Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

HTML5 Character Generator

4 posts / 0 new
Last post
adalgiso adalgiso's picture
HTML5 Character Generator
Me and a buddy are currently working on an HTML5 character generator for EP. It will walk the user through each step in the character generation process, enforces rules, and makes it really easy to roll a new character. We've got most of it put together, purchasing gear is the last step we need for version 1. The design is set up to be modular, so for version 2 we'll add support for adding multiple rulebooks and custom rulesets (they'll just need their rules converted to a spec which we'll publish as well, basically an XML sheet). This will be an open source project, but we want to go ahead and finish version 1 before we release anything. Would anyone be interested in something like this? A future upgrade we want to add is to be able to import a character sheet from some kind of standard (json, xml, latex possibly) and to then be able to edit your character and spit it back out, as well as supporting character advancement. If you guys have any feature requests or ideas/criticism, please feel free to add.
Tenebrous Tenebrous's picture
Re: HTML5 Character Generator
Interestingly I'm working on something similar (Mainly in JQuery), and I'm getting close to done, myself. If only for the sake of finishing something I've started, I'll probably continue ahead with my current application, but potentially v2 could be done as a group effort using what we both learn from actual v1 usage. I'm planning using JSON on the back end to store a character, and being able to pass things around and possibly having a standard might be good. If you happen to use JSON as a way to pass in a sheet, please post any spec you create- I think compatibility would be good.
puke puke's picture
Re: HTML5 Character Generator
Something interesting that a play-aid could do: handle forking and backups. With the current chargen spreadsheets, its pretty easy to handle resleeving, adding rez, and adding augmentations. But it would be nice to be able to instance your character at various backup points, or automatically prune down a beta fork, or whatever. This can be done now by copying your file at various points, but you could achieve a lower footprint by snapshotting or setting up a base file with pointers to the changes. and it would be more useable if it was all integrated into a single app. anyway, i dont mean to try to talk comp-sci at you, im sure youre better at it than me.
adalgiso adalgiso's picture
Re: HTML5 Character Generator
I like this idea. I'll certainly add this to my list of features that we should implement. I still need to work through the rulebook, so I'm not sure exactly how forking works, but we'll definitely keep it on the list.