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Gate Events

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jasonbrisbane jasonbrisbane's picture
Gate Events
Hello All, I have read Gatecrashing several times and am looking for examples of gate events (the creepy kind). More so: I am interested in creating a posting for people to get ideas for their own games and to post the ideas they used. Let me start: - Travelling through the gate takes longer than others experience (from a few moments to a minute or more, but their place in the queue of people doesnt change. - Travelling through gives one player a bad LSD trip (Willx3 or take 1d10/2+1 SV and be "shaken"). - Approaching the gate makes the player feel like their covered in crawling ants. What would people put as "events"? Should their be a "standard" way of treatig these Mental events (such as willx3 or take Stress as above)? Should this be treated individually or applied to all "Gate Stress events" evenly to give the impression of a constant rule being applied, or just wing it for each event...? Thanks in advance.
Regards, Jason Brisbane
thezombiekat thezombiekat's picture
these events are supposed to
these events are supposed to be quite rare. so i would not make regular rules and only use very rarely unless the plot demands it.
bibliophile20 bibliophile20's picture
Yeah, it really is as the
Yeah, it really is as the plot requires. I just had one of my asyncs subconsciously redirect a Gate connection, which is going to cause not a small amount of intraparty... issues next session when they find that they can't get home except by gatehopping and hoping that they find a transhuman outpost that connects to a friendly Solsys gate (given the prices on two of my PCs' egos, Mars is... less than optimum).

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