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Mental Healing?

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Scottbert Scottbert's picture
Mental Healing?
Okay, so how does mental healing work when you have a pschosurgeon, or at least psychotherapist, helping you? The relevant section is on P 215. Let's see... The rules say to 'make a test' to see if a psychotherapy session was successful, with a bonus if psychosurgery was used to aid in treatment, and penalties for disorders the character has. ...What test? The rules don't say. The rules just below this section, on natural healing, call for a WIL x3 test, so that might be a good basis for a GM to make a ruling, but what are the actual rules supposed to be? Did I fail a perception test or are they actually missing from the book?
BlackHat BlackHat's picture
Re: Mental Healing?
I think you want to look at pg 230 under Psychosurgery Mechanics (the specific proceedure is on pg 232, Psychotherapy), which says that the psychosurgeon rolls his Psychosurgery skill against WIL x3 (this proceedure has a +0 modifier). If successful, you apply a +30 modifier to the Psychotherapy test (pg 215) which uses one of the three skills listed - there is an additional -10 modifier for each disorder the patient has. That test is not an opposed test, it is just a task-test with a variable timeframe (based on how messed up the person is). The WIL x3 test you mentioned is only used if the person is healing on their own, and not seeing a psychotherapist.
Scottbert Scottbert's picture
Re: Mental Healing?
BlackHat wrote:
... Psychotherapy test (pg 215) which uses one of the three skills listed...
Man I somehow didn't see the three skills listed at first... I should've put some points into perception when buying my skills...
Backgammon Backgammon's picture
Re: Mental Healing?
Yeah, we were trying to figure this out last night. So, I did get the part about rolling one of the 3 listed skills, however, I am left with the following questions: 1. It's a Task with a time of 1 hour per stress and 8 per trauma. So if I have someone with 13 stress and 2 trauma, a single session will take 29 hours? Anything under that has no results? Can this be interrupted, and resumed? 2. "After each psychotherapy session, make a test to see if the session was successful." Is a "session", a minimal time unit as described above, i.e. 29 hours? Or is it per sit-down, which could be a few hours at a time? 3. What happens is a "session" is "successfull"? ALL stress and all trauma is instantly healed? Which is the correct scenarion: A) Bob has 13 stress and 2 traumas. He books 29 hours of therapy, with 4-hour sit-downs with the doctor a day. He is interrupted at one point, and resumes his sessions later on. All in all, 2 months later, the GM rolls the Psychotherapy test. Oops, it's a failure. Bob signs up for another 29 hours of therapy. Several weeks later, yay, success! Bob is cured of all of his stress and trauma. B) Bob has 13 stress and 2 traumas. He books a 4 hour session with a doctor. After 4 hours, the GM rolls a Psychotherapy test. Success! Bob is cured of 4 stress points. He books another 4 hour session. D'oh, failure. No stress relief today. He continues with 4 hour sessions, slowly regaining his mental health. It would seem to me B would certainly be the best scenario...
Decivre Decivre's picture
Re: Mental Healing?
Backgammon wrote:
Yeah, we were trying to figure this out last night. So, I did get the part about rolling one of the 3 listed skills, however, I am left with the following questions: 1. It's a Task with a time of 1 hour per stress and 8 per trauma. So if I have someone with 13 stress and 2 trauma, a single session will take 29 hours? Anything under that has no results? Can this be interrupted, and resumed? 2. "After each psychotherapy session, make a test to see if the session was successful." Is a "session", a minimal time unit as described above, i.e. 29 hours? Or is it per sit-down, which could be a few hours at a time? 3. What happens is a "session" is "successfull"? ALL stress and all trauma is instantly healed? Which is the correct scenarion: A) Bob has 13 stress and 2 traumas. He books 29 hours of therapy, with 4-hour sit-downs with the doctor a day. He is interrupted at one point, and resumes his sessions later on. All in all, 2 months later, the GM rolls the Psychotherapy test. Oops, it's a failure. Bob signs up for another 29 hours of therapy. Several weeks later, yay, success! Bob is cured of all of his stress and trauma. B) Bob has 13 stress and 2 traumas. He books a 4 hour session with a doctor. After 4 hours, the GM rolls a Psychotherapy test. Success! Bob is cured of 4 stress points. He books another 4 hour session. D'oh, failure. No stress relief today. He continues with 4 hour sessions, slowly regaining his mental health. It would seem to me B would certainly be the best scenario...
[list=1][*]You get to decide how much of a person's mental health you want to work on when you take on the task action. If you just want to heal a point of stress, you can only work at it for an hour and take your test. If you want to work off everything, you can do it for days. Either way, you make the test to determine if you succeed at the whole kit and caboodle. [*]A session is based on however much of a person's mental health you want to work on. It's just like with doing a repair task action; a session of that will be different in length if you're just gonna repair a few problems or if you're going to do a full overhaul. [*]It's a roleplay thing. The character improves over the course of the treatment. Mental health is probably one of the hardest aspects of Eclipse Phase to play with; you really have to get into the mindset of someone that's being driven mad by transhuman horrors, then roleplay them recovering from its effects.[/list] As for your two scenarios, you can do either or. It's up to the one doing the therapy how he wants to handle it. I'd recommend the bottom choice as well, but the top choice can be good if he gets a very good success (as remember that one really good success drops the amount of time the whole thing took by a large amount; see task actions on page 120).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]