Reputation networks and favours are a big part of Eclipse Phase. However, I find it troublesome with how reputation is gained, especially the linear part of it. The rulebook states that performing a level 2 favour, which includes "performing services for 1 hour" will give you 3-4 rep. This seem to imply that working for 3 hours to help your habitat or the people in it will give you about 10 rep. In turn, this implies that working for 3 hours every day for 10 days will bring you to a reputation score of 99.
All this means that just about every anarchist could run around with 99 @-rep. Perhaps the reason they don't have to do with rep loss? The reputation loss table states that failure to perform a favour will reduce your score. The wording here is "fail to do", not "decline". It is possible that it should be interpreted as "decline" but why then would they simlpy not write so? The rest of the text in reputation loss seem more to do with failing at actions rather than not attempting them at all. Furthermore, the rules of networking seem to imply that usually you do not ask people specifically but rather make a general call on your social network and hope that someone will answer or at least ask a lot of people smilutanously. If declining every favour asked on your social network would grant you a reputation loss then we would be in the opposite situation, every anarchist would be at 0 @-rep.
So how does this really work? Are there any good well-tested houserules out there that people can suggest? Is there some form of "maintenance" you need to do on your rep score? Would it be better with rep gains being more logaritmically with the actual gain getting lower and lower the higher your score? It seems as though the dynamics of a rep system and the game mechanics describing them do not really match. Possibly there's been a lot of discussion around this topic already in which case merely pointing me in the direction of the concensus would do the trick.
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