Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Jamming... Yes/No?

3 posts / 0 new
Last post
godmoney godmoney's picture
Jamming... Yes/No?
Jamming... Yes/No??? "The following rules clarify, expand upon, and supersede the rules for remote control and jamming shells (p. 196, EP). “Shells” in the context of this specific rule refers to any morph, bot, vehicle, smart animal, or gear that is equipped with puppet sock augmentation." -Transhuman pg. 219 So the remote control/jamming rules only apply to "shells" with a puppet sock? What about bots without a puppet sock like those listed on EP pg. 346? It even says in that section on robots that they can be jammed. "...and they are not equipped to be sleeved into (though they may be jammed; see p. 196)." -EP pg. 345 Do I apply the same rules as if it had a puppet sock? Or do you hack the bot, then make an interfacing roll to get it to do something? Thanks
Semper Ubi Sub Ubi!?!
Lalande21185 Lalande21185's picture
They have puppet socks...
The robots in question have puppet socks. From page 343: "Rules for handling robots and vehicles are detailed on p. 195. Any of these shells may be modified for use as a synthetic morph by adding a cyberbrain system (p. 300). Each of the shells listed here comes with a puppet sock (p. 307) for remote-control operation."
[url=http://awdaberton.wordpress.com/about/]Eclipse Phase Adventures[/url]
godmoney godmoney's picture
awesome... thanks.
awesome... thanks. don't know how i missed that one. puppet socks are not listed in the enhancements of the bots.
Semper Ubi Sub Ubi!?!