Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Multitasking; Why?

10 posts / 0 new
Last post
OneTrikPony OneTrikPony's picture
Multitasking; Why?
I don't understand why Multitasking cyberware exists. What's the benefit of the implanted gear vs. carying around an extra ecto or two?

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

CodeBreaker CodeBreaker's picture
Re: Multitasking; Why?
Multitasking gives you, specifically, extra Complex Actions during your turn. Those rolls use your own aptitudes and skills, not those of a beta fork sleeved into an Infomorph. If you carry around an ecto with a fork of yourself you do not get those Complex Actions. They count as a separate ego and make any rolls outside of your turn. Same for Ghostriders. As such ordering them to perform an action would be considered a Quick Action. *Edit; And they are free to refuse certain orders according to your GMs decision. Also, the forks created by the Multitasking implant do not require you to roll merge rolls when they are reintegrated with the Ego whole. That means that you can avoid a fair amount stress damage, as well as any technical legalities that surround the use of forks.
-
OneTrikPony OneTrikPony's picture
Re: Multitasking; Why?
huh; I guess that makes sence but You're reading alot more into the description of multitasking than I did. Are these forks also somehow limited to only run on the multitasking device? So, for instance, they wouldn't be able to upload into a shell or synth?

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

CodeBreaker CodeBreaker's picture
Re: Multitasking; Why?
I have always considered them so. This is a special piece of gear that uses special forks (Note it doesn't say what kind of forks they are) to give you a very particular benefit. In game terms it gives you extra Complex Actions. That is all. The description also seems to suggest that the forks are in constant mental communication (which is more than possible, Ghostrider modules allow the rider to experience the thoughts and emotions so there is precedent) which is why they are giving you extra actions and not just giving you two extra egos to play with. If they are not specialized forks it sets an ugly possibility that anyone who wants extra Complex Actions within their turn simply has to have access to a Beta Fork. That is extremely damaging to the already fragile action economy that Eclipse Phase maintains. I know we talk about game breaking things all the time on this forum, but that is seriously damaging.
-
jsnead jsnead's picture
Re: Multitasking; Why?
CodeBreaker wrote:
I have always considered them so. This is a special piece of gear that uses special forks (Note it doesn't say what kind of forks they are) to give you a very particular benefit. In game terms it gives you extra Complex Actions. That is all. The description also seems to suggest that the forks are in constant mental communication (which is more than possible, Ghostrider modules allow the rider to experience the thoughts and emotions so there is precedent) which is why they are giving you extra actions and not just giving you two extra egos to play with.
This was very much my intention when I designed this implant. The forks created by it are not fully separate egos - they are kept in constant mental contact with the original - the goal is to enable the user's mind to perform parallel processing, not to create fully independent separate egos.
kindalas kindalas's picture
Re: Multitasking; Why?
jsnead wrote:
CodeBreaker wrote:
I have always considered them so. This is a special piece of gear that uses special forks (Note it doesn't say what kind of forks they are) to give you a very particular benefit. In game terms it gives you extra Complex Actions. That is all. The description also seems to suggest that the forks are in constant mental communication (which is more than possible, Ghostrider modules allow the rider to experience the thoughts and emotions so there is precedent) which is why they are giving you extra actions and not just giving you two extra egos to play with.
This was very much my intention when I designed this implant. The forks created by it are not fully separate egos - they are kept in constant mental contact with the original - the goal is to enable the user's mind to perform parallel processing, not to create fully independent separate egos.
First I want to thank you for making this piece of equipment. It is way cool. Second, in the games I run, I allow morphs with this implant to merge forks without any external hardware. Making it a vital to characters that rely heavily on forks to co-locate.
I am a Moderator of this Forum [color=red]My mod voice is red.[/color] The Eclipse Phase Character sheet is downloadable here: [url=http://sites.google.com/site/eclipsephases/home/cabinet] Get it here![/url]
joe.altepeter joe.altepeter's picture
Re: Multitasking; Why?
The description of multitasking says you get two extra actions every action phase. Does that mean: 1) two extra actions every phase that you already get actions? in other words, (2 * speed) bonus actions per turn? 2) two extra actions on each of four phases? in other words, 8 bonus actions per turn? 3) it's a typo, and should be two extra actions per action turn. All three seem reasonable, and I'm assuming whatever the answer is will also apply to the "mental speed" implant and the multitasking psi sleight. thanks in advance.

-Joe

CodeBreaker CodeBreaker's picture
Re: Multitasking; Why?
Option Number 1.
-
The Doctor The Doctor's picture
Re: Multitasking; Why?
CodeBreaker wrote:
Multitasking gives you, specifically, extra Complex Actions during your turn. Those rolls use your own aptitudes and skills, not those of a beta fork sleeved into an Infomorph.
Would it be possible, do you think, for each extra instance running in the multitasking implant to operate one or two limbs of the host body, or would that require further alteration (to gain the Ambidexterous advantage)?
CodeBreaker CodeBreaker's picture
Re: Multitasking; Why?
Although that is not covered by the Multitasking implant by itself, I do think that an argument could be made to a GM that, if combined with a Puppet Sock it might be possible. If I was going to do something like that I would have the character take the Multitasking implant, make him buy a specialized version of the Puppet Sock (High cost instead of Moderate to represent the fact that it allows both Egos to control different parts) and then let him have his fun. While he is using one of the forks to gain the Ambidextrous trait (On a single limb, any more and it would be OP) he loses the extra Mesh/Mental action to represent the fork focusing purely on operating the arm. But that is really dependent on your GM. A by the book GM who only ever plays by RAW (Boo, hiss, no fun) would be perfectly within his rights to say no. But screw that, the GM's job is to facilitate fun.
-