Obviously death is very much a real possibility in EP and it's fortunate that death is not the end. However, on a game mechanics level, death is still a major penalty as you lose your morph, implants and most likely your gear. This matters a large deal because morphs are usually expensive in CP and some characters may invest heavily in gear. Also given the current state of the marketplace, resleeved characters will be forced into cheap morphs if they are not given a fiat by the GM. The high quality morphs are extremely expensive and rare.
Given that a character only earns an average of approximately 1 Rez point per game session with the rules as written (4-7 points per 3-6 sessions), character death has the effect of making a character substantially weaker than they were at character generation - losing the benefits of 20-50 sessions of game play - an entire campaign!
For example: Sally the Soldier has an exalt morph (30 CP), with toughness 1 (10 CP) 5000 credits of combat armor and misc gear (starting cash) neurachem (5 CP), a plasma beam bolter (5 CP) and skillware with 1 skill at 40 points (10 CP) if she dies and resleeves with a splicer (10 CP) she has a net loss of 50 CP. Sally's player is better off by making a new character because Sally's going to be operating as a weaker character for a long time to come.
The only way to get around this is to purposefully design a character that has minimal gear and a cheap morph.
So, my question is: how do you handle these game mechanic issues in campaign?
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How do you handle death/resleeving and re-equipping during a campaign?
Wed, 2011-06-08 19:57
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How do you handle death/resleeving and re-equipping during a campaign?
root@Handling death/resleeving and related questions of property
[hr] I like to have the players build their characters and then look over them to see if they thought about this, and if so, what they did about it. Some players will find a neat trick to bootstrap themselves up from a corporeal loss, and some players need there to be embodiment for them to accept their characters. It can make for a very rich roleplaying when the player who spent 100 CP on a top-end morph and gear that has been tricked out down to the registers gets dropped into the sun after accidentally insulting the Grand Solarian Whale, and has to come to terms with this "change." Of course, this can also lead to very pissed-off players if it's done casually or used as a "gotcha" to show them how ephemeral be this moral coil. It also has the potential to lead to very confused players who can't find the correct suspension of disbelief if you cram them into an octomorph as their first resleeve, but your team mascot should take to it instantly (or maybe that's just me).@-rep +1
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]root@How do you handle death/resleeving
[hr] I do enjoy playing an infomorph who is most comfortable in Case morphs or Spares (both 5 CP). The Spares have a Puppet Sock, so they can be remote piloted, and they can be "found" in almost any location. They aren't particularly effective in combat by themselves, but they can be swarmed together for lots of crazy, explosive fun, and five of them can try to fire the Reaper's main gun after it has been sliced off by the Big Bad. I keep an mp3 of R2D2 squealing as he gets shot up handy for added comic effect.@-rep +1
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