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The Legacy of the Dinochicken

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Axel the Chimeric Axel the Chimeric's picture
The Legacy of the Dinochicken
For those unfamiliar, the [url=http://www.wired.com/medtech/genetics/magazine/17-03/st_qa]Dinochicken[/... is a project to reverse-engineer a dinosaur from a chicken. It's ambitious, likely far too much so for it to be completed in the near future. However, in the transhuman future, where genetic modifications applied via nanites are not just common but open source, this is likely old hat. So, after reading the Smart Animals section in Panopticon and rewatching a segment on the Dinochicken on a documentary, the two thoughts collided and I'm left wondering. With Sky Ark, Scum-style Swarm Cats, and all the other tech available, just what sort of creatures are transhumans creating/keeping as pets? Do people on Luna have to worry about their monkeys being eaten by their neighbour's raptor? Do people on Ceres keep colourful "smart cuttlefish" as tiny, squishy friends (something that may upset uplifts)? With the ability to implant cyber-cortexes, puppet socks, and mesh inserts in smart animals, just what sort of creatures can now be safely and easily be kept as pets? What's the story of pets and animals in the transhuman future?
Herbo Herbo's picture
Re: The Legacy of the Dinochicken
I dropped some smart rat-birds (plucked from Cloudy With a Chance of Meatballs) into our last session. It was a micro-gravity environment so flying rats were more advantageous than a typical IQ-rat (at least plausibly enough for me to include them for a few cheap setting apropriate yuks). They conducted the same sorts of tasks typical smart rats do (dispensing repair foam/spray from their implanted reservoirs, cleaning up trash, singing Cindi Lauper songs, etc).
Erenthia Erenthia's picture
Re: The Legacy of the Dinochicken
This ties into a larger question I have of "what's childhood like?" but I'll try to stay on topic. With smart pets and puppet socks I have to imagine that mundane commands are easy to teach and don't even require a roll. You should be able to train them to use a toilet (if they're even remotely physiologically capable - and if they're not, you can fab up a custom toilet, even one that integrates into your existing one if modding your personal living area is not allowed). They should be able to communicate simple things to you such as missed feeding times, danger, etc. Although if you have the creds you may as well give your pet a muse designed to train it and give it the ability to override that animals natural behaviors via its puppet-sock, but this is potentially dangerous Most people probably don't need to worry, but if you're rich enough to have a pet saber-tooth tiger you should probably also spring for some quality firewall software at the bare minimum. Even if you back-up regularly and you're not worried about a hacker getting access to Fluffy and forcing her to tear you apart and eat your entrails, you're probably still worried about a hacker getting her to walk away with him without protest. Day to day, in areas where getting access to additional food is not an issue, there are probably [i]tons[/i] of pets. Though many are probably "working" animals in the same vein as seeing-eye dogs. People spend a disproportionate amount of money on their children, and I know I'd feel a lot better about my daughter going out for some social call or other if she was accompanied by a panther (one that is secretly a pod with an alpha-fork of myself in it and maybe some heavy weaponry). Further, pet ownership in EP is probably a lot easier. "House-training" is trivial; pet hair allergies no longer exist; pet's are more likely to do what you say. For these reasons ,it's even conceivable on a hab with a large pet-population that pets are allowed in public structures since they're more likely to be well behaved. Some confusion is possible between pets and uplifts. While in the future of EP, most people probably have memorized the list of which animals have been uplifted. Even if they haven't, a person's Muse will probably actively check to see if any given animal-form has a Muse or Mesh-ID or not. Still, there's nothing stopping people from having Gorillas, Ravens, and Octopodes as pets so the potential for confusion is low, but nonzero. In zero-g habs, birds are likely a popular group of pets, though it might require smart-birds to adapt to flying in zero-g. Another interesting possibility is transgenic dolphins. They would need a water reservoir and probably a gland to accept outside water and distribute it in just the right amounts to their skin (a lot hangs on whether or not you can keep their skin wet enough without causing them to drip). Add some thruster packs that read the dolphins motion and translates it into vectored trust and Flipper can navigate your zero-g hab almost as naturally as if it were Atlantica itself. And lets not forget dinosaurs. Personally, while a velociraptor would be all kinds of awesome, I would still prefer them as a pod than as a smart pet. Obviously some other dinos have size restrictions and some others would need to have poison-glands removed (in most habs anyway). On the flip side, one can imagine a hab heavily inspired by the Flinstones but that's easier to do in a simulspace. Finally, the completely unrecognizable: these pets are probably based on some existing genetic architecture, but have been gene-modded and body-sculpted to hell and back. Sure some might just go with a giant transgenic tarantula from a bad sci-fi movie, but why not go for some fleshy mound with 8 tentacles, a dog's head and panther-legs? Better yet, why bother with metallic cybernetic attachments that are permanent when you can get a symbiotic organism that you can keep in an aquarium, and then remove and attach to yourself when you need those eyes in the back of your head, tentacles, electrical senses or whatever. Clearly these are more likely in habs with extreme morphological freedom as one of their core-memes, but they're certainly out there. Only slightly off-topic, farm organisms might exist in some habs. While foodstuffs can be manufactured from raw components, it might also be useful to create transgenic organisms with neither brain nor pain receptors. Imagine a basket-ball sized nodule that grows a tail, perfectly cylindrical. It possesses regeneration genes so the creature can be harvested for meat repeatedly without killing it. Different species would have different flavors/textures or larger versions might have multiple tail/tentacles each one with a different flavor. (No we didn't [i]actually[/i] kill a human baby and cook it for you...but if we [i]had[/i] this is what it would taste like) Multiple edible fluids might come from another brainless creature, and a hybrid plant/animal with yeast genes might produce alcohol. Meathab is the ultimate example, but I think animal ships might be more appealing to some Especially a hypercorp that wanted to infect it with Watts-Macleod. (My ship is an Async, your point is invalid)
The end really is coming. What comes after that is anyone's guess.
