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Moxie on Networking Tests?

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memesis memesis's picture
Moxie on Networking Tests?
Charming Charlie has Networking: Autonomists at 80, but only 10 points of @-rep, placing him squarely at reputation level 1 (p. 287). Charlie runs some contacts in the hope of acquiring a Ghost morph (an Expensive cost item). This would normally be a level 5 favor (-40), and furthermore Charlie doesn't want anyone to know about it (-20). His total modifiers are -60, making it highly unlikely that he'll get away with this... ... until Charlie spends a Moxie point, eliminating the modifiers on his test. He rolls a 72 and gets his Ghost. Another Moxie point and a High favor, and Charlie's got a fake ego ID to go with it. Maybe some fashionable smart clothes next... Two questions: 1. Aside from GM intervention (which is always a factor, so I don't care), is there anything stopping this situation from happening? Theoretically you can say "well there's extra penalties for ____", to which Charlie just says "Moxie point". 2. Is this a bad thing? I realize the second question is highly subjective. I can think of pros (this is how you create characters in the mold of Oskar Schindler, who parlay balls into wealth) and cons (the character can essentially convert an infinitely renewable personal resource into expendable assets at a fixed rate). I think that anyone noticing this scam can ding Charlie's reputation, but I also don't see how this matters - it's not like he can drop below zero, and he's not penalized any further than he already is in the stated scenario.
F-Rep +2
OneTrikPony OneTrikPony's picture
Re: Moxie on Networking Tests?
Moxy is uber powerfull in the right situations. but getting a ghost morph isn't that big a deal. Assume charly started with a splicer and blowing moxy (or who ever ;) ) to get a ghost morph is his first action in game. He just saved 45 CP which is alot but not game breaking. Realisticly how long can he expect to use that ghost morph? He's not going to be able to get another one (from that rep network) for at Least 3 months If it takes that long for a GM to kill a character he obviously needs to see a doctor. (Because he's long overdue for that adadicktome procedure) The fact that he only has 10 @rep isn't really important because it only would have cost him 7 CP to get rep enough to burn. If a rare morph like a ghost was immediately available at the cost of a favor then the character must be in a location where @-rep is important. He's going to wish he had more. Finally, moxy is an extention of the character's skill not the touch of jesus. It doesn't mater what the character rolls on a networking skill, any piece of gear is only available if the GM can provide a plausible reason for it to be there. The GM has full control of the entire universe. [edit]also 40 of the 45 points he saved by lucking into a ghost morph were used up in bumping Networking:Autonomists over the soft cap. So considering that he spent that many points on networking he ought to be able to accomplish something with it.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Rhyx Rhyx's picture
Re: Moxie on Networking Tests?
Quote:
extention of the character's skill not the touch of jesus.
Sorry a bit off topic but I just heard Pony's drawl when I read it! "the touch of GEEE-Zuz!" I can just see a ghost morph going around with DMSO and medechines touching people and going like a holy roller, "Be HEAALed!" "Arise My brother!" Don't ever change man! I now return you to your regularly scheduled thread, already in progress.
fafromnice fafromnice's picture
Re: Moxie on Networking Tests?
Moxie at my sense is little like chance ... somewhere in the universe a creature like god (if such thing existe) said : Wooo ! I Fuck to much with this people ! view it like Karma, use it, it's Ok ... but when you look at your sheet and you don't have any point left to dodge the plasma bolt who will splash your new shinny Ghost morph ... Mein ! Too Bad ! Dude ! sure if you replenish (?, not sure of the orthographe) the Moxie after each game ... maybe the god like creature will see it at a bad thing (Gm choice)

