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No extra damage on critical, right?

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NewtonPulsifer NewtonPulsifer's picture
No extra damage on critical, right?
I was reading through combat and it seems a critical success on an attack roll does *not* add extra damage. It defeats armor (assuming the GM rules the armor is defeatable) and requires a critical dodge roll to avoid. It seems you still need the 30 MoS for +5 damage and 60 MoS for +10 damage. Right? On reflection that seems fine, as otherwise Moxie might be way too good in a fight.
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Dwarinpt Dwarinpt's picture
As far as I can see in the
As far as I can see in the rules, no additional damage. However, a critical can have other effects such as stunning the opponent, dropping him to the ground, disarming him, place yourself in a better position relative to him that gives you a +10 bonus to your next maneuver (be it defense or attack) or even making him flee (assuming he survives and he is able to). Of course, an opponent critical effect will turn against the character. Everything evens out.
Quincey Forder Quincey Forder's picture
it depends
if your MoS is above 30. Then not only it ignores the armor, but gives a +5 on your dammage, which is almost assured wound threshold match on most Morphs.
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