Axel the Chimeric Axel the Chimeric's picture
Re: The Legacy of the Dinochicken
Herbo wrote:
They conducted the same sorts of tasks typical smart rats do (dispensing repair foam/spray from their implanted reservoirs, cleaning up trash, singing Cindi Lauper songs, etc).
Oddly, a part of me goes "Why not have a Creepy do that for you?", but, then, rats are pets too. I think it'd be nice to have rodent repair workers living in my house. They clean up the spilled trash, repair damaged technology, and make life a little easier. Also, they're cute and cuddly.
Erenthia wrote:
This ties into a larger question I have of "what's childhood like?" but I'll try to stay on topic.
It is a fun topic to consider. Start a thread on it some time and I'll be happy to contribute. Also, the idea of meat-ships is quite intriguing. Animal or plant habitats are, by themselves, unusual and intriguing but making them mobile just takes it to a whole new level. I can see such things being more common on worlds like Ceres or Europa, where resources are abundant and the planet secure enough to make such experiments easier. Some daredevils might fly an enormous organic gas-bag on Venus, though, or use walker vehicles on Mars that are as much animal as machine. Some of these things aren't very efficient, to be certain, but they're more for showing off/experimenting than anything. I think the Venusian ships might be an exception to this, however, with the Aerial Terraforming Initiative.
CodeBreaker CodeBreaker's picture
Re: The Legacy of the Dinochicken
Axel the Chimeric wrote:
Herbo wrote:
They conducted the same sorts of tasks typical smart rats do (dispensing repair foam/spray from their implanted reservoirs, cleaning up trash, singing Cindi Lauper songs, etc).
Oddly, a part of me goes "Why not have a Creepy do that for you?", but, then, rats are pets too. I think it'd be nice to have rodent repair workers living in my house. They clean up the spilled trash, repair damaged technology, and make life a little easier. Also, they're cute and cuddly.
They are also much, much harder for the evil TITAN overlords to hack and swarm into a chittering horde of evil critters hell bent on gnawing off your face. BioChauvinism might be at its worst on Luna and in the Republic, but it still exists in many other places (for good reason a lot of the time).
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Erenthia Erenthia's picture
Re: The Legacy of the Dinochicken
Axel the Chimeric wrote:
Some of these things aren't very efficient, to be certain, but they're more for showing off/experimenting than anything. I think the Venusian ships might be an exception to this, however, with the Aerial Terraforming Initiative.
As silly as it is, you'd very likely need to give the ship regular engines if it was going to get anywhere, so there's only a very small number of possible reasons for a interplanetary meat-ship. Now, in the Venusian atmosphere is an interesting one, since it could inhale atmosphere and shoot it out the back for transportation. Biological machines are less efficient for most purposes but they do have a few advantages. But this thread is about pets. I can think of several reasons why a PC might want a pet. I've been dreaming up a character recently who's an infiltration specialist (climb, freerunning, freefalling, infiltration, infosec) and what would really go well on him is either a neo-avian partner, or a smart-rat pet for getting into those areas I can't. On the flip-side, a character who's not terrible well protected might want a full-time bodyguard. Maybe one that works for peanuts - literally. (Also, my new post about childhood should be up by the time you read this)
The end really is coming. What comes after that is anyone's guess.
Myrmidont Myrmidont's picture
Re: The Legacy of the Dinochicken
A biological system also has its own redundancies, checks and balances. Take for example, a bunch of hab-rats that clean up mess that people leave, take it back to a nest, and eat it. Without any further action on the habitat's part, the hab-rat population grows in response to a messier populace; it shrinks when there is less food to go around. If you're a smallish hab, there are better things you could be producing in your assembly units than more servitor-bots to clean up after seasonal tourists. On a similar strand of thought, this also frees them from requiring central guidance. If hackers think crashing your trash disposal units is fun, make something hack-proof. This might be why 'real' trees and parklands are prolific in certain habitats; they're harder by far to disable than computer-controlled carbon-dioxide-to-oxygen converters.
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Axel the Chimeric Axel the Chimeric's picture
Re: The Legacy of the Dinochicken
The problem with biological systems is that they're prone to going off the rails, and they're far harder to fix once broken. For example, cleaner rats are fine and dandy until some of them are less timid (an easily modified trait) and proceed to attack people for food. They may not be overly aggressive but they might try surprising people to get them to drop food. They might eat into nano-feedstocks. The only solution is a nest purge. Similarly, a disruptive individual may lace a pheromone path to make rats build their garbage nest at the heart of a rival's apartment building, or in city hall, and, once this trick is discovered, there's no cure save purges. Vigilance with dealing with smart rats would have to be far higher than the risk of garbage disposal bots being hacked.