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

memesis memesis's picture
Re: Moxie on Networking Tests?
OneTrikPony wrote:
getting a ghost morph isn't that big a deal.
If it helps to clarify the real question, imagine that instead of buying a Ghost, Charlie is extracting level 5 information -- deep dark hypercorp secrets with Networking: Hypercorps or whatever. Stuff that could be devastating on release, if he decided to aggressively repost it. He can do this once every month, sure, but for each faction in which he has a decent Networking skill. In other words, "rep level matters a great deal when making your Networking test, except when you spend Moxie". That runs counter to my intuition, so I'm thinking through a workaround (or just trying to rationalize the original mechanic).
OneTrikPony wrote:
The GM has full control of the entire universe.
Already anticipated in the original post. :)
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OneTrikPony OneTrikPony's picture
Re: Moxie on Networking Tests?
Quote:
I just heard Pony's drawl
LOLZ dude ya got me there. Do I type with a babtist accent? :D
Quote:
Already anticipated in the original post.
Ya, I read it I just found I couldn't ignore it. I think the second example is the better example, with a slight correction; if it's an 'expensive' secret he can do it once every [i]Three[/i] months. AFAIK [u]There's nothing in the rules that will stop him.[/u] I can't really think of a framework for a house rule that will stop a player from doing something stupid in every situation. And that's my other point. As far as dice play goes the game is fairly well ballanced. So do we need a rules that states implicitly: "Droppin dime on your sources for credit will get your stack and your backup erased and your sources and all of their family will die horrible deaths. Roll COG + SAV + WILL to avoid doing something that will turn the game setting against you." It kinda depends on whether you play EP more like a boardgame or a Role game. Sometimes I wish the rules would simulate the setting to that depth. I absolutely hate having discussions at the game table about; "What? The rules said I can do [insert stupid setting contradiction action]" I am definitly a simulationist role gamer and fairly conservative in my reading of RAW. But rules don't simulate the setting that deeply. They don't need to because this situation is covered by two broad rules. 1. One of the player's is called a GM. He's not a player, he's not an oponent, he simply plays the reaction of the setting to the character's actions. 2. The Ultimate Rule on p. 114. "Have Fun" wich translates loosly into rednekian ;) as: "If someone pisses on your adventure by playing rules loopholes instead of a PC take this 394 pages of hardcopy and beat that fucker smartly about the head and ears until he repents." If you're interested in house rules; my standard is that dumbasses get smacked 3d10 times +1 for each page they havn't read in the front half of the book.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

memesis memesis's picture
Re: Moxie on Networking Tests?
That's fair. I'm a veteran of RAW vs. GM intervention since the days of AD&D so this sort of business is a sore point for me. Regardless, this isn't a practical problem for my group, but an interesting theoretical exercise. It started when we noticed that most PCs had not bought Moxie up from 1, so we began reviewing its uses and getting a feel for what it could do for us. Thanks for the feedback. :)
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Decivre Decivre's picture
Re: Moxie on Networking Tests?
One way you can fix this issue is to simply make it so that moxie cannot affect voluntary penalties. That means that all penalties for hiding a networking roll, or even speeding up a task action, and any other time where the player can take a penalty to his roll for a different benefit, are counted as though still present.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
OneTrikPony OneTrikPony's picture
Re: Moxie on Networking Tests?
Decivre wrote:
One way you can fix this issue is to simply make it so that moxie cannot affect voluntary penalties. That means that all penalties for hiding a networking roll, or even speeding up a task action, and any other time where the player can take a penalty to his roll for a different benefit, are counted as though still present.
Voluntary Penalties. ! That's clever. I'll have to think about the implications but at first glance the concept has very solid internal consitancy. It seems to jibe with my understanding of what Moxie is, it's an effective (and needed) nerf but it doesn't gut the mechanic, it's also simple. I'm impressed. Funny you should say that right after I claim that there's no posible rules framework for fixing it. Haha.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

The Doctor The Doctor's picture
Re: Moxie on Networking Tests?
Rhyx wrote:
I can just see a ghost morph going around with DMSO and medechines touching people and going like a holy roller, "Be HEAALed!" "Arise My brother!"
Best. Schtick. Ever. That simply must be used in a game some time...