Hi:
One of my players wants to improve his Muse, from the standard package. He wants to add stuff - new skills, increase scores in Stats/skills, etc. I can't see any place in the book on how to go about this (limits of Muses, etc.). should I just wing it/play it by ear & have him pay a certain Cost?
Thanks!
SF
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Improving the standard Muse
Wed, 2011-06-29 14:48
#1
Improving the standard Muse
Wed, 2011-06-29 15:21
#2
Re: Improving the standard Muse
Moderate = 150CP
High = 300CP
Expensive = 400CP
All Aptitudes start at 10
All Aptitudes are limited to a rating of 20
All Active Skills are limited to a rating of 40
All Knowledge Skills are limited to a rating of 90
All CP Costs are equal to those for Character Creation
Those are the rules used to make the AI as presented in the book. You buy a certain amount of CP using the costs provided, and then spend them as you would at character creation.
Or you can just have them buy a standard muse and add skillware.
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Wed, 2011-06-29 15:53
#3
Re: Improving the standard Muse
that's all good, C.B., but what about optimizing the Muse as the game progress. give her/him/it/them new skills or improve those they already have? give them new capacities.
Exemple: Darius Mason, a Barsoomian ranger uses his Muse, Sam, to assist him in finding exsurgents, find his way around old settlements and mines and repair damaged structures with nanohives. Later on, Sam can access a Cornucopia machine to fix/improve Darius' Alpiner morph. That means, in game, getting some skills she didn't have before or improving the ones she had.
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Wed, 2011-06-29 16:19
#4
Re: Improving the standard Muse
Muses are not meant to be able to learn new skills or be capable of self improvement beyond basic skill adaptation. At all. The only way a standard muse can pick up skills is either via customization using my method (which would be a houserule), or by buying new skillware software (which would be the official way). Muses are intentionally hobbled, it is the primary attribute that differentiates them from AGI.
“While they possess cognition and intelligence, they are incapable of self-improvement and cannot expand their programming and skills on their own. Although they are not able to learn they do possess memory storage that grants them the ability to remember and a limited form of adaptation. AIs do not earn Rez Points, nor do they have Moxie. ” (264 Core)
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Wed, 2011-06-29 18:36
#5
Re: Improving the standard Muse
I know they can't learn by themselves, but they can be upgraded by their owners, right?
Buy a skillsoft here, download an INT upgrade there
how do you quantify that, prize and rez wise?
—
[center] Q U I N C E Y ^_*_^ F O R D E R [/center]
Remember The Cant!
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Wed, 2011-06-29 21:06
#6
Re: Improving the standard Muse
Hiyas!
Thanks! Where are these rules exactly?
SF
Wed, 2011-06-29 22:13
#7
Re: Improving the standard Muse
In my head! When the game first came out there was a small race amongst friends to see who could break down the game the fastest (We are really nerdy people...) and I happened to win. Those numbers, and the custom morph rules, were some of the things I worked out. Didn't actually take long for the AI ones, like, 20 minutes tops.
Edit: An explanation. I took all the AI we had at the time, broke them down with the character creation rules, and did it that way. We had a large enough sample at the time for it to be a simple task.
Edit2: To be clear, the skill/aptitude limitations are not houseruled, they are from the core book.
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Thu, 2011-06-30 02:50
#8
Re: Improving the standard Muse
Now an interesting possibility would be a shady character who offers to sell the player some software which will 'unlock' his muse and remove those hardcoded hobbles which prevent it from learning and growing. So many possibilities right there!
It could work as intended, with some odd side-effects. Maybe the muse doesn't grow in quite the way the player expects?
It could seem to work, but be an elaborately programmed hoax.
It could react badly and cripple the muse, forcing the player to roleplay getting an entirely new one and the frustration and loss that goes with losing a lifelong companion.
It could seem to work, but had actually overwritten his muse with an illegal AI!
It could do nothing at all, but be some evil malware!
Many possibilities!
Thu, 2011-06-30 04:59
#9
Re: Improving the standard Muse
Exactly. I always assumed skills cost like skillsofts (High for 40 points of an active skill). I would imagine that there are equivalent upgrades for more narrow skills like Species Determination or Professional: secretary that go higher. Skills and knowledge databases ought to be fairly upgradeable.
Upgrading their aptitudes might be harder, but there is a great deal of demand for such functions - having a really useful muse is worth quite a lot.
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Thu, 2011-06-30 18:43
#10
Re: Improving the standard Muse
it's [high] for a 40 % skillsoft, but I wonder how much DLC would cost to optimize Muse. five percent here, a language interface there, a new GPS AR application there.
—
[center] Q U I N C E Y ^_*_^ F O R D E R [/center]
Remember The Cant!
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[img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Sun, 2011-07-03 03:53
#11
Re: Improving the standard Muse
Hi there! I'm kinda new to the whole forum thing, being more a lurker than a poster, so forgive me if I make any horrific breaches of ettiquette, like the on-line equivalent of breaking wind in a lift.
It's an interesting idea, that, Forsaken, but my immediate thought is that muses would be programmed very differently from AIs and AGIs, essentially hardwired to be capable of shaping and adapting themselves to the needs of their host, but fundamentally incapable of self-improvement. So your 'shady character' would be very shady indeed, as anything purporting to be able to unleash the capabilities of a muse must be something very different from what it is being marketed as. Caveat emptor, if you like.
Which puts another thought into my head. It was mentioned somewhere in the core book that Firewall made a concerted effort to improving security throughout the system in the aftermath of the Fall, in a direct effort to reduce the pereablity of the system to digital viruses and rogue AGIs. Perhaps one of those efforts included modifying the source code of muses to prevent the possibility of muse self-improvement. If that was the case, then it could be possible that there are pre-Fall muses with there hosts in dead storage that have not been 'upgraded'. I dare say that these upgrades would be done directly through the mesh, in much the same way as software upgrades today.
An adventure could be developed around a group of people brought back from dead storage but isolated from the mesh somehow, and their muses turned into self improving AIs with devestating consequences.