Hello Everyone,
Just reading the Eclipse Phase Core Book and I really like it - however, there is one thing that is bothering me and my group - there seems to be nothing about Housing in the book. Where do you actually live? How much is a flat/house?
I suppose that there are some places, like Titan, where you can get a house for free, as there is much space - but what if you want to dwell in a habitat, where space is precious?
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Housing
Thu, 2010-04-08 12:23
#1
Housing
Sun, 2010-04-11 19:43
#2
Re: Housing
It basically depends on where you live. It's not the same in an underground city in Luna, than a city under a dome in Mars, or an habitat in space. In the same line as this, prices depend on where the house is located, and specially its size, but usually players are supposed to live in an appropriate housing wherever the game is set.
In smaller places, consider a usual appartment to be aproximately like the smallest rentable rooms in your city, little more than a dorm, a bathroom and kitchen/diner. In zones with more space, a usual sized appartment would be appropriate.
Of course, the higher rep the players have and the higher money they have also is taken into account, and determines the size of their place.
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Tue, 2010-04-13 16:05
#3
Re: Housing
It is worth researching the way the Japanese live, because it is rather radically different to the way those of us in Australia (or the US, or even Europe) live. Houses are tiny, space is used as economically as possible, it all feels very claustrophobic - it has to be given the size of the population to the amount of land available.
For example; according to the Australian Bureau of Statistic the average size of an Australian house is just under 240m2 (240 metres squared). Where as according to wiki most Japanese houses are about 95m2 - and still have rooms. Apartments can be as tiny as 60m2.
Now even given the advances in technology in EP, space is at a premium unless you have the wealth and/or the time/labour. Of course it does depend where you are in the solar system, in the Jovian Junta the restrictions on nanotech and what not might mean that quarters are slightly larger because they need to incorporate food preparation equipment (possibly!), but the inner and outer systems can have their replicators which synthesise their food and don't need all the additional space that comes with food prep area. As for luxuries, again wealth/respect determines how much of those you would have - people would generally have books, and gewgaws/knick-knacks are probably more likely to be virtual than real - again space costing money.
This all goes double for those people who are in Synth bodies and have no need to eat, respire, shower and defecate.
So for cost? As you said yourself, depends on the local. A habitat might require you to be indentured to it for a period of time to pay off a cabin with your labour, or might require monthy (or daily!) rent. And as for planet or moon based colonies, expect that even if you can buy land for cheap that actually building will cost you time and money/rep - not to mention any additional fees local government might charge for rates, planning permissions, etc. After all no one wants a mad scientist in their backyard, unless he has a license and his building is relatively robot-proof.
Fri, 2010-04-16 18:36
#4
Re: Housing
Right now big houses are expensive because they require much material and labour to build and land is expensive in cities. In EP robotics and nanotech makes building much cheaper, and land/space is nearly free.
But there is a huge constraint: the outside environment is really hostile. There is no place in the solar system where a biomorph can survive well outside their house, and unless that house is built with exacting safety precautions it can become a deathtrap. In space there has to be radiation shielding, protection from micrometeorites, airtight seals and temperature control beside the obvious life support. Titan's atmosphere is extremely cold and poisonous, and if it mixes with terrestrial air there is a good chance of getting a fire or explosion. And so on. This makes constructing housing tricky.
Underground housing like on Luna, some parts of Mars, in asteroids and on Titan gets a lot of safety for free, but now space becomes costly since digging out these spaces takes a lot of effort. Hence this kind of environment will tend to be cramped, favoring minimalism and "coffin hotel" style rooms. Floating habitats like on Venus have similar weight constraints, and most likely tends towards a cramped inner core and some enormous inflatable environments on the outside.
In space, inflatable habitats can produce very large volumes cheaply, especially in the outer system where radiation is less of a problem. Scum barges may have been cramped in the extreme at first, but once people started adding space to them they became roomier. I doubt they have much architectural cohesion, though.
The real place for big houses is on Mars, in the most terraformed regions. Land is cheap, building is cheap, and the environment is decent. Some people are going to buy nanofactured McMansions, or rather McPalaces. This may also happen in some space habitats, although there space is often more constrained.
—

Sat, 2010-04-17 18:46
#5
Re: Housing
what about the inside equipment and furnitures?
What kind of stuff can be found in any lambda familly home in Elysium, for exemple?
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Sun, 2010-04-18 19:11
#6
Re: Housing
Looking around my current flat I find things in the following categories: decorations/aesthetics, pets/houseplants, computers, books/papers, tools and peripheral equipment, furniture, consumables, clothing, storage.
Decorations and aeshtetics won't dissapear; while few can afford real Earth memorabilia it is still fairly easy to print out or buy handmade art (paintings, sculpture, textiles, glass, beetles etc). The same is true for pets and plants, something I think many people will have to get some company in the big, dark universe.
