Synths have the Clanking Masses & Uncanny Valley Negative Traits. But apparently the implants Shape Adjusting, Skinflex and Synthetic Mask more than compensate.
Background: I originally started trying to make an Infowar Officer that became an infugee on Venus but came to the realization that I could make a really nasty master of disguise by combining Shape Adjusting, Skinflex and Synthetic Mask. However, the morph comes with the Clanking Masses & Uncanny Valley Negative Traits. Which on the face of it, seem more than compensated for by that trio of implants/upgrades.
So, what do I do? Leave them there and say thanks for the CP? Or remove them and increase the cost of the Morph by 20 CP?
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Synthmorphs- Negative Traits and Implants/Upgrades
Sat, 2009-09-05 11:35
#1
Synthmorphs- Negative Traits and Implants/Upgrades
If I remember my Morph calculations properly, Negative Traits on the sample morphs are weighted at half their normal cost. Now, really it is dependant on your GMs decision, but I cannot see any reason that you would not be able to remove the Clanking Masses trait, at least untill they find out what you really are.
The Uncanny Valley one is a bit different. A part of the effect is the way the things move, as well as how they look. I think it would be perfectly acceptable for the GM to say that people can still tell there is something off about you, and so Uncanny Valley would still apply.
However if both are removed I would say that yes, you would increase the cost of the Morph by 10CP (Half weighted)