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Idea Thread - Enders Game Battle Room

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CodeBreaker CodeBreaker's picture
Idea Thread - Enders Game Battle Room
Hey, putting this thread up because I am wanting to bounce some ideas about something I am writting up and want to see what people think. Most people who are into Science Fiction will of read Enders Game (If you haven't, you should. Good book) and so are probably familiar with the Battle Room. This thread is going to contain possible spoilers, so if you intend on reading Enders Game and do not want to know about it, DO NOT READ THIS THREAD. Right, now that they are gone. For those of you not familiar with the Battle Room but are still here, the BR is a Zero-G facility used by the instructors of the Battle School to teach military tactics and operations. It consists of two Gates at opposite ends of a large room, with spherical Moons dotted throughout acting as cover. There are two teams, I forget the details of each, and the goal of the “game” is to get a certain number of your team into the enemies Gate and activate it, all the while protecting your own. Because whenever I read a book I immediately think “How can I fit the cool things from this into EP?”, I have decided to try and jam the BR into Eclipse Phase. At the moment I only have a very rough idea of how I want to go about it, but enough that some input might be useful. At the moment I intend to run the BR as you would any other Zero-G combat. Each participant will be equipped with a specialised laser rifle as well as a specialised protective armour suit. The primary difference is how I intend to model damage so that it is more in line with the freezing mechanics that the BR uses in the books. Instead of attempting to deal damage in the form of Durability to your opponent you instead are attempting to disable them by hitting them with your laser, which freezes particular parts of their armour suit making it more difficult for them to perform actions. My current thought is to have it done like so; Each individual has 10 different hit locations. I have a picture that I will throw in at the bottom of this post that is labelled. Every time a person is hit the attacker rolls a d10, with the result indicating the location that was struck. That location is then frozen and the person who has been hit suffers a -10 modifier to all actions as well as a modifier to particular actions depending on where they are hit. When an attacker attempts to shoot at a person they can use a quick action to Take Aim. By doing so they receive the standard +10 modifier to their attack, but on a hit they may also influence the d10 roll by either adding 1 to the result or taking 1 away. They may also spend a complex action to Fix Your Aim. By doing so they receive the standard +30 modifier to any attacks until the end of their next action phase, but on a hit they may also influence the d10 roll by either adding between 1 and 3 to the result or taking between 1 and 3 away. A defender on the other hand may spend a quick action during their own turn to take evasive action. If they are hit before their next action turn they may influence the d10 roll by either adding 1 to the result or taking 1 away. They may also spend a complex action to go into a total defence posture. By doing so they may influence the d10 roll by either adding between 1 and 3 to the result or taking between 1 and 3 away. The intention here is to make the combat reasonably tactical. If you are attacking someone you may of course simply take a shot from the hip, but you risk hitting a location you have already frozen and doing nothing. If you are defending you can use your actions to try and get your already frozen locations in the way of the attack so that they do nothing. I have yet to actually test this out in play, and it is still up in the air about how everything else would be handled. Any suggestions from anyone? [IMG]http://imgur.com/JuFFr.png[/IMG]
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Sepherim Sepherim's picture
Re: Idea Thread - Enders Game Battle Room
The idea is nice, but there are a couple problems I see. First of all, 10 locations and several members per group (don't remember how large they were in the book, but I have the idea of 12 members or so) would make combat probably quite long, and after a point, quite tedious. Specially since once you jump you can no longer control your movement, and you can do little more than just shooting. Second, since as you said most of us have read Ender's Game, most "original" strategies were already tried out in the book. Sure, some groups may come out with some other original strategies (like all taking aim to the enemy's heads, and moving out of sight or something like that) but probably not more than once or twice... and then it is repetitive, no?
CodeBreaker CodeBreaker's picture
Re: Idea Thread - Enders Game Battle Room
Sepherim wrote:
The idea is nice, but there are a couple problems I see. First of all, 10 locations and several members per group (don't remember how large they were in the book, but I have the idea of 12 members or so) would make combat probably quite long, and after a point, quite tedious. Specially since once you jump you can no longer control your movement, and you can do little more than just shooting.
Agreed. Perhaps make it so that once the Armour has taken 3-5 hits (Could either do it by rolling Moxie or simply setting it) you are considered killed? Or have it so it is Head and Torso + 2 other locations. I forget how it was handled in the book? Was it a head shot and you are out? Perhaps I could make it so a Critical Success on the hit roll is an automatic kill shot. And on the movement during jump thing, I agree about that as well. Maybe change the game slightly so the armour suits have built in manoeuvrability thrusters so that you can change direction as you are jumping?
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Second, since as you said most of us have read Ender's Game, most "original" strategies were already tried out in the book. Sure, some groups may come out with some other original strategies (like all taking aim to the enemy's heads, and moving out of sight or something like that) but probably not more than once or twice... and then it is repetitive, no?