Computers and other home electronics, as well as the books and papers, they all implode into the mesh and ectos/endos. Any remaining instances are collectors items or used for something suspicious - why would you have a standalone computer instead of rely on the nanoprocessors in the walls? Peripheral equipment also largely dissapears.
Tools range from eating utensils to engineering equipment. A lot of simple tools are recyclable nanoprinted objects - if you have a home matter compiler you do not need to keep them. Print the plates, cutlery and glasses, eat, then recycle what is left instead of washing dishes. In a sense the matter compiler/fabber/cornucopia is the only tool you need, although in practice I imagine there is a need/desire for a separate food compiler, maybe a fridge for bought food and cold things, etc. Many objects are blobjects/spimes that can change and adapt when needed, so they act as general tools. So I would expect the EP home to have much fewer overt tools and gadgets but various ergonomic and elegant objects that could become those things when needed. The exception is all those little things that are a hassle to print all the time like toothbrushes or towels (assuming a person is not using a specialized nanofog).
Furniture is likely unchanged: if there is gravity, you want a bed (or hammock or pod or tatami), chairs and tables. Very few are hierloom furniture, but they can be made to look like it. Most are of course nanofactured and recyclable: real carpentry is expensive and gives status. In low gravity environments the design and function of course become quite different.
Clothes are generally smart, self-cleaning or self-repairing, so many can make do with a much smaller wardrobe. In the bathroom there are various medications/devices/cosmetics that provide them to keep the morph healthy or shiny. Since so many objects are recyclable spimes there is little need to store many of them.
Something new would be the robots. Most likely there will be a robot warren somewhere, a wardrobe where the local bots are stored and repaired.
So, my conclusion is that an EP home would look somewhat minimal and sparse, perhaps a bit like an ideal japanese home. Until the kids printed out their full toy file, of course. The dominant objects would still be furniture, but there would be more decorations/plants than storage or information - many sculptures but few wardrobes, bookshelves or computers. Recognizable furniture, but the "wood" is actually very smart and contains the entertainment console. A kitchen or bathroom that is just as much a nano-workshop. Thanks to smart materials and manufacturing the space is quite reconfigurable: if you want a shelf to hold your mementos or your current toolset you can make it and just have it attach to any wall.
Over time EP homes will accumulate an amazing amount of stuff despite recycling (it is a chore, you need to walk to the kitchen and will have to wait for *five* minutes before you can print something!!), in the form of art, souvenirs, stuff that might be useful to have, blobjects, bots (cannot have too many), toys and whatnot. But right now most families have just had 10 years of filling up. It will be really messy in a century.
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Sun, 2010-04-18 21:55
#7
Re: Housing
Thanks for this awesome essay
And very helpful, too!
how do you picture the interface( s) used in everyday life, by the way?
I found this on youtube that is quite inspiring
[url]http://www.youtube.com/watch?v=fSfKlCmYcLc&NR=1[/url]
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Mon, 2010-04-19 08:58
#8
Re: Housing
I think the interfaces will be very different from person to person. But as a rule of thumb good interfaces are invisible - things just happens as I want them, without me having to make a conscious effort to get them like that. This is of course why muses are so useful. The muse is in a sense the interface to everyday life, an intelligent interface that knows you and your habits. The AI in an apartment works together with the muse to fix things, quite possibly by measuring subconscious responses like eye saccades ("The owner noticed the scratch on the wall, send the repairgnats there!"). You are getting hungry, and if it is a good AI it will already have prepared a meal.
Many objects require an overt interface simply because you don't want them to start due to a subconscious whim. Most use endos and ectos to run - when you activate them (maybe by touching them or sending a mesh command) their interfaces blossom. Some are just augmented reality menus like in the vide, some have an internal AI and others may have more creative "skins". An art blobject might have a little simspace allowing you to wander its internal art gallery while selecting the shape it should assume. An environment control tool might have a baroque interface with gilded wood, angels of air purity and nanosecurity singing and a jewelled set of core options.
In fact, objects that do not respond to mesh queries are either profoundly broken, valuable antiques or something secret and dangerous.
—

Mon, 2010-04-19 10:57
#9
Re: Housing
Actually, books would likely be one of the easiest things from Earth for people to perfectly reproduce in the world of Eclipse Phase. Their generally uniform structure renders it rather easy that you could probably find "book blueprint generation software" that could take any document and create a book blueprint for your fabber, much like how current software can print to PDF. Not to mention that a stack of books would take up far less functional space than a multitude of other collectibles (like paintings and sculptures). Considering that, I'd imagine that books, even if they have lost use as an actual store for knowledge, would become a very popular curio which people decorate their homes with.
