Hello All,
I have read Gatecrashing several times and am looking for examples of gate events (the creepy kind).
More so: I am interested in creating a posting for people to get ideas for their own games and to post the ideas they used.
Let me start:
- Travelling through the gate takes longer than others experience (from a few moments to a minute or more, but their place in the queue of people doesnt change.
- Travelling through gives one player a bad LSD trip (Willx3 or take 1d10/2+1 SV and be "shaken").
- Approaching the gate makes the player feel like their covered in crawling ants.
What would people put as "events"?
Should their be a "standard" way of treatig these Mental events (such as willx3 or take Stress as above)?
Should this be treated individually or applied to all "Gate Stress events" evenly to give the impression of a constant rule being applied, or just wing it for each event...?
Thanks in advance.
—
Regards,
Jason Brisbane
"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin