Heya. Been reading the EP main book. Have sups too, great stuff. Confused on something though. Can hives actually be placed inside morphs? Bio or synth? And if so. How many specialized hives could you jam in one? I've been trying to find what the cap is, but I just cannot seem it. Sorry if this is a super newb question, I'm sure it is...
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Nebie Hive/nano questions
Sun, 2011-05-22 00:12
#1
Nebie Hive/nano questions
Sun, 2011-05-22 02:13
#2
Re: Nebie Hive/nano questions
I assume you're referring to the nanowarms described on p329 of the core book, as opposed to things like medichines, which are internal nano and do use implanted hives.
The short answer is 'no': "Note that nanoswarms don’t invade inside living bodies (though they may attack externally)—internal nano is handled by nanoware (p. 308), nanodrugs (p. 321), and nanotoxins (p. 324)."
So, if it's available for implantation, it's already in the nanoware list.
That said, many things are possible if you don't mind altering the strict rules. :) Even within the rules, you could possibly mount a Buzzer in a synth, just as one example.
Sun, 2011-05-22 02:55
#3
Re: Nebie Hive/nano questions
Here's a similar idea: take a synthmorph, give it a Weapons Mount,
and place a Specialized Hive + Swarm of Choice in the mount.
Presto, quickdraw nanoswarm for combat use.
Sorta like Robocop's leg-holster, if you get my meaning.
Sun, 2011-05-22 11:59
#4
Re: Nebie Hive/nano questions
That's what a buzzer *is*. It's a weapon (/tool) with a specialized hive specifically designed to shoot it out (in combat). :) A weapon mount is more like Spiderman's web shooters than Robocop's holstered pistol, though, because you can't remove it. It fires from wherever it's attached.
Given the size of a buzzer, you probably can't easily conceal it on many morphs, but that's really a GM decision.
Madfable, what exactly are you hoping to do? :) Saboteurs shot from the palm? Taggers?
Sun, 2011-05-22 12:25
#5
Re: Nebie Hive/nano questions
Sure, it most surely is a weaponized hive, but it is limited to what, 3 shots total? And only regenerates 1 swarm per *hour*?
Swarms don't really take any space, right? So on could carry several swarms in a Secret Compartment, and use the Specialized Hive to 'maintain' the swarms...
And, since a Specializse Hive is the size of a 'shotgun shell', that could easily be concealed in/on one's morph.
Sun, 2011-05-22 13:01
#6
Re: Nebie Hive/nano questions
I don't actually see rules for how fast hives produce swarms; 1/hour seems generous already. If you need more than 3 (persistent, autonomous) swarms at once, you may be in a bad situation. :D It sounds like you're worried about the 'magazine capacity', so yes, I'm sure you could carry additional swarms in some kind of container.
As I said before, I certainly agree there's room to implant the specialized hives (and implant nanoware certainly uses them); I just don't really see the point, above and beyond what buzzers do (the additional range is nice).
Still, to each his own. I'd probably ask the GM to use the same concept as for implanted nanotoxins, except they're near the skin surface and can be released. Easy, simple, same basic cost as the external spec. hive ([Mod]+cost of swarm). Versus a buzzer, you're basically trading concealability for range, which is fair. :)
Sun, 2011-05-22 14:14
#7
Re: Nebie Hive/nano questions
Something along those lines. I was wanting to store multiable hives on a morph. (steel morph type) and use just those for combat/defense. Stuff like using disassemblers on enemy robot guards to disable their weapons. Or something like that. I wasn't going to a combat character, just one good for crowd control, or with very minute, but precise attacks they yield large results. Guard can't run after you if the bolts holding the legs together crumble kinda deal.
But from what I've read, it seems nano-tech is much more limited than I thought. That's okay. I'll scrap the idea and find something else. Appreciate the info though very much!
Sun, 2011-05-22 20:27
#8
Re: Nebie Hive/nano questions
I had a Lost character who had a dozen nodes down his back, each a gateway to an implant that aerosolized nanite clouds, chemical weapons, and pathogens. He was an exceedingly capable doctor, and he enjoyed using that knowledge to develop more efficient ways to "deactivate" people.
