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Long time effects of morphs

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King Shere King Shere's picture
Long time effects of morphs
While readin wyrdhamster post on savage tide rules, http://www.eclipsephase.com/savage-eclipse-phase I started thinking of the long term effects on minds with different morphs, biomorphs & synths
wyrdhamster wrote:
I give Clueless Hindreance as Synths are most "unhuman" of Morphs, as they are the robotic Consturcts. You forgot to THINK human in them, you lose yourself. But if you have other idea for good Hinderance, state them. ;
Not that I agree that synth morphs would cause egos to loose themselves. Though I can imagine such morphs could exist, as transferring down into a "lesser" morph would cause permanent ego damage. Anyway, what I am pondering is that some morphs would assist or decline growth of the ego. Some experiences & nurtured behavior would be quite different, for example eating food & walking. Then there is the Mini-maxing, I imagine players & npcs take morph to amplify already high stats & stack, than to take a morph & not stack with its stats. Thus certain morphs would be the dominant choice in certain stats, making their egos "distinct". Game world explanation would be that the morphs are the cause, not some strange dimensional entity distributing stats (despite that was obviously true) A game-world explanation for this, could for example that Mentom "raised" individuals become more cognitive & that many highly "cognitive" individuals in "lesser" morphs often originated from a earlier mentom "childhood" or exowomb., gameworld wise. Most of this would obviously not need to have a rule system. Since the Flaws & the stats are done at creation & seldom evolve during play. This would just be a "game world" explanation & backstory seeds.
Arenamontanus Arenamontanus's picture
Re: Long time effects of morphs
I like the idea. Different morphs clearly got different brains (otherwise the Menton wouldn't work), and repeatedly having your neural network downloaded into one, copied from that into another one and so on likely affects you. In fact, I find it a somewhat worrying/useful possibility: some low quality biomorphs have brains that are a bit lo fi, so sleeving in them will slightly fuzz up your neural net and that damage remains if you get copied somewhere else. Might be an interesting negative trait or explanation of neural damage. It also relates to the sleeving in animal morphs discussion elsewhere: some brains are bad for you.
Extropian
King Shere King Shere's picture
Re: Long time effects of morphs
Yes exactly. Pointing out that I also say that; some brains are good for you.
Decivre Decivre's picture
Re: Long time effects of morphs
I would say that, for virtually all morphs that you can purchase, the risk of damage due to a limited brain is likely low. Even if the brain you are being transferred to has reduced capabilities to the brain you are used to, it is probably (re)designed explicitly to house any ego universally. I would say that the only brains that would pose a risk to an incoming ego would be unprepared ones, such as the ones that Nine Lives probably uses for their fun and games, or uploading your mind to an unmodified flat morph as a transhuman (I would presume that any flat that you purchase at a body bank has already been modified for handling larger egos though).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
King Shere King Shere's picture
Re: Long time effects of morphs
Decivre wrote:
I would say that, for virtually all morphs that you can purchase, the risk of damage due to a limited brain is likely low.
Decivre wrote:
(I would presume that any flat that you purchase at a body bank has already been modified for handling larger egos though).
Even when the morph can fit a larger ego. What about its long time impact on learning & ego growth? Thinking of the term "Use It or Lose It" when it comes to health & learning.
Decivre Decivre's picture
Re: Long time effects of morphs
King Shere wrote:
Even when the morph can fit a larger ego. What about its long time impact on learning & ego growth? Thinking of the term "Use It or Lose It" when it comes to health & learning.
Use it or lose it only applies to our current physical states. A body well-designed could theoretically be enhanced in such a way that its musculature never atrophies. To that end, a brain designed to house egos more advanced than it may very well be designed to store that excess ability without ruining it. Another possibility is that the ability is not lost, but hindered by the lesser brain. Think of it like a sprinter wearing leg weights; he will run slower than he does without the weights, but does that mean he is no longer fast?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
King Shere King Shere's picture
Re: Long time effects of morphs
Basically your saying that the brains would be designed to exercise the egos, in abilities they might hinder ? A sprinter wearing leg weights; train his strength & speed, though moving slowly with weights on. How much this hindrance affects the SOM ability, he would bring to a "lighter" morph -is unclear. If this "long time exposure effect" exist, it may not be that big of a deal. Psycho-surgery, Skill-softs & switching morphs would fix most deficiencies. Such "treatments" would be ideal solutions for those that didn't learn how to ride bikes, learn to swim or play a piano. Or had a inferior (perhaps faulty) morph.
