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Industrial disasters

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Jaberwo Jaberwo's picture
Industrial disasters
I've been watching a lot of videos about nuclear accidents lately, of course Chernobyl was among them. So I thought, with all this advanced technology in EP, what kind of facility or accident could induce the same horror and danger associated with nuclear meltdowns and contamination? As the non-TITAN and No Spoilers GM of my group I can always use scary ideas that are not based upon the last chapter in the corebook (which I'm not allowed to read), but rather on the strangeness of the EP future itself. So what terrible and habitat-destroying accidents could happen in facilities making/using anitmatter, radioactive materials, exotic matter, nanotechnology, chemical substances or something different entirely? It should be mentioned that an accident that just blows everything up with some kilotonnes of explosive power might be less interesting than something more slowly.
revengespc revengespc's picture
"Grey goo" is always an
"Grey goo" is always an option for nanotech. "The breakfast says: Hi!" is another disaster that could happen with a nano facility. http://www.aleph.se/EclipsePhase/The%20breakfast%20says%20hi.pdf I'm not sure what kind of production would exactly, cause something like this, but one could have some fun with micro black holes. Functionally, they evaporate into Hawking radiation instantly - but who doesn't love a bunch of random radiation bursts popping up everywhere! There's also ablation cascades - destroying a habitat or satellite only produces a bunch more debris, which crashes into everything, creating more debris, until an entire orbit is completely unusable. With ship drives, there's also the possibility of a poorly plotted burn course hitting a habitat with the full stream of emitted particles. In [i]The Prefect[/i], a ship uses the emissions from its lightspeed drive to cut a habitat in half. With AR and the mesh, you could even have fairly common "industrial accidents" at places as innocent as advertising or mesh security firms. Someone might create an ad that is a little too effective at bypassing people's block settings, and just doesn't know quite when to stop...
NewtonPulsifer NewtonPulsifer's picture
Grey goo scenarios usually
Grey goo scenarios usually violate the second law of thermodynamics. They might be fun, but they're not hard sci-fi. Even the ones that do not tend to run a thousand to a million times faster than they could.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Jaberwo Jaberwo's picture
I think I heard some people
I think I heard some people mention nuclear charging facilities on several occasions. How would they work? Accelerating particles into the right elements perhaps? How prevalent and dangerous are nuclear batteries anyway?
Arenamontanus Arenamontanus's picture
Nuclear batteries seem to be
Nuclear batteries seem to be common. They will of course be made extremely resilient, but occasionally somebody manages to railgun one of them. Similar for all the other radioactive materials used, from nuclear fuel to the exotic isotopes antimatter production probably produces: they can get spread out in a habitat, giving all the biomorphs lethal radiation. Sure, it is less deadly than it was (bananas furioso, resleeving), but nobody likes puking their morph's guts out while waiting for their turn in the egobridge. Collisions in space are bad news. Ships (and debris) travel faster than most railgun bullets. If a ship hits your habitat it will wreck it in a hypervelocity explosion. This is why most habitats take traffic control dead seriously, use tugs to guide ships to dock, and have heavy batteries to deal with incoming objects. Ship engines have already been mentioned. It is worth noting that a fusion or antimatter drive is essentially a particle beam: the destroyer can (if my calculations were right) melt through hundreds of meters of matter. Ouch. Metallic hydrogen is very explosive: it wants to be a light and fluffy gas. When expanded (at NTP), it takes up about 7000 times as much space: boom! This means that a ship tank, refuelling station or vehicle with MH can explode nicely. And if they do it in an oxygenated environment the hydrogen also reacts with the oxygen, creating an even bigger boom. Habitats and ships that rotate are subjected to complex torques from the Sun or nearby planets, as well as internal changes as people, cargo and water moves around. In order to manage them they have flywheels and gyros that compensate. If they fail badly they can explode - or create a wrench that breaks the habitat. While naive grey goo is implausible (most stuff is at the lowest energy level, so in order to turn it into grey goo you need energy) self-replicating nasties are plausible. Solar-powered black goo might act as a fast lichen, growing over everything. Nanomachines powered by the energy content of biomass might work, burning it into more machines. Little gremlin-bots copying themselves can overrun a habitat like vermin, draining resources and causing equipment failures. Nanoplagues and bioplagues are all to real. Not to mention a new computer virus that there is no antiviral software against: suddenly the whole local mesh is gone.
