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Mental stress and revelations

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Arenamontanus Arenamontanus's picture
Mental stress and revelations
I wonder what the proper way of handling a composite "WHAM! revelation" is. Consider a character who gets told/realizes that their past life was fake, that their real best friends are long dead and that they have nasty software running in their ego. How many willpower stress tests should they roll? On one hand they just got one big, nasty revelation, so that would seem to support just a single roll, perhaps with a -30 modifier. If they fail they will take a hefty amount of SVs (3d10 or so), but if they succeed they will be more or less fine. On the other hand, it may make sense to divide the revelation into three normal rolls, each risking 1d10 SV. Less chance that they all succeed or fail, and now the character may be freaking out about one or more particular things (easier to roleplay, and sounds more realistic). Any other ideas for how to handle it?
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Decivre Decivre's picture
Re: Mental stress and revelations
Arenamontanus wrote:
I wonder what the proper way of handling a composite "WHAM! revelation" is. Consider a character who gets told/realizes that their past life was fake, that their real best friends are long dead and that they have nasty software running in their ego. How many willpower stress tests should they roll? On one hand they just got one big, nasty revelation, so that would seem to support just a single roll, perhaps with a -30 modifier. If they fail they will take a hefty amount of SVs (3d10 or so), but if they succeed they will be more or less fine. On the other hand, it may make sense to divide the revelation into three normal rolls, each risking 1d10 SV. Less chance that they all succeed or fail, and now the character may be freaking out about one or more particular things (easier to roleplay, and sounds more realistic). Any other ideas for how to handle it?
I would recommend each being an individual revelation, so three different rolls. It may even be more than that. Each of his best friends that he has realized is long dead probably counts as "losing a loved one" individually. They could be looking at some very serious mental stress, and it could very well screw them up for a long time.
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Sepherim Sepherim's picture
Re: Mental stress and revelations
I would go for one roll with -40 (a difficult task, plus penalizers) for quickness and simplicity. If he fails he gets 3d10, if he succeeds he gets 1d10. Afterall, such a shocking realization can't leave anyone indiferent.