Don't see why it isn't possible.
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Sun, 2011-05-22 22:56
#9
Re: Nebie Hive/nano questions
something I've been wondering for a while is what does a hive look like
let's take an actual situation as exemple
your players have uncovered the cache of a smuggler, and said cache contains several hives stored there and waiting to be used. how would you describe what they see when they enter the cache?
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Sun, 2011-05-22 23:29
#10
Re: Nebie Hive/nano questions
It depends on what sort of hive they are, and who made them, and for what purpose. If they're just general hives, they're going to be fairly non-descript boxes with a few hatches in their surface. If they're particularly high end and fancy, they might minimize even these, so the thing looks like a perfect, smooth cube.
If they're larger, more heavy-duty general hives, I imagine a fairly sizeable disk with ports all along its surface, resembling a smooth piece of dead coral, which, when activated, extends rods from all of its openings to emit the swarms, or to insert them into a canister for later use.
If they're specialized hive, they could be as simple as something resembling a metal golf ball, or a long, thin soda can (and could even be stored in a similar manner).
Given that these are being smuggled, it might be fun to let the characters discover something and it refuses to respond to radio signals from them.
"You find a box with twelve long, smooth metal cylinders, each approximately an inch and a half in diameter and six inches in height. They are clearly intended to open at one end and have no obvious markings beyond a decorative red decal along their side. They clearly include some form of radiation shielding and are currently inactive, as t-ray and thermal scans yield nothing. Their voices refuse to respond."
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Mon, 2011-05-23 01:02
#11
Re: Nebie Hive/nano questions
In EP, anything can basically look like anything. :)
Mon, 2011-05-23 10:33
#12
Re: Nebie Hive/nano questions
I would say yes. Obviously easiest to do in a synthmorph, but having a modified exocrine gland that includes an implanted nanohive would seem to be within normal EP tech. While the swarms described in the gear section are intended for air/normal environment use, I can imagine nanoswarms adapted for survival in bodily fluids too. In a way, this is after all what medichines and nanophages are (however, I suspect they are replenished by injections rather than a hive. After all, carrying around a hive is taking a certain amount of risk if it gets hacked...)
As for appearance, hives can likely look like anything. From a practical standpoint most will be very visible thanks to heavy AR tags indicating that they are active, what kind they are, warnings of active nanofacture, certificates of safety testing etc. - people tend to react badly (flamethrowers!) against unknown nanohives. For good reasons.
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Mon, 2011-05-23 11:24
#13
Re: Nebie Hive/nano questions
As I mentioned, not injections. "All augmentation nanoware is advanced nanotechnology (p. 328), consisting of a grape-sized nanobot generator that produces specialized nanomachines."
Mon, 2011-05-23 22:56
#14
Re: Nebie Hive/nano questions
I'd argue that a hive implant isn't a huge risk, really, as long as you don't allow it to be controlled via wireless controls, as per cortical stacks. Medichine production could be entirely an offline deal, or something that can only be turned on or off, not modified (again, as per cortical stacks).
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Tue, 2011-05-24 04:42
#15
Re: Nebie Hive/nano questions
Implanted hive?! That's crazy talk! Haven't you watched Ninja Scroll?!
;)
Mon, 2011-05-30 16:59
#16
Re: Nebie Hive/nano questions
Well there is a bunch of issues:
- Hive require materials to produce swarms
- Cornucopia Machines should be big ( so no exotic materials production capacity on the run)
- Hacking a "Hive" to feed on host could be dangerous... (Evil)
- etc.
Mon, 2011-05-30 21:04
#17
Re: Nebie Hive/nano questions
Regarding crisaron's issues with hives;
The material part is the most troubling to me. Why carry hive feedstock and a hive, when you could carry a supply of nano in storage in a far smaller volume? Maybe if you needed to replenish these nano in area's where the Cornucopia's are locked, but you still have feedstock.
The general purpose makers are big. Hives make maybe a handful of designs. They are specialised, and so can be smaller.
Hacking the hive could be tricky if it's wired up right. No mesh link, it has a direct link to some hard to access system. Maybe even wire it up to biological nerves that can give it basic 'on/off' signals.