Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

The Nautiloid and skills

13 posts / 0 new
Last post
Silverias Silverias's picture
The Nautiloid and skills
Alright, first post. My group is gonna be running this amazing-looking game in a few weeks. I have decided to make an infolife pilot/engineer, and grabbed a nautiloid (we're gonna be doing a firefly/planet express style campaign, so egocasting isn't too much of an issue) Here's my question: What skill do I use to maneuver the nautiloid? Flight? Pilot:Spacecraft? Pilot:Submersible? Pilot:Giant space squid? Please and thanks :)
GreyBrother GreyBrother's picture
Depends on where. I would go
Depends on where. I would go with Pilot: Spacecraft in Space and with Pilot: Submersible, should you ever decide to go planetfall on Europa or Ceres or any other Aquahab. EDIT: Well... you're not jamming it. So i presume you would actually use Freefall for any tests in space... i don't have the rules in my head, but in a pinch, i'd go with Pilot.
UnitOmega UnitOmega's picture
If you're actually sleeved
If you're actually sleeved into the Morph, it's all your movement skills like Freefall, Flight and Swimming, IIRC. If you're teleoperating or otherwise controlling it from somewhere other than it's on-board cyberbrain, you'd use appropriate pilot, which depends entirely on where you are when you do so. Pilot: Spacecraft involves working with a whole different set of rules and principles than Pilot: Watercraft.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
Silverias Silverias's picture
That seems remarkably painful
That seems remarkably painful for my creation points, but thank you. I'll figure something out :)
jackgraham jackgraham's picture
If the cyberbrain were
If the cyberbrain were scorched, someone inside with Access Jacks could Pilot it. I imagine you could modify one to have controls inside, too.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
godmoney godmoney's picture
by the description of freefall.
you use this skill when moving with spacesuit maneuvering jets... which is what the nautiloid has basically. and I would use swimming when in a liquid.
Semper Ubi Sub Ubi!?!
Silverias Silverias's picture
On a minorly related note,
On a minorly related note, would it be possible (as written) to modify a nautiloid to work as an orbital shuttle? My DM is going for realistic, so I want to as well. I know the Courier can escape from moon gravity wells, can a nautiloid do this, or be made to do this, or to do more? Edit: Also, I'd like to thank everyone for their help.
UnitOmega UnitOmega's picture
Well, while I'm not
Well, while I'm not completely versed in the mechanics, you can equip synthmorphs with an internal rocket which offers .25 g of thrust for 1 hour, which is the same as the Courier has. Can also be combined with the Plasma Sail (though the sail is a little pricey) for movement in planetary magnetic fields. You're still not leaving a major gravity well un-aided but you should be able to moon-hop pretty easily.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ShadowDragon8685 ShadowDragon8685's picture
UnitOmega: Yeah, you're not
UnitOmega: Yeah, you're not taking off from the surface of anywhere with more than .25g, which means that Mars is out (unless you have boosters,) and Venus is right out. Luna and Titan, however, would be fine. Anyway if you're already [i]in[/i] orbit, .25g of thrust for an hour [i]straight[/i] is [i]massive[/i]. You can go anywhere with that and enough time. Sadly, it doesn't really help us much - instead of "0.25g of thrust for 1 hour," what [i]would[/i] have been helpful would have been the Courier's actual weight and thrust to weight ratio, as well as how much Δv the damn thing starts loaded with.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Silverias Silverias's picture
The problem is you need TWICE
The problem is you need TWICE the thrust in grav to escape.
Erulastant Erulastant's picture
Quote:Sadly, it doesn't
Quote:
Sadly, it doesn't really help us much - instead of "0.25g of thrust for 1 hour," what would have been helpful would have been the Courier's actual weight and thrust to weight ratio, as well as how much Δv the damn thing starts loaded with.
The problem with those numbers is not that they are unhelpful. It is that they do not accurately model physics. What we're given is a (for some reason constant) acceleration and a time period--That gives us a Δv budget of 8,830 m/s. To answer the original question, this should get you off luna just fine. Even making silly assumptions like constant gravitational acceleration, you still exceed escape velocity before your squid jet runs out of gas.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
ShadowDragon8685 ShadowDragon8685's picture
Erulastant wrote:Quote:Sadly,
Erulastant wrote:
Quote:
Sadly, it doesn't really help us much - instead of "0.25g of thrust for 1 hour," what would have been helpful would have been the Courier's actual weight and thrust to weight ratio, as well as how much Δv the damn thing starts loaded with.
The problem with those numbers is not that they are unhelpful. It is that they do not accurately model physics. What we're given is a (for some reason constant) acceleration and a time period--That gives us a Δv budget of 8,830 m/s.
Aye, but without knowing the Courier's mass, we can't tell you how that Δv changes if you, say, bring along a 1kg pistol, or a 10kg plasma rifle, or a 100kg ingot of uranium; or if you get the bright idea to build a quick and dirty scaffold in which you immobilize your Sentinel team (so as to prevent the CoM from shifting too much) to bring them along. And even then, we'd have to do some math to figure it out. That's why TWR and dry mass and Δv would be more helpful than just acceleration and duration. Also, it's not impossible for a rocket engine to have a constant thrust of 0.25g for 1h... You'd just have to assume that, for some silly reason, the engine throttles down from its maximum output as the fuel is spent and the mass is consequently reduced.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Chrontius Chrontius's picture
Or you assume that exhaust
Or you assume that exhaust velocity is stupid-high, or at least can be cranked up nuts fast. On the one hand, your wet mass won't decrease much as you burn propellant, and things will average out to .25g over the hour. On the other hand, WEAPONIZED EXHAUST.