Arenamontanus wrote:
The morph would need to supply quite a lot of "body" to get the ego to work. We are strongly affected by blood chemistry (right now my low blood sugar and high ghrelin levels for example indicate a need for brunch, and various brain systems try to redirect my behaviour to this end), and many of our reflexes are tied to the physical properties of our body. According to the somatic marker hypothesis much of our feelings are due to the brain receiving body signals due to other brain systems being in emotional states. All (or at least the most important ones) these details would need to be captured by the morph, even if it is an infomorph. Otherwise the poor infomorph will be suffering from feelings of asphyxiation (not enough air, and he cannot breathe in!), persisting hunger or fullness (bad stomach simulation) and maybe emotional problems (no adrenalin and bodily response). This might be nice detail for less nice morphs actually: they have faulty somatics. And people with great SOM are able to ignore bad interfaces, or work around them.
Decivre Decivre's picture
Re: Long time effects of morphs
King Shere wrote:
Basically your saying that the brains would be designed to exercise the egos, in abilities they might hinder ? A sprinter wearing leg weights; train his strength & speed, though moving slowly with weights on. How much this hindrance affects the SOM ability, he would bring to a "lighter" morph -is unclear. If this "long time exposure effect" exist, it may not be that big of a deal. Psycho-surgery, Skill-softs & switching morphs would fix most deficiencies. Such "treatments" would be ideal solutions for those that didn't learn how to ride bikes, learn to swim or play a piano. Or had a inferior (perhaps faulty) morph.
Not necessarily designed to exercise the egos, but that it could be a "convenient side effect". The reduced capacity of your newfound mind may force your ego to subconsciously put forth extra effort to try and act as functionally as it does in its standard morph. The end result is that your mind is working at full capacity no matter what body it is in, but that full capacity may be hindered in certain bodies.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
King Shere King Shere's picture
Re: Long time effects of morphs
Minimaxing (morphs benifits & egos exceptional abilities are frequently matching). Looking at this from a [b]ingame[/b] point of view, reveals a strong pattern regarding what a individuals worn morph type is & what abilities that individual is exceptional at. For example, the player characters in the quickstart rules. They where mini-maxed too. Most had their highest base meet a morph bonus (often with the highest morph bonus). Even the NPCs follow this pattern. Placing a high base in direct conjuntion with a high morph bonus & maxing the bonus. No in game explanation for this pattern, by what I have seen. Sure this could be because people know what they are talented at. And based on this knowledge , almost always chooses the morph models that boost their best attribute. Opposed to my suggestion that the morphs affect the egos in how they develop.
Decivre Decivre's picture
Re: Long time effects of morphs
King Shere wrote:
Minimaxing (morphs benifits & egos exceptional abilities are frequently matching). Looking at this from a [b]ingame[/b] point of view, reveals a strong pattern regarding what a individuals worn morph type is & what abilities that individual is exceptional at. For example, the player characters in the quickstart rules. They where mini-maxed too. Most had their highest base meet a morph bonus (often with the highest morph bonus). Even the NPCs follow this pattern. Placing a high base in direct conjuntion with a high morph bonus & maxing the bonus. No in game explanation for this pattern, by what I have seen. Sure this could be because people know what they are talented at, and then actively selecting their morph model based on this knowledge & then almost always choosing to boost their exceptional attribute to its fullest. Opposed to my suggestion that the morphs affect the egos in how they develop.
I'm sure that morphs affect egos in how they develop, just not in a spatial manner. I highly doubt they influence its aptitudes and skills beyond restraining and boosting where it may. On the other hand, more subtle things [i]will definitely be affected[/i] by which morph you are in. For instance, a person's standard for sexual attractiveness and a person's standard of identity are both directly affected by the way they look.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]