Is there a reason behind the 50 CP limit on positive traits during character generation? I mean, the reason for not allowing more than 50 CP on negative traits is obvious (to avoid the insane paraplegic hyper-competent people such a flaw system can produce), but there isn't such an obvious reason to avoid doing so for positive traits. I mean, obviously it'll eat into the CP you can spend on other things, but at the moment, you can't even take both Allies and Patrons at character generation (which would totally make sense for someone from an upper-level hypercorp background).
Would there be anything I'd need to watch out for if I were to house-rule that limit away?
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+1 r-Rep , +1 @-rep
Rob Boyle :: Posthuman Studios