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Mon, 2010-04-19 14:57
#10
Re: Housing
Yes, books and bookshelves are nice decorations. But nobody is going to take them seriously as information repositories or real artefacts - they are just a stylish decoration, a bit how many country houses try to look like rustic farms or an european law firm's offices attempt to give the appearance of being a classicist palazzo. It looks good, but nobody is really fooled.
This of course makes the printed books a perfect place to hide things. Who actually looks for the secret files *in the books*?!
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Mon, 2010-04-19 18:15
#11
Re: Housing
Definitely. I might even see a bookshelf which is nanofabricated with books, where the entire shelf and all books within are actually compartments for storing supplies (it might be how sentinels keep their weapons during their downtime... few people will think about pulling the shelf from the wall to reveal the cache behind it, because no one actually has any incentive to touch your books.
Plus I can see new cultural taboos coming to play during Eclipse Phase's time. If you go to any Christian's home, I guarantee you will still find a copy of the Bible. However, the distribution of digital copies of the book, combined with shifting cultural norms might render it a "look but don't touch" object... where people [i]never[/i] open their physical books, as a standard akin to how placing the Qur'an on the highest shelf is a tradition today, or stacking other books on top of the Bible was considered offensive a couple generations back.
—
Transhumans will one day be the Luddites of the posthuman age.
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Tue, 2010-04-20 06:34
#12
Re: Housing
Exactly! Reading non-hypertexted, non-interactive works also hard for most people. Or even reading, for that matter - your muse can read for you, or you get the XP version. Or, for those on the cutting neuroedge, get gnosis inlays to have the information of the book downloaded in your skillwiring. The skill [Bible] is probably one of the best-selling skillsofts around.
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Tue, 2010-04-20 10:53
#13
Re: Housing
Some nice images of ecto interfaces can be found at
http://designmind.frogdesign.com/blog/envisioning-your-future-in-2020.html
This is howEP people *expect* reality to work; by 10 AF not being able to instantly buy a cool dress you see, have interactive food or see the whuffie auras of people would be akin to being handicapped.
On the other hand, the interfaces likely won't look like early 2000's infographic. Some might be 3D like Bryce
http://www.yourdictionary.com/images/computer/_BRYCE2.GIF
or 'arty'
http://www.mprove.de/script/99/kai/_media/high/KPT3SpheroidDesigner.jpg
but I suspect most will be even more peculiar. I can imagine one where different options show up as different kinds of beetles, or AR extrusions from real objects. Or "spirits of things" with full interaction.
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Tue, 2010-04-20 16:14
#14
Re: Housing
However, one could probably shape an external solid state data storage module to look like an antique set of encyclopedias out of a sense of style. An eccentric might also consider storing older backups of their mind in storage modules shaped like diaries.
:D
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Tue, 2010-04-20 16:36
#15
Re: Housing
This was something I was going to bring up in another thread, but since you mention it... just how common is literacy going to be by the time of Eclipse Phase? Documents are likely [i]always[/i] transmitted in digital form in most places, so it would be impossible to discern whether someone actually knows how to read, or they simply have their muse do it for them. Mnemonic implants would make this even more easily hidden, since you can take any book you look at, transmit it to your inserts in XP or video form, and have your muse narrate the contents to you. For all but the most bioconservative groups, literacy becomes something that people have less incentive to invest time in gaining.
In fact, I think I could see another issue arise in such a world as well. People who, perhaps due to heavy time investment in the mesh, might be versed in the ability to read and write, but are incapable of understanding the [i]spoken[/i] word. A sort of "reverse illiteracy" caused by a lack of need to speak to others (possibly a commonality for infomorph refugees who were very young when they left Earth, or perhaps for AGI).
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Tue, 2010-04-20 19:21
#16
Re: Housing
True. A lot of objects in a person's home might be designed with classic (modern for us) aesthetics in mind. Makers shaped like ovens, endos shaped like classic jewelry, disassemblers shaped like toilets and trash cans could all be common furniture in homes... especially in places where people cling to Earth culture, like Luna. I also imagine that lingual anachronisms will be retro-popular ("That jive is l33+, meng!").
—
Transhumans will one day be the Luddites of the posthuman age.
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Sun, 2010-04-25 17:12
#17
Re: Housing
I'm actually not so sure about this. Firsts off 89% of the population in 10 AF is made of people with the means survive the fall. I bet the overwhelming major these people can read. Secondly smart normal children regularly teach themselves to read, and almost all children pick it up with minimal encouragement. I think a muse saying 'Hey billy, can you figure out what that says?' would be enough teach most people to read. Remember this is the capacity of a flat.
Also the writing process sharpens thinking. They make note of educational improvements. I doubt that includes avoiding literacy.