Extropian
Static DET5 Static DET5's picture
Arenamontanus wrote:
Arenamontanus wrote:
While naive grey goo is implausible (most stuff is at the lowest energy level, so in order to turn it into grey goo you need energy) self-replicating nasties are plausible. Solar-powered black goo might act as a fast lichen, growing over everything. Nanomachines powered by the energy content of biomass might work, burning it into more machines. Little gremlin-bots copying themselves can overrun a habitat like vermin, draining resources and causing equipment failures.
Would you be willing to walk me through this? If we accept the idea that practical nano-fabrication is a reality, then how is gray goo not a real threat? I know that the process will take energy, but society is teeming with energy. Habitats spend large amounts of resources generating and diffusing energy. Granted, an ultra-simple grey goo isn't going to preserve any native energy sources, but there will still be solar flux to help poke things along. Hell, the grey goo disrupting the local power sources constitutes a grey goo industrial accident, almost by definition.
NewtonPulsifer NewtonPulsifer's picture
Static DET5 wrote:
Static DET5 wrote:
Would you be willing to walk me through this? If we accept the idea that practical nano-fabrication is a reality, then how is gray goo not a real threat? I know that the process will take energy, but society is teeming with energy. Habitats spend large amounts of resources generating and diffusing energy. Granted, an ultra-simple grey goo isn't going to preserve any native energy sources, but there will still be solar flux to help poke things along. Hell, the grey goo disrupting the local power sources constitutes a grey goo industrial accident, almost by definition.
If the grey goo taps into the power mains it can increase its energetic potential, sure. But that is easily detected (I'm sure there's hundreds of millions of sensors on the power grid just measuring power draw) and remedied (send in the counter-swarm). As for solar, if you assume the tech can get up to 40-50% efficiency (4.5x photosynthesis) and zero of the energy is dedicated to support of the solar collection, you're beating earth plants by about 10x. 10x of a plant is more like a super obnoxious weed. So in terms of industrial disaster, sure, but to compare to adjectives like "horror and danger" "terrible and habitat-destroying" its more like "frustration and annoyance" and "budget-breakingly expensive to remediate and so obnoxious some people move somewhere else eventually." I suppose it counts but its not very dramatic. EDIT: Re: solar - solar flux is about 2.25 times less on Mars, and its possible to turn off the lights on a habitat (even the outside - tug the hab to a perpetual night zone or put up a shade). EDIT2: If world spanning solar powered grey goo is feasible, then honestly Mars should already be covered in it. That would be a fantastic way to speed up the terraforming of Mars. It's not though.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Undocking Undocking's picture
Anti-matter. It could be a
Anti-matter. It could be a second-order simulacrum (Stand Alone Complex) where an anti-matter factory explodes because of some tiny maintenance error, but certain groups (ex-human, neo-primitivists, anarchist cells, Venusian sovereignists, Martian sovereignists, or the space whales) see it as an act of sabotage then start purposefully hacking or manually sabotaging Planetary Consortium (or whoever owns the original plant) anti-matter factories in solidarity. Multiple egos could even start claiming that they caused the explosion for one faction or another. A wide network of seemingly related events without an original culprit would be like some sort of mega shit hitting a jet turbine.
Static DET5 Static DET5's picture
On one hand, we have nanotech
On one hand, we have nanotech that is capable of fabricating whole goods in a practical amount of time. On another hand we have folks saying that grey goo is a physical impracticality. I still haven't heard why grey goo wouldn't be considered an industrial accident, potentially of epic proportions. This is one of those "penny problems". On day one you put a single penny in the first square of a checker board. On day two, in the next square, you put two. Day three, next, four pennies. Etc. Actually, I'll change the analogy slightly, to an e. coli bacterium. At replication interval one you go from one bacterium to two. The interval is 20 minutes. Every 20 minutes the population doubles, right? We get a (2^n)=P equation, where n= the number of generations, and P equals the final population. Someone check my math, but by the end of the day we're looking at more than 5*10^216... That's insane tons of bacteria. Granted, we don't see this happen because of external forces on the bacteria, but the bacteria are also incredibly limited on what they can metabolize and generate new bacteria from. What's the generational time on a self-replicating nano-bot? Instead, we're talking about an industrial system that is apparently designed to do nothing but break things down to the components necessary to build more of itself. It is able to harness energy at a higher efficiency than the biological system (you've allowed for that in your musings). Hell, let's look at it this way: The Earth is infested with bizarre green stuff (plants). It developed almost spontaneously, and over several millions of years it diversified across the planet until it infested every square inch of the surface. Remember, we're not trying to destroy everything. We're talking industrial accident.
