Was curious for some ideas on some nasty ways to deal with swarmanoid characters since more conventional attacks are mostly pointless. Apart from other nanoswarms, what are some ideas for nasty things that can befall a swarmanoid character? I have one person in my group that I want to amp up the tension with in my current campaign because I think he is a little too comfortable in his swarmanoid morph.
Thanks in advance for any ideas. :)
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Nasty things to do to swarmanoids...
Sat, 2011-05-14 10:07
#1
Nasty things to do to swarmanoids...
root@Nasty things to do to swarmanoids
[hr] Signal jamming was mentioned earlier, but you can do so much more than just jam them. Swarmanoids are going to be small shells covered with antennae, and depending on how physically spread out the individual units are, the higher bandwidth they can manage since they can get a higher frequency signal for the same energy cost. These bandwidth limitations sort of prohibit very strong encryption unless each of the individual 'noids can do most of their own contextual perception and aren't running a consciousness 'in the mesh' as it were. This means that you can potentially have a situation where a 'noid with an unblocked port (or fifty) wanders into a broadcast zone for the local cleaner bot swarm. If the player sends a few of them off to do reconnaissance, she may find her 'noids helping swab the deck and have to reclaim them. This doesn't kill the 'noids, but it forces the player to commit more resources to any given action since you need to send a decent squad of 'noids within range of each other so that together their collective signal strength is higher than the background RF noise by a large enough ratio that they don't get spoofed regularly by essentially random commands from the computing environment.@-rep +1
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