So I noted that one of the new elements introduced in TH is a rules-set for characters undertaking biomorph body mods without a healing vat (p.200). It makes this a 'surgical' procedure, but this seems rather far-fetched to me, given the way nanobandages and other H+ technology in EP works.
Obviously some modifications are more difficult than others, but it seems to me that some modifications could be made by injecting programmed nanites on-site to reconfigure existing tissues rather than implanting new ones. This would work best for relatively similar modifications to existing structures, for example adapting salivary glands to produce toxins as part of the saliva.
Obviously, some bioware would be far more difficult to manage in this fashion: a clean metabolism would not only take some time, but the replacement of intestinal flora and adaptation to the new systems would probably be quite uncomfortable to go through [i]in situ[/i], unless your site was the head. Growing major structures 'from scratch,' such as prehensile feet or a prehensile tail would most likely be problematic and incapacitate the morph for some time. Enhanced vision would probably prevent the morph from being able to effectively use the sense in question until it was fully working and integrated (the intermediate formations in the eye would most likely not provide clear data). On the other hand, muscular augmentation would seem likely not to 'get in the way' while it was in process.
A structural mechanism similar to the fashion in which osteoblasts produce bone could perhaps be used for installing biological armor (bound to be an itchy and uncomfortable process, as anyone who's had to deal with major bone repair can relate).
This could handily provide a sort of blueprintable 'injectable upgrade' for people operating in restrictive environments, provided they had time for it to take effect (give the speed with which nanites can strip flesh and build other structures I imagine this would take longer than surgical implantation but has the advantage of, well...Not requiring a surgeon or surgery). It also strikes me as appropriate for certain cheap, cosmetic biomorph modifications such as eye color or even self-installing nanite tattoos (or tattoo removal) in a dermal patch, just takes 2-4 hours, then the nanites go inactive and flush themselves.
And hey, it only takes one cheap manufacturer getting their stock infected to cause potential issues for the PCs.
Any thoughts?
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Nanofab, DIY, and You
Sat, 2014-08-02 14:21
#1
Nanofab, DIY, and You
Sat, 2014-08-02 16:08
#2
Keep in mind that basic
Keep in mind that basic biomods allow morphs to slowly regrows lost body parts. This means that if the morph is genespliced right, it'll likely grow the new limbs and organs after being modded into the genome.
Mon, 2014-08-04 17:00
#3
Please do notice that there
Please do notice that there is a lot of fear against nanotech in the Post-Fall society, and what you suggest is akin to several types of ammunition (which inject nanotech in the body of an enemy bya violent mean), or a nanohive (that is, a nanofav outsice of a box, which is less efficient but requires less setup), both stuff kinda regulated.
Essentially, a healing bat is a modified version of a cornucopia machine, designed to work with biomorphs in a controlled enviroment optimized to minimize the damage to the morph and to put the morph back into action as fast as possible.
Thu, 2014-08-07 13:30
#4
Oh, you're absolutely correct
Oh, you're absolutely correct about all that, Xagroth.
I was more questioning how people felt about the extant technology being capable of the trick, not whether it was something your neighbors would feel comfortable with you doing (in fact I think that the example I initially gave was explicitly a means of violating import law).
Yeah, it does. Getting around restrictions. I'd imagine the 'cosmetic' variations would be something extremely unlikely to be accepted in the more restrictive parts of the System.
But so far no-one has picked apart my main contention, which is 'why frame this as a surgical procedure when it can easily be done [i]in situ[/i] with the available technology?'
Thu, 2014-08-07 23:40
#5
They make it clear that using
They make it clear that using a healing vat is much easier and safer. Surgical implantation is for when you need to get implants with no public record, or while cut off from civilization.
There might be some risks involved in having nanomachines build a new implant in someone without a healing vat (lack of outside mechanisms to make sure the machines stay regulated? heat dissipation? immune reactions to surfaces that wouldn't be exposed when implanting a complete organ?). But I think a more likely explanation is simply that there are too few people who want to get biomods without a healing vat for anyone to sell a better way for them to do so.
If a player want to do some nanomedicine research to develop injectables like you described, I see no reason not to allow it.
(Also, isn't there a nanopoison that builds an emergency farcaster inside your head to forkknap you? It might have been homebrew).
Sun, 2014-08-10 19:09
#6
Surgical implantation is
Surgical implantation is probably how the jovians do all their implants, as they don't use healing vats
—
I may be only be slightly on fire, but that is still not cool. It is, in fact extremely hot.
Mon, 2014-08-11 00:29
#7
Actually, it's a scale model of the Patronas Towers in...
Actually,
Healing vats are one of the few transhuman technologies Jovians allow themselves- they're under lock and key in clinics and hospitals, but they use them. Rimward goes into how Jovians have really all-encompassing health care, since they still have to worry about dying as a permanent consequence.—
"Still and transfixed, the el/
ectric sheep are dreaming of your face..." -Talk Shows on Mute