I am not interested in combat. I have played campaigns with months of play without combat, and no kiddie stuff or carebearing either. I don't like zerosumming. Give me robust rules for social manipulation, of hacking, or avoiding enemies, or managing power factions and organizations, or anything.
Combat is for idiots stuck in previous millennium. Soooo bores me.
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Not interested
Fri, 2009-09-04 17:54
#1
Not interested
Call me whatever age school you like, I want multiple deadly combats per gaming session.
Call me oldschool, but I want a combat system that favour one combat sequence, after which all players decide to find peaceful solutions lest it happens again.
Like old-school kult, damage was rolled with a d20. Most ranged weapons killed outright at 15+ no saving throws.
The most powerful ranged weapon killed at 11+. Yup, a 45% chance for instant character sheet shredding.
much just using the appropriate skills, I would think. And, you as a player
are not in charge of anything, so why would you need rules for managing
stuff that you are not in charge of? Just go ahead and backstab your fellow
players like any good political player would! No need for special rules for
that!
More interesting mechanics for social manipulation are a good thing, just as combat rules with more options than "roll to attack - roll for damage" are appreciated. It would have been nice if social interactions (manipulations/attacks) had more crunch to them in EP.
Considering that social interactions target the ego while combat is almost enitrely about morph-busting, I'd say the social stuff is really FAR more important.
Well, it is quite common to just roleplay the social bit.
That breaks down in a system where some characters have superhuman levels of Persuasion when their players do not.
Yeaah, it does. But characters with little social skills and a very social characters gets rather awkward rather quick.
Or to reverse it, if a player who is rather social plays an akward character and he uses his own experiences to pull a fast one on another character or npc. Would you allow him?
I find that if my players pull a good one which their characters wouldn't be able to do, I generally allow it and thus social character skills aren't really useful.
AS a GM I do my best to always consider the social and mental actions of the players to be focussed through the lens of the character. I would not allow a socially adept player with a character boasting SAV 5 and Incompetent (Persuasion) to make a convincing argument - the player might sate his case brilliantly, but when it comes out of the character's mouth it's more like Kanye West's recent debacle. Likewise a player of only average social ability can make something inane sound good when they have a character with SAV 30 (including morph bonus), First Impression, and an upgraded sylph morph with Striking Looks (Level 2).