My 2e campaign is one session old so far and I'd like to get a better feel for hacking. In particular, the party is infiltrating a mysterious base and I'm wondering what a typical security setup would be. Right now I have the following facts and questions:
- The Mesh in the base is a local one. It's far from anything else and the base is basically a Faraday cage.
- The doors are hardwired, so they can't be hacked through the Mesh and need to be messed with physically. The same with sensors; since the base is permanent this would be fairly simple to set up when they built the place.
- Would pretty much everything (cameras, doors, terminals) only be hardwired or would they communicate through the Mesh as well?
- Can the hacker easily find the main server on the Mesh? I'm guessing that in a reasonably secure base the main server wouldn't have an obvious Mesh ID. Would there just be a mess of Mesh IDs to blindly sort through or would there be a way of figuring out the main server's ID (possibly by looking at how much traffic is being sent through a single ID -- the server has to be the busiest thing around)?
- Would a private Mesh in a secret base have a VPN? I guess this depends on how paranoid the setup is.