NewtonPulsifer NewtonPulsifer's picture
Its an energy and heat
Its an energy and heat problem. Rapidly fabricating goods would take a LOT of energy and make a LOT of waste heat. There are no self replicating nano-bots in EP gear. They require swarm hives. It doesn't even make sense to be self replicating - it is way too slow. Much more efficient to have one (relatively) huge insect sized bot (basically a mobile hive) cranking out smaller ones (read link below for more if you're intersted). Fast nanotech isn't feasible - and even in Eclipse Phase, nanoswarms need to be programmed ahead of time (with a skill roll - no programming updates after release except for the larger micromachines - like Smart Dust) and don't move quickly (look at Smart Dust in Espionage Gear - 5cm per second, and that's for something that is about 200 microns long (individually visible with sharp eyes, especially if moving) - that's pretty big for nanotech. Its moving 250 body lengths per second, which is pretty fast relative to its size. It would use up its battery in a couple of hours at that rate. It is much more energy efficient to go slower.). http://eclipsephase.com/fast-moving-nanites-are-not-hard-sci-fi
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Static DET5 Static DET5's picture
It makes sense to self
It makes sense to self-replicate if that's all (or almost all) that you are after. Put a swarm out there, and it starts making more. It may be a system of nanobots responsible for making new nanobots, but short of hand-waving and saying "It just isn't possible", I don't see why it isn't possible (P.328 of Eclipse Phase does do this hand-waving). I'm not real good at handling the hand-waving, particularly given the other state of nano-technology. Given that Proteans exist (P. 329, EP), it seems a short step to a community of Proteans being designed to build more (Again, why? I admit, I can't answer that one). At first blush, computer viruses don't make sense. They're inconvenient (just wipe the affected computer, right), they're limited (until recently they affected one "environment" they were programmed for), and they typically don't result in real gain by the creator (besides notoriety, offset by criminality). Why would anyone create these? Initially, it was because they could. The EP current state of nano-technology allows for the creation of 10m^3 orbital transfer vehicles through the use of nano-fabrication (P. 327, EP). This is a massive volume. For comparison, I offer a spreadsheet: https://docs.google.com/folder/d/0B7Qo7h9CAigaYkFBU1lsc0VtMTQ/edit?usp=s... The sheet is a very simple, quick and dirty effort to calculate molecular construction by nanobots given immediate supply and energy. The variables look at the number of molecules to move, the nanobots moving them, the distance to move them, and the speed at which they move. The actual sheet is on page two. Page one is just a metric conversion scale that I find useful. The sheet is configured for the manufacture of an extremely simple product, the bullet (the projectile) for a US Army .45ACP lead bullet. Here's a quick snippet from my notes: It would take a single nanobot, moving at the speed of light, over 679 years to build a .45ACP lead bullet (not round), if the construction head were 1 millimeter away from the build location. This assumes perfect build conditions and no loss/maintenance of nanobots. One billion nanobots can achieve this in two and a half minutes. One trillion bots(1*10^12 or a tera prefix) can drop this time to 15 hundredths of a second. Taking those trillion bots and slowing them down to 10 meters per second (A fast human run), and we're back to about 7.5 weeks. Increasing the nanobots to 1 quadrillion (1*10^15, or a peta prefix) brings us down to about an hour and a half. The next step is a quintillion (1*10^18 or a exa prefix), we’re now down to 4.5 seconds. OK, that's a little tangential, but it should underline the point of the state of EP nano-technology. It is economically, temporally, and physically possible to build whole goods using nano-fabrication. By the same token, it is also possible to use nano-tech to disassemble whole goods for recycling to produce new goods. I can't see a good reason that an insidious entity wouldn't attempt to manufacture something like this. Honestly, the big thing that I'm having trouble with are rogue industrial disassemblers. The little guys responsible for taking your garbage and breaking it down into useful components. Sure, they're going to be engineered with limitations, inhibitors, and whatnot, but through incident or intent these could be circumvented. This technology is essential for a nano-fabrication industry/economy. It's almost required. It's also one of the most dangerous things to have in a habitat. How much of the habitat infrastructure and construction is composed of the same material as the latest pop-tech fad? Cleaning up this stuff could be a royal pain, possibly an exercise in futility.
