Basically I'm looking at how big we all consider our habitats. I'm keeping them extremely small and without much in terms of amenities (I run a very gritty campaign[I'm talking no sunlight, biomods need to be serviced regularly, problems with atrophied muscles]). I am also looking for the likelyhood of certain types of transit in the many kinds of habitats and settlements, mainly air and ground vehicles as opposed to just walking/space walking to the destination. Obviously there is more of a call for such transit for planetside settlements but for smaller spaceborn habitats, even O'neill and Hamilton cylinders, I don't see any kind of transit needed.
thoughts.
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"And yet, across the gulf of space, minds immeasurably superior to ours regarded this Earth with envious eyes. And slowly, and surely, they drew their plans against us."
root@hab size
[hr] I vary mine based on how close to the Singularity the habitat was built. Habitats from well before hand look like something you can google in relation to current thoughts on habitats: cramped and small, as everything had to come up the gravity well. Habitats from after can be of any size, but for all practical limits is restricted to a few kilometers in size, and generally is only long in one dimension. Habitats built as the Singularity was taking off can be everything from a Geiger-inspired Dark City the size of a metropolis to virtual reality pods just large enough to hold a decapitated head floating. Those habs tend to start with me wearing a black tophat and giving a great Mwhahaha, and players for some reason keep running apps that search for traps.@-rep +1
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