That doesn't mean it wouldn't be enjoyable once or twice as a little off time event :D. I don't really intend to use this as a focus or anything, more like a little minigame that my players might be challenged to as a means of settling a perceived sleight on some Hypercorp Nobles faux-honour.
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TBRMInsanity TBRMInsanity's picture
Re: Idea Thread - Enders Game Battle Room
This is very similar to MW:RPG 3rd and I liked the idea in there. It meant you had to be smart on layering your armour so that you could maximize your protection. Also along with this you can have area specific damage modifiers (for instance if I do a lethal hit to the foot, the person doesn't die but will take a huge hit to movement, bleed uncontrollably (ie you can't stop the bleeding with first aid), and will have to do a TKO check each turn due to shock, like wise you can have hits to the head inflict double wound points to show the fragile nature of the head).
Jovian Motto: Your mind is original. Preserve it. Your body is a temple. Maintain it. Immortality is an illusion. Forget it.
OneTrikPony OneTrikPony's picture
Re: Idea Thread - Enders Game Battle Room
Funny, I was just thinking of re-reading Ender's Game. I have some thoughts. Random hit locations are necessary but I'd let MoSF determine how much you add or subtract from the hit location roll. This would account for the Aiming bonuses while avoiding extra mechanics. I think some basic effects of a hit in any specific location should be defined. This will go a long way towards adding some tactical crunchyness to the game. As I recall one of Ender's early innovations was to create 'armor' by orienting to a legs-in-front position while in flight. Many of those hit location effects will affect the use of the freefall and fray skill. (That is if you allow the use of fray as ranged resistance test in a freefall situation.) I don't quite understand the placement of the number 5 location. Would that be the hips? In another game I played my GM used a d10 hit location distribution that worked really well. 1- head 2- right arm 3- left arm 4-8 - torso/center mass 9 - right leg 10 - left leg I liked it because it modeled the fact that when shooting you are trained and generally intend to hit center mass. It also keeps the head and feet at opposite ends of the die which is desirable when the result of your actions or attack roll give you a bonus on the hit location roll. To really make Battle room rules I think you're going to have to model or more closely define the freefall skill. Weapon ranges would also be a prime consideration.

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Quincey Forder Quincey Forder's picture
Re: Idea Thread - Enders Game Battle Room
you know, that would make really nifty extreme sport/gladiator fighting and high selling XP, quite popular and quite profitable. let's explore in the legal game in the Sunward part of SOL, the fighters are sleeved in adult morphs like Bouncers, Hibernoids or Olympians, maybe even Futura, if a Thirdie, I mean a Lostgen somehow managed to get in the circuit. The set up is somewhat flashy and luminous, with skinning sfx for the AR and XP (think the trailer in Tron Legacy). Combats are as in the book, non lethal. ranged weapons only. A referee keeps things from going to far and designating winner. rule wise fighting using the Dur, but ignoring the WT and DR. Among the Scum, and in the outer system, however... There is no limit, no AR special effect (or just enough to keep things thrilling edited in the XP). the gladiators fight with whatever they got. Guns, blades, claws, sometimes even with their fists and feet. The fights are always vicious and gory, often to the dead of the morph, and sometimes even the destruction of the cortical stack. Also there is no ban on what morph you can choose, including neothenic, Flexbot, Pod and uplifts. the fate of the vanquished is decided by a mesh survey among the spectators. rule wise, it's a normal combat, with wounds and death rules edit: what could be wicked is to include vehicles, like motorbikes sticking on the surface, when the room has a maze configuration, or when it's organized in a derelict habitat with no centrifuge gravity. Think of the Cyclones in Robotech or the light bikes in Tron. Not to mention Running Man
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OneTrikPony OneTrikPony's picture
Re: Idea Thread - Enders Game Battle Room
Ah yes... I miss the good old days when Jesse Ventura had hair. Alas, now all our american action heros are women in high heels and "Slack Jawed Faggots". Undoubtedly there will be microG combat sports but, more germain to the Ender's Game style Battle Room; I expect there are several, pretty much just like Orson Scott Card described, in the Hexagon. Direct Action and Gorgon probably run training programs exactly like we read in the novels.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Quincey Forder Quincey Forder's picture
Re: Idea Thread - Enders Game Battle Room
I believe there is a mention about a habitat belonging to Direct Action in the Gazeteer. I'll have to check. It's not that much of a stretch of imagination to think they have such a facility to train their recruit. that was my biggest beef in the Macross/Robotech adaptation of EG, that they didn't include the Battle Room. Macross Frontier did have something approaching, with the flight suits to train the students (like the one Alto Saotome uses to save Sheryl Nome during her concert in the very first episode), but it's not really that.
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
OneTrikPony OneTrikPony's picture
Re: Idea Thread - Enders Game Battle Room
Yes, that's what I was talking about, "The Hexagon" at EML5 across from fresh kills. It's Direct Action's corporate headquarters. There's not allot of info on it. Sunward doesn't expand it much either so it's open for development.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.