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Positive Traits CP limit?

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nick012000 nick012000's picture
Positive Traits CP limit?
Is there a reason behind the 50 CP limit on positive traits during character generation? I mean, the reason for not allowing more than 50 CP on negative traits is obvious (to avoid the insane paraplegic hyper-competent people such a flaw system can produce), but there isn't such an obvious reason to avoid doing so for positive traits. I mean, obviously it'll eat into the CP you can spend on other things, but at the moment, you can't even take both Allies and Patrons at character generation (which would totally make sense for someone from an upper-level hypercorp background). Would there be anything I'd need to watch out for if I were to house-rule that limit away?

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: Positive Traits CP limit?
To an extent, I've been wondering the same thing. I suppose it's so that people don't make characters that are "too exceptional", but I think even that is kind of an odd thing to want in a game where players are big-damn heroes fighting big-damn horrors. It's especially confusing when you remember that a number of the mods in there, even if not bought at creation, can be purchased later for a morph you want, or even gotten as an implant. There isn't too much that you should worry about with traits, but do note that someone who takes them all will have a ton of minor bonuses (sometimes major, up to +20) to virtually everything. Inform your players to keep track, because that's going to get very annoying very quick for you.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
RobBoyle RobBoyle's picture
Re: Positive Traits CP limit?
The intent was indeed simply a game balance thing, to limit people from going too crazy with the traits.

Rob Boyle :: Posthuman Studios

killj0y killj0y's picture
Re: Positive Traits CP limit?
Ah, so then I invoke the Pirate's code.