I've had a bit of issues with the way ego aptitudes work in combination with aptitude bonuses on morphs and aptitude maximums and skills. As it is, we all know it is generally better to have low ego aptitudes and then get a morph with really great bonuses and augmentations. I've always thought the rules were a bit weird too as to what bonuses are affected by the maximum and which are not, which means that I sort of ruled that the aptitude maximum of a morph really is a hard cap and not a soft cap and the only thing that really goes beyond it is drugs. In any case, that may or may not be important but the core problem I wanted to solve was this:
If you have an ego aptitude of, say 40, it is impossible to be as good in a skill linked to that aptitude when you are in a morph with an aptitude maximum of 35 or lower as someone with that (lower) aptitude is.
Or at least so I've been led to understand. If I've understood it wrong and having your aptitude lowered doesn't lower your skill then this problem doesn't exist. I've always thought that if your aptitude is reduced by X, then all skills linked to that is reduced by X as well. Just as what happens if they're increased by Y.
So, let's say you have an aptitude of 40, have raised the skill to 100 and then sleeve into an exalt. That means your skill is now at 90 and there is absolutely nothing you can possibly do to affect that. Your high aptitude doesn't help you a single bit, it is actually impeding your ability and making it possible for someone with lower aptitude to be better than you (as he can have a 100 but not get a reduction). This effectively means that buying high aptitudes is in about all ways possible hurting you and I don't like that. Good morphs in all their glory but it seems transhumans would also like to make themselves, their egos, better.
My suggested fix for this was thus to allow people with very high aptitudes to buy skills over 100. This generally doesn't do much except to make sure you can still be good at that skill when sleeved in a bad morph. Then I also thought why regardless of aptitude, 60 was the level at which skills became more expensive. Adding aptitudes from your morph can put you over 60 without any extra cost but when you have a very high aptitude on your ego you can't. That also seemed a bit weird to me so I thought of the following solution:
Once you've spent a total of 45 Rez points (or CP if in character creation) on a skill then it starts costing double. Once you've spent another 80 RP then you can no longer increase the skill.
Now that I'm done saying all that I will leave the word to you so you can tell me exactly how stupid I am and why this is a bad idea and how great high aptitudes really is.
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Lorsa is a Forum moderator
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