NewtonPulsifer NewtonPulsifer's picture
Your spreadsheet seems to
Your spreadsheet seems to leave out a lot of information (maybe I missed it?). How big are the nanobots? A 1000 nanon (1 micron) machine would be moving 10 million body lengths per second if it was going 10 meters per second. Thats not feasible. Keep in mind you have to accelerate and decelerate your leg in one stride (which in a human moving quickly a full stride is about a body length). This micromachine would have to accelerate its leg to 20 meters per second peak in 1/20 millionth of a second (then decelerate it in a similar timeframe) for one stride. Thats 400 million meters per second per second acceleration. Reduce that stride to 1 meter per second and you need a peak veloctiy of 2 meters per second in 1/2 millionth of a second, or 4 million meters per second per second acceleration. force= mass * acceleration, and your power usage is going to scale with force. So you'd also run out of fuel very very quickly even if you could manage those kinds of accelerations.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Static DET5 Static DET5's picture
Again, that's more of a
Again, that's more of a reason to slow down the overall pace of nano-fabrication. Actual disassembly by nanobots would be faster than assembly (no real reason to move, initially). There are a couple of propulsive methods that could spare some of the power. First, power on the outbound leg of the journey (from fabrication nozzle to the surface being created) could rely on external power. A magnetic coil or something could launch the nanobot towards the surface of the product. Carbon or silicon based nanobots should be able to withstand the stress of this type of impact. In fact, they might be able to re-generate some power from the impact. I know, at some point, hand-waving has to happen. I just want consistent hand-waving. If Grey Goo isn't possible because of "X", I don't want "X" to be violated during the practical nano-fabrication that pervades transhuman society. If Grey Goo is possible, how much of a threat is it? Industrial nuisance? Industrial disaster? X-Threat?
NewtonPulsifer NewtonPulsifer's picture
Yeah, the thing is practical
Yeah, the thing is practical nanofabrication isn't actually practical at all. Nor are disassemblers (how would they disassemble a diamond or sapphire?) Even if one were to do it, it would be very slow, and very energy intensive. And your best efficiency is by being as [i]large[/i] as possible. And even if you have plentiful energy, nanofabrication isn't limited by how fast your nanomachines move. It is limited by bonding rates (usually 500 nanometers per minute or so). We *already* have nanofabrication. It's called electroplating, vapor deposition, and electron beam lithography. None of these methods are limited by energy. If you take the rough analogy of a human working with 1mm spheres (the "feature size") as their practicable limit, then you're going to want a machine 2000 times that long. So if your feature size is .2 nanometers, you'll want a 4 micron nanomachine. If your feature size is 1 micron, you'll want a 2 milimeter long machine. And you'll want them customized for their particular purpose. This means you'll have a staggering variety of nano/micro machines, and if you don't, you'll have generalist ones that stink at every task. The micro/nano-machine can't carry very much energy nor sink much heat at all (those things are volumetric, which are *very* constrained for nanomachines), so it will have to be continuously tethered to a power and cooling line. So now you've basically described a cornucopia machine or fabricator (billions of tiny builder tips connected to tethers or something like a spider web of power and cooling lines). Its just not feasible to have a bootstrapping method from the bottom up if you're dealing with high energy. You need to move to low energy (hydrogen-bond) regimes for that. Then you're basically just talking about synthetic bioforms, who could then (eventually) build that first batch of covalently bonded nanomachines.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Static DET5 Static DET5's picture
Here's your challenge
The EP world says nano-fabrication is not only practical, but widespread. How does it work?
