So I've been thinking about the gift economy and how it seems possible to do lots of little favors for people, and then call in those favors to help you do larger favors for people and so on. This allows you to "build up" to very large favors in the end (especially if you create a "Broker" AI to help you data mine the social networks and keep track of the favors owed to you).
Of course then I realized that doing a lot of favors for a lot of people results in a higher reputation, which is exactly what the reputation score is probably an abstraction for.
Unfortunately, the game mechanic is passive whereas the reality is highly active. While I could be persuaded to ignore this and allow for "things going on off camera" it's still problematic because people who are new to the system might not understand the gift economy and think it runs entirely on celebrity (not that celebrity doesn't have a role to play).
So I'm looking for ways to [i]show[/i] players the active nature of gift economy. I would prefer not to modify the rules extensively, but it seems the only way to increase your reputation permanently is with Rez points and "burning" rep is pretty much the opposite of what I'm going for.
How would you do it?
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The end really is coming. What comes after that is anyone's guess.