Hey, putting this thread up because I am wanting to bounce some ideas about something I am writting up and want to see what people think. Most people who are into Science Fiction will of read Enders Game (If you haven't, you should. Good book) and so are probably familiar with the Battle Room. This thread is going to contain possible spoilers, so if you intend on reading Enders Game and do not want to know about it, DO NOT READ THIS THREAD.
Right, now that they are gone. For those of you not familiar with the Battle Room but are still here, the BR is a Zero-G facility used by the instructors of the Battle School to teach military tactics and operations. It consists of two Gates at opposite ends of a large room, with spherical Moons dotted throughout acting as cover. There are two teams, I forget the details of each, and the goal of the “game” is to get a certain number of your team into the enemies Gate and activate it, all the while protecting your own.
Because whenever I read a book I immediately think “How can I fit the cool things from this into EP?”, I have decided to try and jam the BR into Eclipse Phase. At the moment I only have a very rough idea of how I want to go about it, but enough that some input might be useful.
At the moment I intend to run the BR as you would any other Zero-G combat. Each participant will be equipped with a specialised laser rifle as well as a specialised protective armour suit. The primary difference is how I intend to model damage so that it is more in line with the freezing mechanics that the BR uses in the books.
Instead of attempting to deal damage in the form of Durability to your opponent you instead are attempting to disable them by hitting them with your laser, which freezes particular parts of their armour suit making it more difficult for them to perform actions. My current thought is to have it done like so;
Each individual has 10 different hit locations. I have a picture that I will throw in at the bottom of this post that is labelled. Every time a person is hit the attacker rolls a d10, with the result indicating the location that was struck. That location is then frozen and the person who has been hit suffers a -10 modifier to all actions as well as a modifier to particular actions depending on where they are hit.
When an attacker attempts to shoot at a person they can use a quick action to Take Aim. By doing so they receive the standard +10 modifier to their attack, but on a hit they may also influence the d10 roll by either adding 1 to the result or taking 1 away. They may also spend a complex action to Fix Your Aim. By doing so they receive the standard +30 modifier to any attacks until the end of their next action phase, but on a hit they may also influence the d10 roll by either adding between 1 and 3 to the result or taking between 1 and 3 away.
A defender on the other hand may spend a quick action during their own turn to take evasive action. If they are hit before their next action turn they may influence the d10 roll by either adding 1 to the result or taking 1 away. They may also spend a complex action to go into a total defence posture. By doing so they may influence the d10 roll by either adding between 1 and 3 to the result or taking between 1 and 3 away.
The intention here is to make the combat reasonably tactical. If you are attacking someone you may of course simply take a shot from the hip, but you risk hitting a location you have already frozen and doing nothing. If you are defending you can use your actions to try and get your already frozen locations in the way of the attack so that they do nothing.
I have yet to actually test this out in play, and it is still up in the air about how everything else would be handled. Any suggestions from anyone?
[IMG]http://imgur.com/JuFFr.png[/IMG]
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Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.