NewtonPulsifer NewtonPulsifer's picture
It doesn't if you examine it;
It doesn't if you examine it; it's not hard sci-fi. So you'll have to make it up to your taste. Otherwise to be self-consistent you'll have to allow your players to buy a Protean nanoswarm at [High] and blueprints for a [High] cost item at [Expensive] and let them crank out [High] cost items 6x per day, for a 900,000 credit gross after 30 days (for an investment of 25,000 credits). I'm sure you can already see how ludicrous the current economics in EP are if the above were feasible - but thats it as written.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
Static DET5 Static DET5's picture
There are plenty of reasons
There are plenty of reasons to say "It won't fly, Wilbur". The neat trick is figuring out how to make it fly, despite the naysayers. Even in fiction, there is invention.
Arenamontanus Arenamontanus's picture
Nanofabrication using
Nanofabrication using feedstock and a fabrication-friendly environment is very different from replication in a general environment. A nanofactory would reduce overheads by using convergent assembly, pre-assembled subsystems (nanoscale snap-together lego blocks), and keeping its interior clean and efficient. Objects would not need to move much, the really energy-dissipating reactions can be avoided and most manufacturing mass can be focused on manufacturing stuff. Essentially what makes large scale nanofacturing feasible is that what it is doing is very simple operations with little information processing needed for each step, and that energy is supplied in a steady stream while entropy is pumped away equally steadily by cooling. A free-range replicator needs to function in an environment that can and does throw anything at it - from oxygen to organic gunk to toxic heavy metals. It is not guaranteed to get the right elements in the right ratios, and it needs to disassemble surrounding stuff of unknown composition and possibly low energy levels (see past discussions of just how much disassembler nanites can disassemble without recharging: the quick answer is about the same mass as themselves). Unlike the nanofactory it does need to sense, plan and implement a lot, and that has pretty high thermodynamic costs. Bacteria solve this by just being adapted to a certain kind of environment (watery, with certain chemicals absent or present) and then evolving as fast as they can to adapt to changes. Replicators can likely be made just as tenacious as bacteria for certain environments, but they are unlikely to be super-corrosive. I would be more worried about things like http://www.aleph.se/EclipsePhase/The%20Jancsi%20System.pdf - macroscale replicators with nano-subsystems for efficient manufacture, and some smarts to move around. My sketch is for a biggish system, but you could imagine a pocket sized one.
Extropian
NewtonPulsifer NewtonPulsifer's picture
Static DET5 wrote:There are
Static DET5 wrote:
There are plenty of reasons to say "It won't fly, Wilbur". The neat trick is figuring out how to make it fly, despite the naysayers. Even in fiction, there is invention.
That's not a fair analogy. You're comparing me to people naysaying the Wright Brothers. Saying "You cannot fly a heavier than air vehicle" - this flying in the face of the *clear* evidence of heavier than air birds flying is one thing. Saying "This process is 40% efficient. So if you could get 100% efficiency, which isn't possible, it would only be 2.5x as good. So 20x as good just isn't in the cards" is another. You can have Santa Claus if you want, he's just not hard sci-fi though.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
The Doctor The Doctor's picture
Static DET5 wrote:At first
Static DET5 wrote:
At first blush, computer viruses don't make sense. They're inconvenient (just wipe the affected computer, right),
It is worth noting that there is a fair amount of research going on right now on the topic of making malware resistant to technical-clearing of storage media. Case in point the talk [u]WIPE THE DRIVE!!! - Techniques for Malware Persistence[/u] at Shmoocon earlier today. Sometimes nuking the site from orbit is not the best way to be sure...
Static DET5 wrote:
they're limited (until recently they affected one "environment" they were programmed for), and they typically don't result in real gain by the creator (besides notoriety, offset by criminality). Why would anyone create these? Initially, it was because they could.
Generalizing a bit, using virus-like code (which was not malware) while studying techniques of artificial life has been popular for a few decades. It was not just because the hacker could, it was to see if it was even possible, and what the parameters of the time were.
Static DET5 Static DET5's picture
NewtonPulsifer wrote:Static
NewtonPulsifer wrote:
Static DET5 wrote:
There are plenty of reasons to say "It won't fly, Wilbur". The neat trick is figuring out how to make it fly, despite the naysayers. Even in fiction, there is invention.
