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Adapting Eternal Lies (or another big Cthulhu campaign) to EP

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Shambleau Shambleau's picture
Adapting Eternal Lies (or another big Cthulhu campaign) to EP
All right, I know I want to GM Eclipse Phase, I know I want to make my characters travel a lot and see various aspects of transhumanity, and I want my game to be more investigation-based than action-based. At first, I wanted to write something about Mars, colonization efforts and anarchy vs. X-risks, but I don't have much time for that. I started thinking about using prewritten campaign/adventures, and I instantly thought about Call/Trail of Cthulhu. These usually have the characters travel around the world to fight cosmic horrors (TITANs !) and their cultists (singularity trackers, exsurgents, exhumans, criminals !), which is a pretty good fit. I was thinking about Eternal Lies, but mostly because I'm currently GMing it for my wife. There's a lot of work (such as adapting the technology and all that entails, editing out the supernatural elements, finding alternatives for the mythos books, etc.) to do, sure, but I see a lot of potential in it.
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So I was wondering... has anyone actually tried to adapt some of these adventures/campaigns to EP?
Mckma Mckma's picture
Hmm....
I like this idea a lot. Not this campaign specifically per se, but just reading through a campaign or game and seeing the overall structure. I think the hardest part of telling a big story (particularly one with mystery and intrigue) is the pacing and how to drop in clues. So using the basic plot of a larger campaign and then just "reskinning" some things could be a neat way to get a structure. Of course you have to think through how to adapt with the technology. I've been looking to sketch out a campaign for fun and I might try this idea, will let people know my results.
Dweller on the ... Dweller on the Threshold's picture
Interesting thread...
Interesting thread... Actually, I have been recently thinking along the same lines. One obvious choice would be Chaosium's [i]Beyond The Mountains of Madness[/i].
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It is easy to hack the whole campaign and fit it into the EP setting:
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After all, HP Lovecraft's original "[i]At The Moutains of Madness[/i]" has already been hacked by Ridley Scott in his disappointing blockbuster [i]Prometheus[/i]. My two credits...
ThatWhichNeverWas ThatWhichNeverWas's picture
"This drug has a weird effecEXSURGENT BURN IT BURN IT BURN..."
Cthulhu scenarios are good for providing the foundations for an EP campaign, but the limited timescale in EP and the fact that the existence of TITANS and Ex-humans is common knowledge, even if specifics aren't, makes conversion a pain in the [Redacted]. There's also the trap the OP falls into - it's way too tempting to make all the various cosmic horrors TITANspawn. Whilst I haven't completely read Eternal Lies (It's on The List), what I do know makes me balk at the idea of trying to plug it in: The whole "sacrifice" element, which is pretty core to the plot, makes very little sense in EP without heavy handwaving. Good Cthulhu plots for EP are those which center around the concept of Things Man Was Not Meant To Know, Direct contact with Mythos Entities (The Insects from Shaggai or Gla'aki are prime examples), or plots centered around the creation of a Device or Artifact. Delta Green scenarios are easier to work with thanks to the thematic commonalities, and whilst the Mythos remains an unknown the focus is usually more on concealing the immediate presence of Mythos entities rather than depending on global ignorance. From what I've read (again... The List) Night Black Agents scenarios could also work surprisingly well thanks to the focus on conspiratorial elements and the lack of a standardized foe.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?