Hi Everyone,
I've seen a lot of discussion on this board about nanotechnology and the effect of cornucopia machines on gameplay. But what I have not really seen is a discussion of the more hard sci-fi esq limitations of nanotechnology that would present reasonable balances on it in game. Although suitably advanced technology is indistinguishable from magic it is not magic as all technology is limited by the laws of physics.
Here's a few of the potential limitations of nanotechnology I've thought of so far:
Temperature:
Constantly breaking and reforming bonds as well as the friction caused by millions of nanobots is likely to produce a large amount of heat. This will cause problems in fabricating certain extremely temperature sensitive materials (such as nitroglycerin which would explode if it experienced even a one degree shift in temperature). Such things would have to be extruded slowly to prevent the machine from creating too much heat, and would require that we cool the system though a radiator of some sort. This means that large stations would likely be limited in their production by the amount of heat they are able to disperse. Also given that as the size of an object increases it's ratio of surface area to internal space decreases larger ships will have a harder time dispersing heat than smaller vehicles and habs.
Efficiency:
Sure machines are versatile but because they work on such a small scale they may run into issues competing with other technologies for market space. Automated factories (although larger) could run a much larger amount of product in the time that it takes for a maker to do the same. It might also consume less energy as it is not building everything on the molecular level. The same could be said of sophisticated 3d printers for simple objects. The strength of the maker is that it would offer a greater degree of freedom and customization in producing objects (likely with a great deal of user generated content for open source blueprints or further modifications on those blueprints). Automated factories might gain the ability to re-tool themselves with nanotech implements as to produce a variety of things, or use stock made by 3d printers to assemble an even more impressive collection of complex items but they could not rival the customization potential of nanotechnology. In this case I think that there would be more than enough room for more low tech styles of manufacture as the maker is a precision instrument not a brute force tool, great if you want a computer with a customized case but not a standard office chair.
Material Limitations:
Another problem with nanotechnology is the scale it works on: small, highly complex nanomachines are probably awesome at building things with carbon, but uranium weights about 20 times more and is radioactive. Radiation would likely sterilize the little buggers as they tried to assemble the atomic battery for your synthmorph. Also nanites might not work well in the strong magnetic fields needed to produce permanent magnets, and they might not be able to meet or operate under the conditions necessary to manufacture superconductors.
Non-static objects:
The problems in trying to synthesize livings things as already been discussed so I won't go into it again. But imagine trying to extrude a 1950s Caddy with out the oil leaking out while the maker is extruding the engine. Or making sure that no dead nanites or excess building materials are left inside of said engine. Try assembling something fully assembled where internal parts are held in magnetic suspension? Some assembly might be required for complex objects
Uncontrolled environment:
Nanites would likely have a hard time building something in a hostile environment. Your workforce might be billions of tiny robots strong but in a martian sandstorm they will likely be unable to finish the job (or leave large chunks of partially completed product scattered over a large area).
Resources Required:
Given that a maker does not make something out of nothing maybe certain devices require special feedstocks. Rather than just some unobtainium, a maker might requrie specialized nanites used to make a certain carbon nano-tube structure required by a blueprint.
Post-Scarcity Economics:
One of the biggest problems I see with nano-technology is the idea of post-scarcity economics. As I see it there is no such thing as post-scarcity as almost all scarcity is caused by shortages of talent and time. Which are both non-manufacturable (maybe unless you count simuspace time dialation and alpha forking?). You also run into the bounds created by physics (limited supplies of matter, the entropy of a closed system always increasing, limited nanotechnicians, your stations ability to disperse the heat from manufacturing). You are essentially dealing with limited resources, and where you have a distribution of limited resources you have what economists could recognize as an economy. And all such economies would have to encourage the maximum efficiency of the use of said resources or risk collapse. In capitalist sociaties this is created by the price system (an increase in the costs of cooling might prompt someone to build larger radiators for the hab or reduce cooling as a result), a reputation or communal system (those producing too much heat viewed as wasteful and marginalized, those that seek to provide a solution are praised and gain increased influence).
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root@Limitations of Nanotechnology
[hr] The professor I was talking to about this started avoiding me any my idiotic ideas, so I'm excitedly waiting for the paper references I hope people will post on this.Snap_Dragon r-rep++;
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]Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
root@Limitations of Nanotechnology
[hr] The main limitation on nanotech, beyond needing the correct elements, energy, and heat dispersal, is time. Snap_Dragon pointed out the efficiency problem, and a number of people have commented on the comparative advantage of automated factories. The best use of nanotech, when a great deal of resources are desired, is to use the nanites to build the automated factories. However, this can take months to set up, and during that time the competition's factories that are already in place are still producing. Basically, players cannot destabilize any economies with their nanites, because the player's exponentially increasing production capabilities are dwarfed by the exponentially increasing production capabilities of their competitors that got there first.@-rep +1
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]Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.