That's not a fair analogy. You're comparing me to people naysaying the Wright Brothers. Saying "You cannot fly a heavier than air vehicle" - this flying in the face of the *clear* evidence of heavier than air birds flying is one thing. Saying "This process is 40% efficient. So if you could get 100% efficiency, which isn't possible, it would only be 2.5x as good. So 20x as good just isn't in the cards" is another. You can have Santa Claus if you want, he's just not hard sci-fi though.
Well, it's an Eclipse Phase board, with authors talking about Eclipse Phase (my apologies to our original author and host, who may have been thread-jacked. I really am interested in the industrial disaster part of this). In Eclipse Phase, one of the pillars holding the game world up is that of practical nano-fabrication and disassembly. So, how does that work, but not allow for insidious creeping crud? I love the game world and I love SF, so I'm not going to look at it and say "Well, none of it should work". I'm perfectly happy to look at it and say "Well, the current state of the technology allows for contained nano, but un-contained nano is pretty iffy". The EP core book is REALLY light on the various un-contained nano options. Sure, you can buy some nano that will slowly build you a gun, but there is no discussion about problems and issues with that build process. Is it not done because there are inevitable compromises, sometimes catastrophic ones? To me, that's cool. It also makes me think that somewhere, someone is working on perfecting the technique and is able to apply it to small, specific items. Maybe it is a matter of the massive scale of environmental interference. Sure, grey goo is technically possible in a clean room environment, BUT outside of a clean room it faces too many environmental factors to work reliably. The weapon becomes unpredictable, unstable, and essentially unusable because there are better ways to accomplish the same thing (Bioweapons have this trait). The destruction/disassembly is easy (If you allow for the technology in the first place. We have to. It's part of the game world). Turning around and synthesizing from that destruction is where it gets difficult. Without the ability to do that, your destructive element gets slowed at a cube pace as it expands to devour everything around it. Even with perfect, unfailing nano (Which we don't have), the process will eventually come to a relative standstill. It's still nasty stuff, and I think it would qualify as an industrial disaster. You'd have to bust your ass to make sure you got every bit of it, or you'd be seeing weird random failures throughout your hab.
Static DET5 Static DET5's picture
This!
Arenamontanus wrote:
I would be more worried about things like http://www.aleph.se/EclipsePhase/The%20Jancsi%20System.pdf - macroscale replicators with nano-subsystems for efficient manufacture, and some smarts to move around. My sketch is for a biggish system, but you could imagine a pocket sized one.
I forgot to read this last night. This is another type of interesting nano-tech/fab-tech issue. Deliberate, coerced, or incidental, the loss of control of resources like this is an awesome idea.
King Shere King Shere's picture
Quote: So I thought, with all
Quote:
So I thought, with all this advanced technology in EP, what kind of facility or accident could induce the same horror and danger associated with nuclear meltdowns and contamination?
Regarding the original question, I consider that in the society of EP - Its the concept of Rogue malevolent artificial intelligence that is a the top of the fears (even 10 years after the apocalyptic event & exodus of earth). Its that scenario in EP that parallel the nuclear paranoia of the past (cold war); where in the historical comparison "mere" weather-balloons (or 99 regular balloons) would risk setting off nuclear war. The remnant "pragmatic" fall paranoia could still cause a catastrophic & non-rational response. I imagine a scene where the habitats defence system & machine quarantine protocol are triggered on its highest alert, because of a nail. The "offending" nail managed to cause a malfunction in a synth-morph & that event was witnessed. Nearby eyewitnesses response was to flee in panic, not due to fear of the synthmorph or nail itself -but because of their sensation of it happening at a "familiar/yet odd" place and time. Sort of people entering into panic, not because of a car crash -but because it was a car crash into a factory, or a scenario where police (mistakenly) respond hostile against a injured car crash driver, because the car crashed into a jewelery store (and police pragmatism/fears its a ongoing robbery). .. As for juicy industrial disasters, I kinda like exotic historical disasters for inspiration. For example the Boston Molasses Disaster 0f 1919, "A large molasses storage tank burst, and a wave of molasses rushed through the streets at an estimated 35 mph (56 km/h), " Imagine that occurring instead inside a rotating O'Neill cylinder/habitat.