, Venusians, basically anything sunward of Jupiter is going to have much the same mentality that we do today, but with better tech and a wider social safety net. There are nutbags and brinkers aplenty, but most people still only feel "alive" when they have a comfy morph to bounce around in, and view the universe not much differently from us now. As far as those questions about the aching abyss of the meaninglessness of life? Solve it like we do now: most people don't want to think about it, so they don't. Denial is a fantastic survival mechanism in the face of random, uncaring fate.@-rep +1
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root@Our Struggle: The EP Universe
[hr] Oh, right, I forgot to harp on my favorite subject. There are two things that will always be in low supply vs demand: cryptographic keys, and qbits. These fundamental ingredients of secure and private communication cannot be mass produced or easily made available (by definition). This is where I start when I'm trying to figure out how something works in EP; I basically ask "What secrets does this entity absolutely need to keep, and how do they keep it secret?". Everything kind of sorts out from there.@-rep +1
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Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
root@Our Struggle: The EP Universe
[hr] 30 years ago, cyberpunk popped up, and the thing that was fascinating about it was the concept that even when we have enough resources, most people are still poor. Thank you William Gibson. This will always be true, because that is just how humanity acts. Sure, in EP people don't starve, and there is generally at least enough space on a computer to keep their ego in cold storage, but nothing is equal. Another facet of human nature that shows through in EP is conservatism. Even if the Jane on the street isn't a bioconservative, no one likes to switch bodies frequently, because they don't want to be forced to think about it. No one wants to stare into the existential abyss, and since humans are primarily creatures of perception, everything they do is to keep their perceptions consistent. The sheer amount of change that people can blithely ignore in an attempt to avoid cognitive dissonance is breathtaking. You can play your games out with the vast majority of the populace trying very hard to pretend they still live on Earth, and the body they are in is effectively the one they were born in (maybe with a few "upgrades"). They will try to act like this even if they are sleeved in a Swarmoid, and living in an city carved out of ice a thousand meters above the Europan sea. The same jealousies, urges, concerns, everything the same, because that's how we want it to be. This isn't true for everyone, and anyone with power won't be able to live in that illusion, but this is no different than present reality. Look around, pay attention, and you might figure out that the concerns of EP are alive an well now, but we do a damn good job of ignoring it. Oh, and twntysdr, for sparking such a lively debate:twntysdr @-rep++
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root@Our Struggle: The EP Universe
[hr] There are other practical reasons to retreat to a virtual world. The ability to live a different frequency would be nice. Say, for instance, that I dislike the state of the system in Eclipse Phase, but I'm not suicidal. I may spend a few centuries living on plant time, at x1/60, watching the decades go by as the busy little worker morphs make the system more interesting. Or on the flip side, if I have no skills (or a big job to do), I can live in hummingbird time at x60 and still make rent (or deadline). If I have the credits, I can stick different alpha forks at a variety of frequencies, or simply move between them as processing power gets cheaper or my workload drops. The way we interact with society and reality is so heavily influenced by the passage of time that we never even consider it; not so in Eclipse Phase.@-rep +1
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