Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Synthmorphs- Negative Traits and Implants/Upgrades

4 posts / 0 new
Last post
Solar_Pilgrim Solar_Pilgrim's picture
Synthmorphs- Negative Traits and Implants/Upgrades
Synths have the Clanking Masses & Uncanny Valley Negative Traits. But apparently the implants Shape Adjusting, Skinflex and Synthetic Mask more than compensate. Background: I originally started trying to make an Infowar Officer that became an infugee on Venus but came to the realization that I could make a really nasty master of disguise by combining Shape Adjusting, Skinflex and Synthetic Mask. However, the morph comes with the Clanking Masses & Uncanny Valley Negative Traits. Which on the face of it, seem more than compensated for by that trio of implants/upgrades. So, what do I do? Leave them there and say thanks for the CP? Or remove them and increase the cost of the Morph by 20 CP?
CodeBreaker CodeBreaker's picture
If I remember my Morph

If I remember my Morph calculations properly, Negative Traits on the sample morphs are weighted at half their normal cost. Now, really it is dependant on your GMs decision, but I cannot see any reason that you would not be able to remove the Clanking Masses trait, at least untill they find out what you really are.

The Uncanny Valley one is a bit different. A part of the effect is the way the things move, as well as how they look. I think it would be perfectly acceptable for the GM to say that people can still tell there is something off about you, and so Uncanny Valley would still apply.

However if both are removed I would say that yes, you would increase the cost of the Morph by 10CP (Half weighted)

-
HappyDaze HappyDaze's picture
I just asked this same
I just asked this same question - before I learned to resort the threads by date. My own ruling would be that Synthetic Mask only suppresses the effects of Social Stigma (Clanking Masses) and Uncanny Valley. The Traits are still there, but they don't apply their effects to interactions with those that have not discovered that you're a synth. Once they find out, their reactions will be altered by the Traits. Consider Alien Ressurrection when Ripley discovers the girl with her is a synth.
Solar_Pilgrim Solar_Pilgrim's picture
Codebreaker, IIRC uncanny
Codebreaker, IIRC uncanny IRL, its based off looks, not motion. Otherwise someone with Parkinsons would have even more trouble.