Sun, 2010-04-25 20:53
#18
Re: Housing
Muse assistants and the mesh largely came about 20-40 years prior to the Fall. That means that a generation, perhaps two, have grown up with AI assistants and implanted computer hardware. That leaves a large amount of transhumanity who grew up without the necessity to learn how to read or write, due to the fact that they had Muses and mesh inserts that could do the job for them. I'm not saying that illiteracy is the standard... but I know that motivation is a huge factor in the learning process, and you have to admit that automating a task certainly detracts from motivation. It is very possible that a large amount of modern transhumanity, despite having the capacity to become literate, has [i]no need[/i] to be literate.
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Sun, 2010-04-25 22:08
#19
Re: Housing
litteracy might still be mendatory in some professions
blue collar jobs might not require it, but I'm certain that no hypercorp will hire employee who can't read service notes, updates in standards & practice, etc without the help of his or her muse
by the way, what is the AEther Jabber? aside from the dialogues boxes I've seen I couldn't find any background reference or use rules for it
I gather it's some sort of instant messenger, but what's the use or network that powers it
that thing about the medecine in 2020 is kinda freaking me out. Don't expect me to change the way I live or eat because a doctor tells me what to do or not to. it's not the same with the morphs, I hope.
The wuffie stuff sounds a lot like the rep system in EP
that brought an idea to my mind.
people still have pictures of their loved ones, right? possibly several, in different morphs. What I was thinking is, could these pictures also give their networks reputations level? or act as notecards like in Second Life, where, when you touch a note card in your inventory, you open an instant messenger thumbnail in your communicate window
re-reading the book, i noticed something. Almost every household have Servitors robot, right?
what's their level of intelligence and awereness? what can they do exactly? are they in touch or an extention of their owner's muse?
had a funny idea for a Servitor with nihilistic bug that keeps on beating itself
the son of the owner, a kid with a taste for early 21st century british litterature call it Dobby
Now imagine if those servitors within an habitat were all infected with a digital strain of the EV
can anybody say "VOOMER" ?
(as it happen, I'm making a npc corpororate secretly infected by the Glory strain, but he's keeping it under his strong willpowered control. His name is Brion Jay Mason)
*hums the tune of the song "Mad Machine"*
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Mon, 2010-04-26 01:42
#20
Re: Housing
That's the problem: how will you know? How can you possibly tell the difference between someone who is actually reading a digital document, and someone who is having it read to them by their Muse within their mind? I mean I agree that there will be jobs where literacy will be needed: xenolinguists who study the heiroglyphics of an alien civilization obviously need the ability to read, as does a cryptologist... but there may be a multitude of white collar jobs where literacy is largely unnecessary, and may largely go undetected to begin with.
Our group has been handling it thusly: any robot or vehicle or anything else comes with a basic AI stock. This AI has a 10 in all aptitudes, and limited capacity to do certain tasks, generally related to whatever bot or vehicle they are in. In essence, they can do the bare minimum capability of the machine they are designed for. You have to buy a more advanced AI to give your bot or vehicle more capacity (though I'd imagine that most people purchase their bots and the AI designed for them at the exact same time). Bot, vehicle and device AIs can be found on page 331, along with both stats and cost.
—
Transhumans will one day be the Luddites of the posthuman age.
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Mon, 2010-04-26 20:35
#21
Re: Housing
is there any bipedal robots that aren't used as morphs?
not necessarly anthropomorphic, but with legs and arms (could be more than 2) ?
I'm thinking about military class robots
or security
there is a good exemple in Carmen McCallum, a french graphic novel: the Iguane robot. a rather bulky, seven feet tall robot with a narrow AI
Here's another exemple of bipedal robot hardly mistakable with a (trans)human:
[img]http://www.france2.fr/bd/IMG/jpg/CARMEN-9_INT-6.jpg[/img]
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Tue, 2010-04-27 01:07
#22
Re: Housing
[quote=Quincey Forder]is there any bipedal robots that aren't used as morphs?
not necessarly anthropomorphic, but with legs and arms (could be more than 2) ?
I'm thinking about military class robots
or security
there is a good exemple in Carmen McCallum, a french graphic novel: the Iguane robot. a rather bulky, seven feet tall robot with a narrow AI
Servitors can be. The big issue is that servitors are built decidedly nonhuman in structure. They may be bipedal, but their design will not be too similar to humans or synthmorphs. This is intentional, as the designers do not want people mistaking them for other humans, or feeling guilty for ordering them around (that's what they were designed for).
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Sat, 2010-05-01 13:45
#23
Re: Housing
Just saw this clip about a transforming apartment, able to shift into 24 "rooms" by shifting walls.
http://topcultured.com/amazing-transforming-apartment/
This might be how a nice apartment in a scum barge works.
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Sat, 2010-05-01 14:08
#24
Re: Housing
That could actually work almost anywhere... very interesting design. *steals for his habitats*
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