While readin wyrdhamster post on savage tide rules, http://www.eclipsephase.com/savage-eclipse-phase
I started thinking of the long term effects on minds with different morphs, biomorphs & synths
Not that I agree that synth morphs would cause egos to loose themselves. Though I can imagine such morphs could exist, as transferring down into a "lesser" morph would cause permanent ego damage. Anyway, what I am pondering is that some morphs would assist or decline growth of the ego. Some experiences & nurtured behavior would be quite different, for example eating food & walking. Then there is the Mini-maxing, I imagine players & npcs take morph to amplify already high stats & stack, than to take a morph & not stack with its stats. Thus certain morphs would be the dominant choice in certain stats, making their egos "distinct". Game world explanation would be that the morphs are the cause, not some strange dimensional entity distributing stats (despite that was obviously true) A game-world explanation for this, could for example that Mentom "raised" individuals become more cognitive & that many highly "cognitive" individuals in "lesser" morphs often originated from a earlier mentom "childhood" or exowomb., gameworld wise. Most of this would obviously not need to have a rule system. Since the Flaws & the stats are done at creation & seldom evolve during play. This would just be a "game world" explanation & backstory seeds. I give Clueless Hindreance as Synths are most "unhuman" of Morphs, as they are the robotic Consturcts. You forgot to THINK human in them, you lose yourself. But if you have other idea for good Hinderance, state them. ;
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