Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

[OOC] Zombie Survival in EP

4 posts / 0 new
Last post
Teh_Az Teh_Az's picture
[OOC] Zombie Survival in EP
I'm thinking of a simulspace game where EP characters play some kind of a social network game of zombie survival. It carries with it some faint nostalgia as the game should be held in some pre-Fall area. The objective is to rebuild earth and cure it of its Zombie taint, if you do live long enough to do that of course. Players should treat it like they would an MMO; they could log in and log out at any time, but death is permanent. Logging out during a crisis though is frowned upon and is thought of as cheating. Any takers? Any amount of players should be good enough, the skills you carry in realspace carry over to simulspace.
Decivre Decivre's picture
Re: [OOC] Zombie Survival in EP
Teh_Az wrote:
I'm thinking of a simulspace game where EP characters play some kind of a social network game of zombie survival. It carries with it some faint nostalgia as the game should be held in some pre-Fall area. The objective is to rebuild earth and cure it of its Zombie taint, if you do live long enough to do that of course. Players should treat it like they would an MMO; they could log in and log out at any time, but death is permanent. Logging out during a crisis though is frowned upon and is thought of as cheating. Any takers? Any amount of players should be good enough, the skills you carry in realspace carry over to simulspace.
Could be fun. Variety is likely to be a huge factor in simulspace design. I think it should be noted that real skills ALWAY carry over to simulspace; simulspace is, for all intents and purposes, an enclosed reality where your body functions identical to one in the real world (excluding any alterations to the laws of reality within the confines of that simulspace). I'd recommend a larger city being the model for it... LA, San Fran, New York, Jerusalem, or any number of other metropolises. Multiple servers might even exist, each one modeled on a different city. Also MMOs are generally goal-oriented (quest-based like WoW, money-based like EVE Online), so deciding on various goals within the confines of the game might be something to figure out. Also, I might not make death permanent per se. Death should kill your current avatar (or convert it into an AI-guided zombie, if bitten), but respawns would be necessary lest the population of players be ever-dwindling. Such a design would be detrimental to the subscriber-base.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Teh_Az Teh_Az's picture
Re: [OOC] Zombie Survival in EP
Wonderful, those were my thoughts exactly--concerning permanent deaths; I just wasn't very good at saying what I meant the time, I guess. Maybe we should treat these avatars in simulspace the same way we treat morphs. I'm thinking, everyone would be spawned in Flat morphs and would only have their skills to depend on. There'd be better upgrades, classes so to speak, in the future. Let's say, we could treat morphs like we would character classes, where Soldiers are good at this aptitude package while Medics are good at another aptitude package and so on and so forth. We could treat these like unlockable content, something you could by with in game achievement points and whatnot. Also, something in me want's to place this in the middle east. I don't know why, but I feel that a change in vista for the Zombie genre would be refreshing and would present a different set of problems for people to solve. Right now, I'm imagining entire colonies built on the fortified heights of the Pyramids of Giza. Also, in lieu of goals, I'm leaving that up to the players to decide as they will probably group themselves into factions with distinct game objectives. What I'll do, instead, is set the parameters for when a game would end and a new one would start.There are basically five endings, each with their corresponding scores and some f-rep for winning them. First ending is by restarting civilization through the consolidation of survivors into a thriving community that could easily sustain and fend itself against both the outbreak and other survivors. This would entail the recreation of law, order, and all the basic institutions which civilization thrives upon. The second ending is by finding the cure for this outbreak. This would require numerous resources and would probably be the hardest to accomplish. The third ending is by virtually eradicating the zombie presence within the server, effectively conquering the entire territory under one faction. The fourth ending is by finding and crippling the source of the outbreak in the territory, assuming we'll treat this outbreak like we would those infected in the video game Prototype. The fifth ending is having all the survivors effectively wiped out. This is a little farfetched, but with AGI contracted to play the outbreak, well...go figure. That is of course if the server shall have it. The faction that achieves an ending before everyone else wins the round and a new one starts.
NewAgeOfPower NewAgeOfPower's picture
Re: [OOC] Zombie Survival in EP
If this game is to be played on the forums... I'll join.
As mind to body, so soul to spirit. As death to the mortal man, so failure to the immortal. Such is the price of all ambition.